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	<title>Comments on: Throw away the Wii &#8212; 3D sensing technology due within a year, says SoftKinetic</title>
	<atom:link href="http://venturebeat.com/2008/05/26/throw-away-the-wii-3d-sensing-technology-due-within-a-year-says-softkinetic/feed/" rel="self" type="application/rss+xml" />
	<link>http://venturebeat.com/2008/05/26/throw-away-the-wii-3d-sensing-technology-due-within-a-year-says-softkinetic/</link>
	<description>News About Tech, Money and Innovation</description>
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		<title>By: a kid</title>
		<link>http://venturebeat.com/2008/05/26/throw-away-the-wii-3d-sensing-technology-due-within-a-year-says-softkinetic/comment-page-1/#comment-861349</link>
		<dc:creator>a kid</dc:creator>
		<pubDate>Wed, 14 Jan 2009 04:51:04 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=92826#comment-861349</guid>
		<description>This looks awsome!!  If they get a console deal, imagine how combat games will be, especially those like Zelda and Prince of Persia.  Who cares if there&#039;s not an actual person their, it&#039;s for fun not combat training.  In fact, that might not be the best idea because we would end up with kids who had been taught the moves, but not the restraint that goes with them.  But, hey, we could finally end up with a proper swordfight, like the ones we wanted from wii.  Fingers crossed!</description>
		<content:encoded><![CDATA[<p>This looks awsome!!  If they get a console deal, imagine how combat games will be, especially those like Zelda and Prince of Persia.  Who cares if there&#39;s not an actual person their, it&#39;s for fun not combat training.  In fact, that might not be the best idea because we would end up with kids who had been taught the moves, but not the restraint that goes with them.  But, hey, we could finally end up with a proper swordfight, like the ones we wanted from wii.  Fingers crossed!</p>
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		<title>By: Billy VonRuple</title>
		<link>http://venturebeat.com/2008/05/26/throw-away-the-wii-3d-sensing-technology-due-within-a-year-says-softkinetic/comment-page-1/#comment-861347</link>
		<dc:creator>Billy VonRuple</dc:creator>
		<pubDate>Wed, 29 Oct 2008 13:25:53 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=92826#comment-861347</guid>
		<description>I agree with the view that activities requiring physical resistance will be difficult with any simulation technique. In the US military, they say that 5% of the motion is enough of a cue in a simulator such as a helicopter, but 0% is another story entirely.&lt;br&gt;&lt;br&gt;However, for many applications including the aforementioned Yoga and Tai Chi, and many exercises where a user could incorporate weights into the regime there could be an excellent training benefit by using depth tracking hardware to confirm that your mechanics are correct. Further, for applications like a golf swing analysis, batter&#039;s swing, and pitcher&#039;s throw, where you can actually hold onto the real device, the potential benefits are obvious in terms of relating your motion to the ideal.&lt;br&gt;&lt;br&gt;It looks like we are going to get to see what people do with it, since the rumor mill has it that there is a confirmed product release for depth on a console for fall 2009.</description>
		<content:encoded><![CDATA[<p>I agree with the view that activities requiring physical resistance will be difficult with any simulation technique. In the US military, they say that 5% of the motion is enough of a cue in a simulator such as a helicopter, but 0% is another story entirely.</p>
<p>However, for many applications including the aforementioned Yoga and Tai Chi, and many exercises where a user could incorporate weights into the regime there could be an excellent training benefit by using depth tracking hardware to confirm that your mechanics are correct. Further, for applications like a golf swing analysis, batter&#39;s swing, and pitcher&#39;s throw, where you can actually hold onto the real device, the potential benefits are obvious in terms of relating your motion to the ideal.</p>
<p>It looks like we are going to get to see what people do with it, since the rumor mill has it that there is a confirmed product release for depth on a console for fall 2009.</p>
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		<title>By: Realist</title>
		<link>http://venturebeat.com/2008/05/26/throw-away-the-wii-3d-sensing-technology-due-within-a-year-says-softkinetic/comment-page-1/#comment-861346</link>
		<dc:creator>Realist</dc:creator>
		<pubDate>Mon, 30 Jun 2008 20:09:52 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=92826#comment-861346</guid>
		<description>Why not earn a brown or black belt at home? Because you can&#039;t actually do what you need to do to earn something like that. You can&#039;t spar with other people. You can&#039;t learn what it feels like to get hit and adjust to it so you won&#039;t freeze up in a (hypothetical) real-life situation where you need to defend yourself. Boxers won&#039;t learn how to fight body-to-body, smothering the other guy&#039;s punches and tiring him out by leaning on him slightly. Kickboxers won&#039;t know how to block kicks with their legs, or how to roll off of body kicks at the last second. Grapplers like judo and jiujitsu students, well, they can just plain forget it. The whole problem with this sort of thing is that it&#039;s not even close to the real activity because there&#039;s no physical feedback, and it&#039;s a poor training tool because the AI required to teach a person how to correct subtle errors in their movement (while tailoring the movement to their particular body type, and any health issues like stiff knees or whatever) is non-existent.&lt;br&gt;&lt;br&gt;Forget the part about the AI being a good enough teacher for a moment. The simulation isn&#039;t physically sufficient. It&#039;s fine for toys and party games, and it might even work for solo exercises like yoga, but anything that requires interacting with any real, weighted object and/or another human being cannot be taught with this control scheme.&lt;br&gt;&lt;br&gt;Nobody will ever be able to learn what it is to fire a rifle, use a firehose to douse a burning building, hit a heavy bag, or escape from an arm-bar with a system like this. Sorry, but the system simply cannot do it.</description>
		<content:encoded><![CDATA[<p>Why not earn a brown or black belt at home? Because you can&#39;t actually do what you need to do to earn something like that. You can&#39;t spar with other people. You can&#39;t learn what it feels like to get hit and adjust to it so you won&#39;t freeze up in a (hypothetical) real-life situation where you need to defend yourself. Boxers won&#39;t learn how to fight body-to-body, smothering the other guy&#39;s punches and tiring him out by leaning on him slightly. Kickboxers won&#39;t know how to block kicks with their legs, or how to roll off of body kicks at the last second. Grapplers like judo and jiujitsu students, well, they can just plain forget it. The whole problem with this sort of thing is that it&#39;s not even close to the real activity because there&#39;s no physical feedback, and it&#39;s a poor training tool because the AI required to teach a person how to correct subtle errors in their movement (while tailoring the movement to their particular body type, and any health issues like stiff knees or whatever) is non-existent.</p>
<p>Forget the part about the AI being a good enough teacher for a moment. The simulation isn&#39;t physically sufficient. It&#39;s fine for toys and party games, and it might even work for solo exercises like yoga, but anything that requires interacting with any real, weighted object and/or another human being cannot be taught with this control scheme.</p>
<p>Nobody will ever be able to learn what it is to fire a rifle, use a firehose to douse a burning building, hit a heavy bag, or escape from an arm-bar with a system like this. Sorry, but the system simply cannot do it.</p>
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		<title>By: 3d character</title>
		<link>http://venturebeat.com/2008/05/26/throw-away-the-wii-3d-sensing-technology-due-within-a-year-says-softkinetic/comment-page-1/#comment-814925</link>
		<dc:creator>3d character</dc:creator>
		<pubDate>Wed, 28 May 2008 04:58:08 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=92826#comment-814925</guid>
		<description>[...] gaming possible have to work through intermediaries to get their products to the consumer ...http://venturebeat.com/2008/05/26/throw-away-the-wii-3d-sensing-technology-due-within-a-year-says-so...Influence of Other Media Forms The emergence of other forms of media such as music and film have [...]</description>
		<content:encoded><![CDATA[<p>[...] gaming possible have to work through intermediaries to get their products to the consumer &#8230;http://venturebeat.com/2008/05/26/throw-away-the-wii-3d-sensing-technology-due-within-a-year-says-so&#8230;Influence of Other Media Forms The emergence of other forms of media such as music and film have [...]</p>
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		<title>By: Chris Morrison</title>
		<link>http://venturebeat.com/2008/05/26/throw-away-the-wii-3d-sensing-technology-due-within-a-year-says-softkinetic/comment-page-1/#comment-861348</link>
		<dc:creator>Chris Morrison</dc:creator>
		<pubDate>Tue, 27 May 2008 11:14:08 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=92826#comment-861348</guid>
		<description>Agreed with BillyVonRuple -- if you can see this as the very beginning stages of a new form of control, there&#039;s a huge amount of room for refinement. Unpleasant or unnecessarily exhausting control schemes will be weeded out in favor of more graceful implementations.&lt;br&gt;&lt;br&gt;You&#039;ll have to forgive me for the title. Creative license, etc.</description>
		<content:encoded><![CDATA[<p>Agreed with BillyVonRuple &#8212; if you can see this as the very beginning stages of a new form of control, there&#39;s a huge amount of room for refinement. Unpleasant or unnecessarily exhausting control schemes will be weeded out in favor of more graceful implementations.</p>
<p>You&#39;ll have to forgive me for the title. Creative license, etc.</p>
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		<title>By: Throw Away the Wii&#8211;3D Sensing Technology Due Within a Year, Says SoftKinetic &#124; Chris Morrison &#124; Voices &#124; AllThingsD</title>
		<link>http://venturebeat.com/2008/05/26/throw-away-the-wii-3d-sensing-technology-due-within-a-year-says-softkinetic/comment-page-1/#comment-814827</link>
		<dc:creator>Throw Away the Wii&#8211;3D Sensing Technology Due Within a Year, Says SoftKinetic &#124; Chris Morrison &#124; Voices &#124; AllThingsD</dc:creator>
		<pubDate>Tue, 27 May 2008 07:07:53 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=92826#comment-814827</guid>
		<description>[...] Read the rest of this post   Print  all_things_di220:http://voices.allthingsd.com/20080527/throw-away-the-wii-3d-sensing-technology-due-within-a-year-says-softkinetic/  Sphere Comment  Tagged: gesture recognition, motion-sensing, Chris Morrison, VentureBeat, Voices, Electronic Arts, Sony &#124; permalink [...]</description>
		<content:encoded><![CDATA[<p>[...] Read the rest of this post   Print  all_things_di220:http://voices.allthingsd.com/20080527/throw-away-the-wii-3d-sensing-technology-due-within-a-year-says-softkinetic/  Sphere Comment  Tagged: gesture recognition, motion-sensing, Chris Morrison, VentureBeat, Voices, Electronic Arts, Sony | permalink [...]</p>
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		<title>By: BillyVonRuple</title>
		<link>http://venturebeat.com/2008/05/26/throw-away-the-wii-3d-sensing-technology-due-within-a-year-says-softkinetic/comment-page-1/#comment-861345</link>
		<dc:creator>BillyVonRuple</dc:creator>
		<pubDate>Tue, 27 May 2008 06:02:19 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=92826#comment-861345</guid>
		<description>The exhaustion factor is tied to the current game designs that are based on the limited tracking capability of the Wii-motes. Think of the 3D depth camera more as a path to excellent full body tracking for training applications, ultimately leading to more realism in full body games. For instance, proper form for martial arts moves, tai chi, yoga, pilates, etc. could be learned - why not earn a brown or black belt at home? The WiiFit product can only detect your balance, which is important but not enough information to give complete training information. Chris Morrison&#039;s title for the piece is way off the mark. The Wii has already defined itself as the &quot;motion&quot; console, and is selling peripheral based products extremely well as evidenced by WiiFit. It is the logical console to target a 3D camera peripheral for. The other element that is missing in this article are the longer term patent holders and 3D tracking specialists in the gesture space, namely GestureTek. Both the camera providers and software producers will have to handle those licensing issues before launching anything in this market.</description>
		<content:encoded><![CDATA[<p>The exhaustion factor is tied to the current game designs that are based on the limited tracking capability of the Wii-motes. Think of the 3D depth camera more as a path to excellent full body tracking for training applications, ultimately leading to more realism in full body games. For instance, proper form for martial arts moves, tai chi, yoga, pilates, etc. could be learned &#8211; why not earn a brown or black belt at home? The WiiFit product can only detect your balance, which is important but not enough information to give complete training information. Chris Morrison&#39;s title for the piece is way off the mark. The Wii has already defined itself as the &#8220;motion&#8221; console, and is selling peripheral based products extremely well as evidenced by WiiFit. It is the logical console to target a 3D camera peripheral for. The other element that is missing in this article are the longer term patent holders and 3D tracking specialists in the gesture space, namely GestureTek. Both the camera providers and software producers will have to handle those licensing issues before launching anything in this market.</p>
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		<title>By: steveballmer</title>
		<link>http://venturebeat.com/2008/05/26/throw-away-the-wii-3d-sensing-technology-due-within-a-year-says-softkinetic/comment-page-1/#comment-861344</link>
		<dc:creator>steveballmer</dc:creator>
		<pubDate>Tue, 27 May 2008 03:42:21 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=92826#comment-861344</guid>
		<description>We are working on something simular but better as usual.</description>
		<content:encoded><![CDATA[<p>We are working on something simular but better as usual.</p>
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		<title>By: Softkinetic：创造真正的人机互动游戏 &#124; SilenceWolf</title>
		<link>http://venturebeat.com/2008/05/26/throw-away-the-wii-3d-sensing-technology-due-within-a-year-says-softkinetic/comment-page-1/#comment-814790</link>
		<dc:creator>Softkinetic：创造真正的人机互动游戏 &#124; SilenceWolf</dc:creator>
		<pubDate>Tue, 27 May 2008 02:24:49 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=92826#comment-814790</guid>
		<description>[...] punches, as well as the ducking and weaving of your head, will be represented in the game world. Read more.  addthis_url = [...]</description>
		<content:encoded><![CDATA[<p>[...] punches, as well as the ducking and weaving of your head, will be represented in the game world. Read more.  addthis_url = [...]</p>
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		<title>By: Alex</title>
		<link>http://venturebeat.com/2008/05/26/throw-away-the-wii-3d-sensing-technology-due-within-a-year-says-softkinetic/comment-page-1/#comment-861343</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Tue, 27 May 2008 01:42:01 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=92826#comment-861343</guid>
		<description>The idea itself looks very interesting, however, I, for one, wouldn&#039;t play a game using this kind of control. The pleasure of the game is that I can dive into gameplay, then stand up off my chair and get back to my regular activities. Last night I had a chance to play &quot;Box&quot; on Wii for the first time. I was exhausted after ten minutes of intensive hands motion (and I&#039;m OK to spend hour+ in the gym, mind you!). Being THAT exhausted -- is definitely not what I want from the computer game.</description>
		<content:encoded><![CDATA[<p>The idea itself looks very interesting, however, I, for one, wouldn&#39;t play a game using this kind of control. The pleasure of the game is that I can dive into gameplay, then stand up off my chair and get back to my regular activities. Last night I had a chance to play &#8220;Box&#8221; on Wii for the first time. I was exhausted after ten minutes of intensive hands motion (and I&#39;m OK to spend hour+ in the gym, mind you!). Being THAT exhausted &#8212; is definitely not what I want from the computer game.</p>
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