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	<title>Comments on: Roundup: Second Life, Snap, Zoo, Good&#8217;s $500M, exec shuffling &amp; more</title>
	<atom:link href="http://venturebeat.com/2006/11/17/roundup-second-life-snap-zoo-goods-500m-exec-shuffling-more/feed/" rel="self" type="application/rss+xml" />
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		<title>By: machine play slot windows casino</title>
		<link>http://venturebeat.com/2006/11/17/roundup-second-life-snap-zoo-goods-500m-exec-shuffling-more/comment-page-1/#comment-528292</link>
		<dc:creator>machine play slot windows casino</dc:creator>
		<pubDate>Wed, 12 Sep 2007 10:07:58 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/2006/11/17/roundup-second-life-snap-zoo-goods-500m-exec-shuffling-more/#comment-528292</guid>
		<description>Go there guys buy prescription medications that are used to relax your body, relax your muscles.</description>
		<content:encoded><![CDATA[<p>Go there guys buy prescription medications that are used to relax your body, relax your muscles.</p>
]]></content:encoded>
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		<title>By: VentureBeat &#187; News Corp&#8217;s Levinsohn was caught raising roll-up fund</title>
		<link>http://venturebeat.com/2006/11/17/roundup-second-life-snap-zoo-goods-500m-exec-shuffling-more/comment-page-1/#comment-6975</link>
		<dc:creator>VentureBeat &#187; News Corp&#8217;s Levinsohn was caught raising roll-up fund</dc:creator>
		<pubDate>Fri, 01 Dec 2006 07:21:55 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/2006/11/17/roundup-second-life-snap-zoo-goods-500m-exec-shuffling-more/#comment-6975</guid>
		<description>[...] So did we. [...]</description>
		<content:encoded><![CDATA[<p>[...] So did we. [...]</p>
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		<title>By: Matt Marshall</title>
		<link>http://venturebeat.com/2006/11/17/roundup-second-life-snap-zoo-goods-500m-exec-shuffling-more/comment-page-1/#comment-6772</link>
		<dc:creator>Matt Marshall</dc:creator>
		<pubDate>Sun, 19 Nov 2006 23:33:41 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/2006/11/17/roundup-second-life-snap-zoo-goods-500m-exec-shuffling-more/#comment-6772</guid>
		<description>Thanks Scott. Fixed.</description>
		<content:encoded><![CDATA[<p>Thanks Scott. Fixed.</p>
]]></content:encoded>
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	<item>
		<title>By: Scott Rafer</title>
		<link>http://venturebeat.com/2006/11/17/roundup-second-life-snap-zoo-goods-500m-exec-shuffling-more/comment-page-1/#comment-6770</link>
		<dc:creator>Scott Rafer</dc:creator>
		<pubDate>Sun, 19 Nov 2006 20:33:27 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/2006/11/17/roundup-second-life-snap-zoo-goods-500m-exec-shuffling-more/#comment-6770</guid>
		<description>The Ryze CEO&amp;founder&#039;s surname is &quot;Scott&quot; not &quot;Ryze.&quot;</description>
		<content:encoded><![CDATA[<p>The Ryze CEO&amp;founder&#8217;s surname is &#8220;Scott&#8221; not &#8220;Ryze.&#8221;</p>
]]></content:encoded>
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		<title>By: John Diep</title>
		<link>http://venturebeat.com/2006/11/17/roundup-second-life-snap-zoo-goods-500m-exec-shuffling-more/comment-page-1/#comment-6769</link>
		<dc:creator>John Diep</dc:creator>
		<pubDate>Sun, 19 Nov 2006 16:53:20 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/2006/11/17/roundup-second-life-snap-zoo-goods-500m-exec-shuffling-more/#comment-6769</guid>
		<description>See Snap Preview Anywhere at Dexly.com.  We&#039;re honored to been chosen to beta test the technology.  It is working very well with our AJAX structure.  It&#039;s better than a lot of the thumbnail shots out there today.

John
Co-founder Dexly.com</description>
		<content:encoded><![CDATA[<p>See Snap Preview Anywhere at Dexly.com.  We&#8217;re honored to been chosen to beta test the technology.  It is working very well with our AJAX structure.  It&#8217;s better than a lot of the thumbnail shots out there today.</p>
<p>John<br />
Co-founder Dexly.com</p>
]]></content:encoded>
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		<title>By: MonsterEd</title>
		<link>http://venturebeat.com/2006/11/17/roundup-second-life-snap-zoo-goods-500m-exec-shuffling-more/comment-page-1/#comment-6768</link>
		<dc:creator>MonsterEd</dc:creator>
		<pubDate>Sun, 19 Nov 2006 07:56:54 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/2006/11/17/roundup-second-life-snap-zoo-goods-500m-exec-shuffling-more/#comment-6768</guid>
		<description>Link previews: I think that girafa (www.girafa.com) were the first to offer this service, in many technology ways. So, nothing is new here...</description>
		<content:encoded><![CDATA[<p>Link previews: I think that girafa (www.girafa.com) were the first to offer this service, in many technology ways. So, nothing is new here&#8230;</p>
]]></content:encoded>
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		<title>By: Susan Wu</title>
		<link>http://venturebeat.com/2006/11/17/roundup-second-life-snap-zoo-goods-500m-exec-shuffling-more/comment-page-1/#comment-6762</link>
		<dc:creator>Susan Wu</dc:creator>
		<pubDate>Sat, 18 Nov 2006 04:56:10 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/2006/11/17/roundup-second-life-snap-zoo-goods-500m-exec-shuffling-more/#comment-6762</guid>
		<description>The big story in Second Life right now is the fact that Second Life&#039;s virtual economy may be in peril.  I wrote about it on my blog here - http://reality.org/2006/11/16/second-lifes-virtual-economy-in-peril/.  It has tremendous implications for all virtual economies and virtual asset exchange.  Is all digital content essentially a commodity as Raph Koster proclaims it is (http://www.raphkoster.com/2006/11/15/copybot/)? DRM isn&#039;t the only solution.  I was speaking with Lew Tucker today (now of Radar Networks, formerly of Salesforce.com&#039;s AppExchange) about sound design principles for building a marketplace around virtual objects (which is essentially what AppExchange is.) 

What I&#039;m really curious about is how Second Life entrepreneurs and Linden Labs adjust to this.  If content is indeed a commodity, it presents an incredible creative challenge for SL entrepreneurs to create truly differentiated businesses.  What&#039;s going on this week in Second Life reminds me a bit of investing in China - there&#039;s a mostly benign dictator (Linden Labs, in this case) who wields enormous regulatory power over the landscape.</description>
		<content:encoded><![CDATA[<p>The big story in Second Life right now is the fact that Second Life&#8217;s virtual economy may be in peril.  I wrote about it on my blog here &#8211; <a href="http://reality.org/2006/11/16/second-lifes-virtual-economy-in-peril/" rel="nofollow">http://reality.org/2006/11/16/second-lifes-virtual-economy-in-peril/</a>.  It has tremendous implications for all virtual economies and virtual asset exchange.  Is all digital content essentially a commodity as Raph Koster proclaims it is (<a href="http://www.raphkoster.com/2006/11/15/copybot/)?" rel="nofollow">http://www.raphkoster.com/2006/11/15/copybot/)?</a> DRM isn&#8217;t the only solution.  I was speaking with Lew Tucker today (now of Radar Networks, formerly of Salesforce.com&#8217;s AppExchange) about sound design principles for building a marketplace around virtual objects (which is essentially what AppExchange is.) </p>
<p>What I&#8217;m really curious about is how Second Life entrepreneurs and Linden Labs adjust to this.  If content is indeed a commodity, it presents an incredible creative challenge for SL entrepreneurs to create truly differentiated businesses.  What&#8217;s going on this week in Second Life reminds me a bit of investing in China &#8211; there&#8217;s a mostly benign dictator (Linden Labs, in this case) who wields enormous regulatory power over the landscape.</p>
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