Reggie Fils-Aime is sitting pretty. The president of Nintendo of America has the two hottest-selling game systems: the Nintendo Wii and the Nintendo DS. Today, he introduced the new DSi model, which has two digital cameras, music playback and flash memory storage. That model will likely widen Nintendo’s lead over second-place Sony in game portables. You can’t get a stronger hand than this as the crucial fall selling season approaches. Not so long ago, before the “Regginator” joined Nintendo in 2003, Nintendo was the underdog in the console war.
VB: How important is digital downloading to the new Nintendo DSi handheld?
RF-A: It’s a nice added business model but it’s not something that’s going to take over retail game sales. We’ll be able to see the sales growth and plan for it. But I guess similar to home consoles, the consumer will want an experience that’s best delivered through physical goods, simply because of the memory size required. There will always be those opportunities for big, in-depth games on retail products.
VB: You didn’t disclose the amount of flash memory that will be in the DSi model.
RF-A: And I won’t in this conversation. (Laughs).
VB: I suppose you wait for the best price you can get on the largest amount of memory and then drop it into the design at the last second.
RF-A: Exactly.
VB: Is that one of the harder decisions for a new model?
RF-A: On memory size? It is. It’s based on cost, performance, reliability. Those are a number of things that you touched on in your Xbox 360 article, in terms of how you create a hardware platform that really delivers against the consumer’s expectations of quality.
VB: You brought up our article on the Xbox 360 defects. How has Nintendo managed to escape the defect problem that Microsoft ran into?
RF-A: Simply put, we take product quality extremely seriously. We test our hardware and software extensively before putting it in the market. We have a very low tolerance for issues. When we do have them, our customer service personnel are extremely good at managing the consumer reactions. In the end, we don’t believe in launching any type of product if it isn’t perfect in our eyes.
VB: And that has turned out to be an advantage in this generation of consoles?
RF-A: It has turned out to be an advantage in this generation and past ones. The consumer perception of our product quality is high. We will only launch our products when they are perfect or nearly perfect.
VB: If that’s where you’re careful, where do you see Nintendo taking the most risks?
RF-A: We as a company take the most risks in pushing the boundaries on consumer expectations. [Think of] when Mr. (Satoru) Iwata (chief executive of Nintendo) held up the Wii remote and said this is the game controller of the future. Think of the day when we said the next handheld will have two screens, including a touch screen; it will have voice activation and all new types of games. Now we’ve said our handheld’s next iteration will have two cameras and sound that you can manipulate. That’s how we take our risks and push the boundaries of what defines a gaming experience.
VB: There’s always risk in how much inventory you decide to create. It looks, by the way you’ve set up the schedule for launching the Nintendo DSi in different territories, that you’re being careful to make sure Japan has enough units before you move to the U.S.
RF-A: In this case, that’s part of the reason. The other part is there’s an extremely high level of demand for the current Nintendo DS Lite. Here in the Americas, we need to satisfy that demand before moving on to the next iteration. That’s especially true going into the holiday selling period when 40 to 50 percent of the annual sales will happen.
VB: That means Japan is more saturated with the DS Lite than the U.S.?
RF-A: That’s correct. A side benefit is that there’ll be more software optimized for the new device when it launches in the U.S.
VB: On the Wii, the Wii MotionPlus technology will make aiming more accurate when it debuts next year. There are a lot of startups out there with technologies that promise to go much further. 3DV Systems has a depth camera where you wave your arms around and you don’t need a controller at all to control a game. Why didn’t Nintendo go further than it did?
RF-A: Wii MotionPlus is a great example of our approach to new technology. We were aware of that technology (the gryoscopic chips made by Invensense) at the time we designed the original Wii. But the cost would have been too high for the business model. It would have been unacceptable. By waiting about three years, the costs come down substantially and it becomes a viable product. So, for a number of the startups that you describe, there is very advanced technology. But it’s not at a point where there’s a consumer proposition.
VB: The risk is someone takes the technology and tries to one-up Nintendo on the user-interface for gaming?
RF-A: It all depends on the execution.
VB: Do you think your upcoming hardcore games will answer complaints people had a few months ago at E3 about Nintendo ignoring hardcore gamers?
RF-A: The gaming enthusiast that buys a tremendous amount of games is truly insatiable. As an example, in March, we launched “Super Smash Bros. Brawl.” In April, we launched “Mario Kart.” In later April, we launched “Wii Fit.” Then, in July, at E3, they say, “where are the games?” They say they want the next Mario game. “Super Mario Galaxy” isn’t even a year old yet. We believe today that we have shown a plethora of games and genres that can satisfy the most casual to the most core. Even that doesn’t seem like it’s enough.
VB: The shooting games are starting to appear. That looks like one of the things that’s been held up by the lack of accuracy of the Wii remote.
RF-A: The shooting function is highly accurate. I would say that the lack of titles to date has been a lack of development focus on that genre. Look at “Metroid Prime 3″ and that was certainly responsive.
VB: Some people have said you’re going after Apple with these new Nintendo DSi features. Is that true?
RF-A: We always viewed ourselves as competing in a larger entertainment space. It’s not just video games but music, movies, and TV. You, as a consumer, have 1,440 minutes in a day. You work, eat, sleep or go to school. All of the time that’s left is what we compete for. That’s always the way we looked at it.
VB: If you were going after Apple, I would have expected you to add MP3 music playback to the DSi (which only uses the AAC music format).
RF-A: We’re going for a sound experience where you can control the speed of the playback. That’s why we used that.
VB: If I look at all the startups in the game industry, there’s a lot of innovation on the fringes. There are the free-to-play games in Korea coming to the U.S. Being in the core console business, what do you think of these innovations?
RF-A: We love experimentation. That’s where the gold nuggets come from. Last year, (Shigeru) Miyamoto (Nintendo’s game design chief) said he’d been playing around with the Miis (Nintendo’s cartoon avatar characters) for years. Finally, he brought it to life in a way that was provocative for gamers with the Wii. Experimentation leads to the mother lode of great ideas.
VB: Some of these games like “Wii Music” look so simple. Why do they take so long to make?
RF-A: What’s powerful in Wii Music is this juxtaposition of something that looks so simple but is wonderfully difficult to master. We may have done that title an injustice at E3 by showing something that looked so easy. We made it appear too simple. Now we’re showing the tremendous variety of instruments and tones and how challenging it is to make music that sounds good. We don’t publicly talk about sales targets but our expectation is it will be one of our top sellers.
VB: How did you view Microsoft’s price cut for the Xbox 360?
RF-A: They’re trying to get their consumer value proposition in line. Today, I have no need to adjust my prices. Consumers are voting with their wallets and pocketbooks. The Wii and DS are tremendous values.
VB: With the introduction of the DSi, it looks like you’re not really waiting for things to slow down before you move on. If DS sales slowed, it would make sense to introduce a new model. That slowdown hasn’t happened, though, so why introduce a new model?
RF-A: Nintendo has a legacy of constantly updating the system. If you look at handhelds, we had the original GameBoy, the GameBoy Color, the GameBoy Micro, the GameBoy SP, and the DS. That’s a way to keep consumers happy and to drive ongoing creativity. It’s also a great way to increase competitive pressure.
VB: So by that logic, some people are guessing that the next Wii will show up in 2011. You’re in the lead. You have no reason to introduce a new machine. But maybe you’ll keep up the competitive pressure?
RF-A: It’s pure rumor and speculation. I find it disappointing that it’s being reported as fact by a number of online outlets.
VB: They’re saying you’ve shown a prototype to the industry and asked them what they think of it. Is that the way people would find out about your plans?
RF-A: It’s not the way they would find out.
VB: If you look back on how much progress you’ve made since the last generation, what comes to mind? You’ve had an astonishing turnaround.
RF-A: I wasn’t part of the company more than five years ago. Those experiences during the N64 generation — I saw those as a consumer looking in versus an executive looking out. What I do see is that Nintendo as a company has always tried to deliver on bringing gaming back to the masses. In this generation, we did a better job of having the software, interface, and price point to bring it all to life. What’s great was the Nintendo DS gave us some of the insight and confidence to execute the Wii the way we did. Now our challenge is how do we continue our mantra of bringing gaming to the masses.
VB: What is the latest evidence that shows that’s happening?
RF-A: We have consumer data that validates that we’ve expanded the market, that we’re getting consumers to play with our systems. These are people that never considered video games before. For me, when someone sees the Nintendo tag on my bag, they react with enthusiasm. I never played video games for a long time. But I love the Wii. I love Wii Fit. I love Mario Kart. I love Wii Sports. I love Guitar Hero on the Wii. To me, that’s the personal side of how we have expanded the market.
VB: What’s the next frontier to cross?
RF-A: For us, it’s always about doing more. In the Americas, we’ve been fortunate to have very strong momentum on our Wii and our DS business. And yet, I can look to Japan and see they have frankly done a much better job on the DS than we have. Our internal challenge is to match the progress in Japan. I look at what we’ve done with the Wii in Canada. If we could do that here, it would be dramatically higher than where we are today. How do I make that happen? We’re always looking for the best in class and to apply that to our business. We are in uncharted territories overall in terms of popularity.
VB: Will the weak economy hurt you?
RF-A: This is a challenging macro-economic problem. If you look at history, the video game market hasn’t suffered terribly during recessions. It’s because consumers view our products as strong values. A $50 piece of software that you can play forever is inexpensive compared to taking a family of four out to a movie. Having said that, if the market continues its turmoil, if unemployment increases, we could be in something worse than a recession. At that point, all bets are off. We are competitive with other entertainment choices. But we depend on consumers having discretionary dollars.
VB: There’s a long gap between when you introduce this in Japan on Nov. 1 and when you’ll introduce it sometime next year in the U.S. Do you worry that sales for the current DS will dry up in the U.S. in the meantime?
RF-A: I’m a constant worrier. Our mission is to help the potential new DS consumer understand that, given the experiences that are coming out, like the new “Pokemon Ranger,” there’s no reason to wait to buy into the hardware. The consumer can see that in Japan, the DSi will launch at a higher price than the current DS there. The consumer here can read into that. The most affordable option will be the current DS Lite.
VB: If sales for the current DS do fall off, you can lower the price.
RF-A: There’s always a range of options. We feel that DS Lite at $129 is a fantastic consumer value today.
VB: All year long, venture capitalists have been piling into the game industry like I’ve never seen before. Twice a week, I’ve seen new game companies come out of stealth. It could intensify now because everything else is going to hell and games are growing 30 percent plus this year. How do you look at that? Is this going to end? Or is it perfectly logical it will continue?
RF-A: It’s tough to comment across the whole industry at 50,000 feet. What we’ve seen is that it’s the power of the idea and the power of the creator — not how much money it takes to build a game. I’m somewhat concerned that some believe that if you invest a lot of money in a piece of software, that alone will make it great. We’ve been clear that “Brain Age,” which has sold more than 22 million units through last March, was built with a very small team on a small budget. It’s not about the dollars.
VB: This could be a good thing if the game developers create for your platforms?
RF-A: Sure. During the Internet boom, some companies took pride in how much cash they were burning through each week. It’s not a great thing. I hope the dollars are following great ideas.
VB: Microsoft’s first-party internal development has deteriorated this year. What’s your trend on hiring game developers?
RF-A: You’re referring to the fact that they’re closing studios. Our first-party is doing great. Our staffing has increased. We certainly have a wealth of projects. The Mario team is hard at work. The Zelda team is hard at work. There is a new Pikmin coming.
VB: “The Grand Theft Auto Chinatown Wars” title coming from Take-Two Interactive for the DS has the anti-violence and anti-drug activists concerned. “Mad World” is coming for the Wii. The argument goes that kids play the DS and the Wii more, so these titles could fall into the hands of kids.
RF-A: The starting proposition is incorrect. We’ve sold almost 80 million DS units worldwide and almost 30 million Wiis. That has a broad demographic range. There are a lot of 18 and older consumers to sell to. The Wii also has parental controls. If you’re a parent of young children, you can set the parental controls so that the mature-rated games won’t play. We want to focus on everything across all of the ratings.
VB: Is it a strategic goal to have more mature titles?
RF-A: Our strategic goal is to have a range of titles and to have the best software available.
VB: You’re in a good spot.
RF-A: That makes us proud. But it also makes us the most paranoid people in the world.

6:12 am
Video Console News and Information » Blog Archive » - Nintendo said:
[...] Q&A: Nintendo of America chief on game industry competition VentureBeat - Fremont,CA,USA The president of Nintendo of America has the two hottest-selling game systems: the Nintendo Wii and the Nintendo DS. Today, he introduced the new DSi model, … See all stories on this topic [...]
6:22 am
videogaming247 » Blog Archive » Fils-Aime: Wii Music is a difficult game, will be top Nintendo seller said:
[...] to VentureBeat at the US Nintendo Media Summit last week, NoA boss Reggie Fils-Aime slapped down talk of Wii Music [...]
7:22 am
Reggie: “Los járcors son insaciables” en AnaitGames said:
[...] hacen que la prensa del videojuego no se muera de tedio. Esta vez, en una entrevista concedida a Venture Beat, el presidente de Nintendo of America se ha quejado amargamente por el exigente criterio de los [...]
8:26 am
Saiba porque o novo Nintendo DSi não irá suportar MP3 - NewsInside said:
[...] que é mais curioso: O pessoal da Nintendo divulgou, em uma entrevista, o porque de tal decisão (tradução livre do inglês): Se vocês quisessem ir "um passo a [...]
12:40 pm
Nintendo Everything - Our second language is Nintendo++ » Blog Archive » Reggie: DSi downloads won’t replace retail game sales said:
[...] an interview with VentureBeat, Reggie Fils-Aime stated that Nintendo has no plans on “It’s [DS downloads] a nice added business model but it’s [...]
1:52 pm
GoNintendo » Blog Archive » Reggie rubbishes WiiHD in 2011- What are you waiting for? said:
[...] Interview here [...]
1:58 pm
Reggie rubbishes WiiHD in 2011 | Games Blog said:
[...] Interview here [...]
3:22 pm
Venture Beat: Interview With Reggie | pure nintendo | freshly-squeezed said:
[...] Read More Of The Interview HERE [...]
3:46 pm
Wii Music es un juego difícil, según Reggie » Guias Trucos y Juegos - Wii said:
[...] presidente de Nintendo of America, habló la semana pasada en la Nintendo Media Summit de EEUU con VentureBeat en una entrevista donde ha profundizado un poco más en el experimento que es Wii Music. Según el [...]
4:51 pm
Did Nintendo Delay the MotionPlus for Three Years Intentionally? « TWGNews said:
[...] Source: Destructoid.com [via VentureBeat.com] [...]
4:58 pm
The Tanooki » Why your Wii Remote doesn’t already have a Wii MotionPlus in it said:
[...] Venture Beat via 1up [...]
7:03 pm
Nintendo Claims MotionPlus Tech Was Too Expensive During Wii Development | Nintendo ds said:
[...] Chatting with VentureBeat about the MotionPlus, Nintendo of America president Reggie Fils-Aime explained that Nintendo was aware of the technology while designing the Wii but implementing it would have [...]
8:40 pm
Nintendo Claims MotionPlus Tech Was Too Expensive During Wii Development | Wii News said:
[...] Chatting with VentureBeat about the MotionPlus, Nintendo of America president Reggie Fils-Aime explained that Nintendo was aware of the technology while designing the Wii but implementing it would have [...]
9:19 pm
Reggie: Hardcore gamers are insatiable - Nation Of Hip Hop said:
[...] genres that can satisfy the most casual to the most core. Even that doesn
10:24 pm
Nintendo of America chief on game industry competition | Slackerology said:
[...] venturebeat.com:[QUOTE]* VB: You brought up our article on the Xbox 360 defects. How has Nintendo managed to escape [...]
10:43 pm
videogaming247 » Blog Archive » MotionPlus tech was too expensive for Wii launch, says Reggie said:
[...] to VentureBeat, NoA boss Reggie Fils-Aime has claimed that Wii MotionPlus was too expensive to be implemented at [...]
11:26 pm
videogaming247 » Blog Archive » Hardcore gamers are “truly insatiable,” says Reggie said:
[...] “The gaming enthusiast that buys a tremendous amount of games is truly insatiable,” he said, speaking in a VentureBeat interview. [...]
12:29 am
Reggie Fils-Aime: Los jugadores hardcore son insaciables said:
[...] | MAXCONSOLE, Venture Beat trackback ¿Recomendarías este post? Más noticias sobre: Wii, Industria, DS Tags: [...]
2:18 am
Nintendo of America chief on game industry competition · XBOX 360 Cheat Codes said:
[...] ) From venturebeat.com:[QUOTE]* VB: You brought up our article on the Xbox 360 defects. How has Nintendo managed to [...]
2:22 am
Συνέντευξη του Reggie Fils-Aime | game 2.0 said:
[...] Το αφεντικό της Nintendo Αμερικής, ο γνωστός Reggie Fils-Aime, έδωσε μία ιδιαίτερα ενδιαφέρουσα συνέντευξη στο Venturebeat. O Reggie αναφέρεται σε πολλά θέματα, όπως το πόσο αχόρταγοι είναι οι hardcore gamers, το γιατί η Nintendo δεν διέθεσε το Motion Plus από την αρχή μαζί με το Wii, τις προσδοκίες που υπάρχουν για το DSi κλπ. Διαβάστε την συνέντευξη εδώ. [...]
3:13 am
Los jugadores hardcore son “verdaderamente insaciables” | nomorepixels.com said:
[...] | VenturBeat Lee más sobre: Declaraciones, Nintendo Etiquetas: Nintendo, Reggie, [...]
3:17 am
Wii MitionPlus hätte schon zum Wii-Launch kommen können auf WiiWelt.com - Inoffizielles Nintendo Wii Magazin said:
[...] in diesem Fall unser geliebter Reggie Fils-Aime, sprach gegenüber VentureBeat, dass das Wiimote-Zubehör MotionPlus bereits seit mehreren Jahren fertig ist - es hätte sogar zum [...]
3:25 am
Reggie verteilt indirekte Seitenhiebe in Richtung Microsoft « sechzigdrei.net said:
[...] kompletten Artikel findet ihr hier, den interessanten Auszug (inkl. Link auf einen ebenfalls sehr interessanten Link zur Xbox 360 [...]
4:11 am
MotionPlus - Too expensive for initial launch, too confusing for current market? - BlueNosedDog said:
[...] Chatting with VentureBeat about the MotionPlus, Nintendo of America president Reggie Fils-Aime explained that Nintendo was aware of the technology while designing the Wii but implementing it would have [...]
4:30 am
CrunchGear » Archive » Reggie kills that pesky Wii HD in 2011 rumor said:
[...] Reggie we trust, right? Hope so, but he just killed quite the rumor in a recent [...]
6:41 am
Reggie Fils-Aime no entiende a los hardcore said:
[...] Q&A: Nintendo of America chief on game industry competition | Vía: Vida Extra ← Anterior | Inicio Comparte esta anotación [...]
7:27 am
Nintendo Wii HD rumors denied by Reggie Fils-Aime - SlashGear said:
[...] Wii HD will be sorely disappointed, however. Reggie Fils-Aime, Nintendo of America president, has gone on record debunking the rumor that the high-definition console is expected in 2011. “It’s pure [...]
9:02 am
Reggie Fils-Aime denies Wii HD rumor | Techteam.gr said:
[...] the world”certainly keeps possibilities open. Hit the feature conjugation for the flooded interview.Read | Permalink | Email [...]
9:07 am
Reggie Fils-Aime denies Wii HD rumor - Celebrity Gossip - Gossip Thug said:
[...] people in the world”certainly keeps possibilities open. Hit the read link for the full interview.Read | Permalink | Email [...]
9:07 am
Reggie Fils-Aime denies Wii HD rumor | PC and gadgets blog MyPCProblems.info said:
[...] people in the world”certainly keeps possibilities open. Hit the read link for the full interview.Read | Permalink | Email [...]
9:08 am
Reggie Fils-Aime denies Wii HD rumor | Technology Update News said:
[...] people in the world”certainly keeps possibilities open. Hit the read link for the full interview.Read | Permalink | Email [...]
9:09 am
Reggie Fils-Aime denies Wii HD rumor | Top Hot Games said:
[...] people in the world”certainly keeps possibilities open. Hit the read link for the full interview.Read | Permalink | Email this | Comments Filed under: DS, PC, PS2, PS3, [...]
9:09 am
Reggie Fils-Aime denies Wii HD rumor | gadget news said:
[...] people in the world”certainly keeps possibilities open. Hit the read link for the full interview.Read | Permalink | Email [...]
9:09 am
Reggie Fils-Aime denies Wii HD rumor | Only- Electronics said:
[...] people in the world”certainly keeps possibilities open. Hit the read link for the full interview.Read | Permalink | Email [...]
9:10 am
Reggie Fils-Aime denies Wii HD rumor | Technology Blog said:
[...] Read [...]
9:15 am
Reggie Fils-Aime denies Wii HD rumor at Electronics Review And Update said:
[...] people in the world”certainly keeps possibilities open. Hit the read link for the full interview.Read | Permalink | Email [...]
9:16 am
Reggie Fils-Aime denies Wii HD rumor | NexGen Technology Blog said:
[...] Read | Permalink | Email this | Comments [...]
9:17 am
engadget » Reggie Fils-Aime denies Wii HD rumor said:
[...] people in the world”certainly keeps possibilities open. Hit the read link for the full interview.Read | Permalink | Email [...]
9:20 am
best ecommerce tips » Blog Archive » Reggie Fils-Aime denies Wii HD rumor said:
[...] people in the world”certainly keeps possibilities open. Hit the read link for the full interview.Read | Permalink | Email [...]
9:24 am
Reggie Fils-Aime denies Wii HD rumor by Techno News Feed said:
[...] Read | Permalink | Email this | Comments [...]
9:33 am
My Feeds » Blog Archive » Reggie Fils-Aime denies Wii HD rumor said:
[...] people in the world”certainly keeps possibilities open. Hit the read link for the full interview.Read | Permalink | Email [...]
9:34 am
Reggie Fils-Aime denies Wii HD rumor » Developages - Development and Technology Blog said:
[...] Read | Permalink | Email this | Comments [...]
10:01 am
Reggie Fils-Aime denies Wii HD rumor : Blingblingcars.Net said:
[...] Read | Permalink | Email this | Comments [...]
10:08 am
Gadget & Tech News » Reggie Fils-Aime denies Wii HD rumor said:
[...] Read | Permalink | Email this | Comments [...]
10:14 am
You Geek - Non, pas Wii HD pour 2011 ! said:
[...] l’aurez compris pas de Wii HD pour 2011 le reste de l’interview ici mais en anglais [...]
10:23 am
Reggie Fils-Aime denies Wii HD rumor at Technology Nirvana said:
[...] people in the world”certainly keeps possibilities open. Hit the read link for the full interview.Read | Permalink | Email [...]
10:42 am
Reggie Denies HD Wii in 2011 Rumor…Sort Of [Rumor] said:
[...] the absence of a flat-out denial. [Venture Beat via [...]
11:48 am
MMO Clerks » Reggie talks MotionPlus timing, avoids Wii HD said:
[...] Read | Permalink | Email this | Linking Blogs | Comments [...]
12:44 pm
Nintendo: Digital Distribution Will Not Replace Retail | Top Hot Games said:
[...] model, but it’s not something that’s going to take over retail game sales,” said Fils-Aime to VentureBeat. One of the major additions to the Nintendo DSi is its extra memory capability, including on-board [...]
2:16 pm
ITM » Archivo » Reggie desmiente la existencia de una Wii HD said:
[...] importante durante los próximos días.[Artículo en inglés]Read | Permalink | Email [...]
3:32 pm
Reggie Fils-Aime denies Wii HD rumor | Gizmo Hacker said:
[...] Read | Permalink | Email this | Comments [...]
5:05 pm
Reggie Fils-Aime denies Wii HD rumor at The Right Guy’s Blog said:
[...] Read | Permalink | Email this | Comments [...]
5:18 pm
Reggie Fils-Aime denies Wii HD rumor | The Current Buzz - Tech said:
[...] in the world” certainly keeps possibilities open. Hit the read link for the full interview.Read | Permalink | Email [...]
5:35 pm
B On The Move - Tech News » Blog Archive » Reggie Fils-Aime denies Wii HD rumor said:
[...] Read | Permalink | Email this | Comments [...]
5:54 pm
Your Gadget Guide » Blog Archive » Reggie Fils-Aime denies Wii HD rumor said:
[...] Read | Permalink | Email this | Comments [...]
7:24 pm
Il movimento 1:1 era costoso, svelato l’arcano dietro il Wii MotionPlus | Your Console Mania said:
[...] affermarlo è Reginald Fils-Aime, Presidente di Nintendo of America, intervistato da VentureBeat. "Era decisamente troppo costoso e fuori dal target di costi all’utente," dice [...]
7:33 pm
Paid Content : Nintendo: Digital Downloads Shouldn't Cut Into Physical Sales With DSi said:
[...] of its new DSi handheld, Nintendo Of America President Reggie Fils-Aime told VentureBeat in a wide-ranging interview, but it’s a “nice added business model. … We’ll be able to see the sales growth and plan for it. [...]
8:04 pm
Reggie: We made Wii Music look too simple | Game Ruckus said:
[...] something that looks so simple but is wonderfully difficult to master,” Reggie Fils-Aime told VentureBeat. “We may have done that title an injustice at E3 by showing something that looked so easy. We [...]
8:45 pm
Démenti autour de la Wii HD… pour la forme? - Gizmodo - Tant d'amour pour ces fabuleux nouveaux gadgets, c'est surnaturel. said:
[...] ont tendance à continuer de courir en l’absence de démenti formel. Rendez-vous en 2011. [Venture Beat via Crunchgear] [...]
11:06 pm
nintendo plays coy said:
[...] [VB] [...]
12:26 am
Nintendo dice que la Wii HD es puro rumor y especulación | islaBit said:
[...] Pudéis leer toda la entrevista en Venture Beat. [...]
1:42 am
Reggie niega la existencia de Wii HD said:
[...] Codename Revolution | Enlace: Q&A: Nintendo of America chief on game industry competition ← Anterior | Inicio Comparte esta anotación [...]
2:08 am
Wii 2 w 2011? Zapomnijcie! - GRRR.pl - blog o grach, nowe gry komputerowe, konsole said:
[...] To czysta plotka i spekulacja - powiedział „Reggie” w wywiadzie dla VentureBeat. [...]
6:58 am
PC Games » "Digital distribution won’t replace retail games" said:
[...] [via venturebeat] [...]
7:02 am
Nintendo: Digital Distribution Will Not Replace Retail | 1 - 2 - 3!!! Game Cheats!!! said:
[...] not something that’s going to take over retail game sales,” said Fils-Aime to VentureBeat. One of the major additions to the Nintendo DSi is its extra memory capability, including on-board [...]
9:43 am
Nintendo Labels Wii HD 'Pure Rumor and Speculation,' Analyst Still Expects HD-enabled Wii | Games Blog said:
[...] Previous in category Nintendo Labels Wii HD ‘Pure Rumor and Speculation,’ Analyst Still Expects HD-enabled Wii Reports that a next-generation Wii will launch in 2011 and support high definition resolutions are nothing but “pure rumor and speculation,” Nintendo of America president Reggie Fils-Aime has informed VentureBeat. [...]
9:58 am
Nintendo Responds to Next-Gen Wii HD Reports, Analyst Weighs In | Games Blog said:
[...] Reports that a next-generation Wii will launch in 2011 and support high definition resolutions are nothing but “pure rumor and speculation,” Nintendo of America president Reggie Fils-Aime has informed VentureBeat. [...]
11:47 am
Server Juegos - Noticias, información y novedades » Reggie niega la existencia de Wii HD said:
[...] Vía: Codename Revolution | Enlace: Q&A: Nintendo of America chief on game industry competition [...]
1:44 pm
Nintendo Responds to Wii HD Rumors » DigitalBattle said:
[...] reports that a next-gen Wii will launch in 2011, Nintendo of America president Reggie Fils-Aime has informed VentureBeat that such reports are nothing but “pure rumor and [...]
1:56 pm
Reggie ‘Meat Man’ Fils-Aime says the core gamer is ‘insatiable’ | E-Techblog.Info said:
[...] The substantial Reggie Fils-Aime had plenty of commentary to offer in a recent interview with Venture Beat, most of it prattle on the new Nintendo DSi. When asked if Nintendo’s recent announcements [...]
2:02 pm
Nintendo denies Wii HD rumors - Pachter begs to differ - GAMER.BLORGE said:
[...] broke, Nintendo has denied the existence of Wii HD. In a revealing question and answer session with VentureBeat, Reggie Fils-Aime, President of Nintendo of America, states: It’s pure rumor and speculation. I [...]
2:35 pm
Translating Reggie « Malstrom’s Articles News said:
[...] Reggie has an interview with Venture Beat. Let us translate the [...]
5:38 pm
Top Gamer Blog » Archive » Reggie ‘Meat Man’ Fils-Aime says the core gamer is ‘insatiable’ said:
[...] The substantial Reggie Fils-Aime had plenty of commentary to offer in a recent interview with Venture Beat, most of it prattle on the new Nintendo DSi. When asked if Nintendo’s recent announcements [...]
8:19 pm
The Singapore Daily » Blog Archive » Daily Tech: 9 Oct 2008 said:
[...] Tech News - BusinessWeek: Verizon Wireless, RIM Unleash a Storm - Fudzilla: Intel to launch three new CPUs on November 30th - ITProPortal: Nokia 5800 XpressMusic Delay Till 2009 - The Inquirer: Arabian Micro Devices explains itself - CNET: Google introduces YouTube click-to-buy - Register Hardware: Sega to launch PSP beater in 2009 - Engadget: Razer rolls out Lycosa Mirror, Arctosa gaming keyboards - CNET: Android phones making their way into the wild - Cellular-News: Lightbulbs Could Replace Wi-Fi Hotpsots - VentureBeat: Q&A: Nintendo of America chief on game industry competition [...]
9:05 pm
Best of the Rest: October 8th, 2008 said:
[...] sez Wii HD “purely” rumor and speculation, but Michael Pachter will NOT be denied! - VentureBeat, [...]
1:00 am
Polémicas declaraciones de Reggie | WildGames - Blog de videojuegos | Noticias - Consolas - PlayStation - Xbox - Nintendo said:
[...] América, Reggie Fils-Aime ha revelado unas polémicas declaraciones en una entrevista revelada por VentureBeat aludiendo a los jugadores “Hardcore” y llamándolos [...]
12:06 pm
Ciekawe informacje » Blog Archive » Wii 2 w 2011? Zapomnijcie! said:
[...] To czysta plotka i spekulacja - powiedział „Reggie” w wywiadzie na rzecz VentureBeat. [...]
12:06 pm
Ciekawe informacje » Blog Archive » Wii 2 w 2011? Zapomnijcie! said:
[...] To czysta plotka i spekulacja - powiedział „Reggie” w wywiadzie na rzecz VentureBeat. [...]
7:52 pm
Game Junkies » Blog Archive » Nintendo of America chief on game industry competition said:
[...] venturebeat.com:[QUOTE]* VB: You brought up our article on the Xbox 360 defects. How has Nintendo managed to escape [...]
5:14 am
Wii 2 w 2011? Zapomnijcie! said:
[...] To czysta plotka i spekulacja - powiedział „Reggie” w wywiadzie dla VentureBeat. [...]
6:50 am
Nintendo Claims MotionPlus Tech Was Too Expensive During Wii Development | Console Informer said:
[...] Chatting with VentureBeat about the MotionPlus, Nintendo of America president Reggie Fils-Aime explained that Nintendo was aware of the technology while designing the Wii but implementing it would have [...]
8:29 am
Reggie Denies HD Wii in 2011 Rumor…Sort Of [Rumor] by Techno News Feed said:
[...] project. While this may be true, rumors tend to stick around in the absence of a flat-out denial. [Venture Beat via [...]
6:22 pm
Reggie Fils-Aime denies Wii HD rumor | Gadgetorium! said:
[...] Read | Permalink | Email this | Comments [...]
4:43 am
Max Power Games » Debates… said:
[...] Hoy vamos a poner un pequeño debate a raíz de las declaraciones de cierto directivo de Nintendo que, a priori, pueden parecer ofensivas a los jugones tradicionales. Para aquellos que no se hayan enterado de la noticia: Declaraciones [...]
8:06 am
Max Power Games » Debates mozilla said:
[...] Fuente: Venture Beat [...]
8:07 am
Max Power Games » Debate ie said:
[...] Fuente: Venture Beat [...]
8:09 am
Max Power Games » debatamos chrome said:
[...] Fuente: Venture Beat [...]