FusionFall, 3D role-playing game for kids, sets new benchmark for browser-based games

FusionFall, a multiplayer online game for 9-14 year old kids, features characters from the Cartoon Network, 3D graphics and gaming mechanics that blend elements typically seen on console games with the lightweight gameplay characteristic of kid-oriented virtual worlds.

On its own, this is cool — especially the Cartoon Network part — but not a huge deal: We’ve covered a number of companies with similar goals, including Webkinz, Neopets, and Fluid Entertainment. Even Lego has something in the pipeline. Throw in the fact that FusionFall runs entirely in a browser, however, and the story becomes far more interesting.

Typically, gamers seeking anything more than rudimentary graphics in their online games have to download a large file and boot it up every time they want to play. This is more than an annoyance: It is a significant barrier to distribution. Flash games, on the other hand, work in a browser and can proliferate easily, but offer rock-bottom production values and simplistic gaming experiences.

Launching in Autumn, FusionFall hopes to shatter this boundary. The game, developed by Grigon Entertainment, is built on the Unity graphics engine, which, like Flash, runs entirely in the browser. Unlike Flash, however, Unity enables 3D graphics, as opposed to crap. The downside? The Flash plug-in has penetrated over 90 percent of the web. Almost no one has downloaded Unity, and while the one-time download is less problematic than the repeated downloads necessary to get new games, it could still become a significant issue.

There is also an insane amount of competition for the target market’s attention. There are already the standard social networks and an ever-growing plethora of virtual worlds, to say nothing of other games. It won’t be so easy to stand out. But this part, at least, shouldn’t be too much of a problem: The game has the Cartoon Network behind it, after all.

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About the Author, Dan Kaplan

Once upon a time, Dan considered himself a magazine journalist with dreams of "The New Yorker" and a couple of well-reviewed but only mildly successful books. Then one day, life, as it is known to do, decided it was time for rebirth. Like so many things before it, this rebirth was conceived on a mostly-empty plane to Reno. Now, instead of magazine writing, Dan would plunge into the world of New Media and write for Matt Marshall's blog.

It's funny how it goes.

  • You said it.. Cartoon Network = Power. With their TV ads alone, they have an advantage above other virtual world networks... good for them for utilizing such power!
  • The Cartoon Network definitely has itself some serious leverage, but at the same time, there is a long-standing tradition of building crappy games around popular franchises. But if the game plays as good as it looks, my guess is they've got a hit on their hands.
  • Joobah the Hizut
    Thanks for the hard work VB... killer tech/entrepreneurship blog I found.... www.gothamtechminute.blogspot.com
  • Shawki
    When i run it its all white in the totorial, is there a program besides Download unity I have to download?
  • Cameron R
    Why when i play the font size is soo small
  • Vin
    too good i have found the game... it will be very intellectual for kids to play
    Vin
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  • bob2008
    A role-playing game is a game in which the participants assume the roles of fictional characters.
    ======================================================================
    Bob
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