<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: iPhone App Store stats don&#8217;t add up to $$$</title>
	<atom:link href="http://venturebeat.com/2009/06/01/iphone-app-store-stats-dont-add-up-to/feed/" rel="self" type="application/rss+xml" />
	<link>http://venturebeat.com/2009/06/01/iphone-app-store-stats-dont-add-up-to/</link>
	<description>News About Tech, Money and Innovation</description>
	<lastBuildDate>Tue, 24 Nov 2009 05:47:06 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.5</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: MattjDrake</title>
		<link>http://venturebeat.com/2009/06/01/iphone-app-store-stats-dont-add-up-to/comment-page-1/#comment-859513</link>
		<dc:creator>MattjDrake</dc:creator>
		<pubDate>Thu, 04 Jun 2009 04:43:26 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=108034#comment-859513</guid>
		<description>Interesting article - but, his numbers seem a bit low from what I see from my own apps as well as what I hear from other developers.  I think his main problem is the 99 cent price point.  It is hard to recoup much when you are selling your apps at that price.  I have found that my 4.99 apps do the best even though they sell less overall.</description>
		<content:encoded><![CDATA[<p>Interesting article &#8211; but, his numbers seem a bit low from what I see from my own apps as well as what I hear from other developers.  I think his main problem is the 99 cent price point.  It is hard to recoup much when you are selling your apps at that price.  I have found that my 4.99 apps do the best even though they sell less overall.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: allopensee.com</title>
		<link>http://venturebeat.com/2009/06/01/iphone-app-store-stats-dont-add-up-to/comment-page-1/#comment-859512</link>
		<dc:creator>allopensee.com</dc:creator>
		<pubDate>Wed, 03 Jun 2009 00:47:38 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=108034#comment-859512</guid>
		<description>nice blog</description>
		<content:encoded><![CDATA[<p>nice blog</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ciaoenrico</title>
		<link>http://venturebeat.com/2009/06/01/iphone-app-store-stats-dont-add-up-to/comment-page-1/#comment-859511</link>
		<dc:creator>Ciaoenrico</dc:creator>
		<pubDate>Tue, 02 Jun 2009 21:05:13 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=108034#comment-859511</guid>
		<description>The problem is there aren&#039;t enough iPhone users yet to create a mega hit for an iPhone application. Twitteriffic is huge, but then Twitter was huge first, and it greased the rails for the app.&lt;br&gt;&lt;br&gt;21.4 million users is nothing to sneeze at, but it&#039;s hardly mainstream. I would wager apps won&#039;t become really profitable until the phone&#039;s monthly service goes down in price. Of course, when that happens, the market for applications is going to get REALLY flooded.</description>
		<content:encoded><![CDATA[<p>The problem is there aren&#39;t enough iPhone users yet to create a mega hit for an iPhone application. Twitteriffic is huge, but then Twitter was huge first, and it greased the rails for the app.</p>
<p>21.4 million users is nothing to sneeze at, but it&#39;s hardly mainstream. I would wager apps won&#39;t become really profitable until the phone&#39;s monthly service goes down in price. Of course, when that happens, the market for applications is going to get REALLY flooded.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Randolph</title>
		<link>http://venturebeat.com/2009/06/01/iphone-app-store-stats-dont-add-up-to/comment-page-1/#comment-859510</link>
		<dc:creator>Randolph</dc:creator>
		<pubDate>Tue, 02 Jun 2009 13:00:30 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=108034#comment-859510</guid>
		<description>The problem for the users is that the market is flooded (only the beginning) and the category search parameters do  not allow distinction between Useful and useless Apps, or  provide a really detailed category list with subcategories. The problem for the developer is that for such a relatively small $ investment of their time and money they dont have the risk $ to market the good useful Apps outside of iTunes/iPhone. The store providers need to get rid of free Apps and push the others.. unclutter the field.</description>
		<content:encoded><![CDATA[<p>The problem for the users is that the market is flooded (only the beginning) and the category search parameters do  not allow distinction between Useful and useless Apps, or  provide a really detailed category list with subcategories. The problem for the developer is that for such a relatively small $ investment of their time and money they dont have the risk $ to market the good useful Apps outside of iTunes/iPhone. The store providers need to get rid of free Apps and push the others.. unclutter the field.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: V</title>
		<link>http://venturebeat.com/2009/06/01/iphone-app-store-stats-dont-add-up-to/comment-page-1/#comment-859509</link>
		<dc:creator>V</dc:creator>
		<pubDate>Tue, 02 Jun 2009 07:46:26 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=108034#comment-859509</guid>
		<description>hahah i havent looked at his app, but my guess the reason it isnt selling, is caus its crap. &lt;br&gt;&lt;br&gt;the fact that it was free probably ment that people were downloading as an experiement as opposed to an application they actually thought would be useful. now there is a price, no matter how small, people will ask themselves &quot;will I really use this?&quot; before purchasing. &lt;br&gt;&lt;br&gt;this would have created his dramattic slide in sales.&lt;br&gt;&lt;br&gt;look at the guy who built iShoot for an example of an app that was worth money that made money.</description>
		<content:encoded><![CDATA[<p>hahah i havent looked at his app, but my guess the reason it isnt selling, is caus its crap. </p>
<p>the fact that it was free probably ment that people were downloading as an experiement as opposed to an application they actually thought would be useful. now there is a price, no matter how small, people will ask themselves &#8220;will I really use this?&#8221; before purchasing. </p>
<p>this would have created his dramattic slide in sales.</p>
<p>look at the guy who built iShoot for an example of an app that was worth money that made money.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: brundlefly76</title>
		<link>http://venturebeat.com/2009/06/01/iphone-app-store-stats-dont-add-up-to/comment-page-1/#comment-859508</link>
		<dc:creator>brundlefly76</dc:creator>
		<pubDate>Tue, 02 Jun 2009 07:10:55 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=108034#comment-859508</guid>
		<description>To be far more accurate - when he says apps arent selling, he only has sales figures on HIS apps to back it up. And BTW, when taking, say, &#039;Zen Jar&#039; as an example, I would consider his ROI to be a complete success.&lt;br&gt;&lt;br&gt;Why does everyone want to talk about iPhone apps sales as if all iPhone apps were created equal? &#039;Zen Jar&#039; is not Twitteriffic, and 99% of iPhone games are not as compelling as Trism. We don&#039;t call the PC market a &#039;failure&#039; because some software sells better than others - why does everyone insist we do this with the iPhone app store?&lt;br&gt;&lt;br&gt;Also - he&#039;s #34 in social networking - that doesnt mean the sales figures above him scale linearly.&lt;br&gt;&lt;br&gt;Look at it this way - &#039;Zen Jar&#039; wouldnt make a dime on the web, mac, or pc.&lt;br&gt;From casual inspection- maybe it took an experienced iPhone dev 80 hours tops to launch?&lt;br&gt;&lt;br&gt;One year ROI: $7665&lt;br&gt;Hourly rate: $95/hour&lt;br&gt;&lt;br&gt;Thats just for the first year - after that, the rate just goes up and up.&lt;br&gt;Now multiply times 20 apps - $153,000 the first year.</description>
		<content:encoded><![CDATA[<p>To be far more accurate &#8211; when he says apps arent selling, he only has sales figures on HIS apps to back it up. And BTW, when taking, say, &#39;Zen Jar&#39; as an example, I would consider his ROI to be a complete success.</p>
<p>Why does everyone want to talk about iPhone apps sales as if all iPhone apps were created equal? &#39;Zen Jar&#39; is not Twitteriffic, and 99% of iPhone games are not as compelling as Trism. We don&#39;t call the PC market a &#39;failure&#39; because some software sells better than others &#8211; why does everyone insist we do this with the iPhone app store?</p>
<p>Also &#8211; he&#39;s #34 in social networking &#8211; that doesnt mean the sales figures above him scale linearly.</p>
<p>Look at it this way &#8211; &#39;Zen Jar&#39; wouldnt make a dime on the web, mac, or pc.<br />From casual inspection- maybe it took an experienced iPhone dev 80 hours tops to launch?</p>
<p>One year ROI: $7665<br />Hourly rate: $95/hour</p>
<p>Thats just for the first year &#8211; after that, the rate just goes up and up.<br />Now multiply times 20 apps &#8211; $153,000 the first year.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: fanboy</title>
		<link>http://venturebeat.com/2009/06/01/iphone-app-store-stats-dont-add-up-to/comment-page-1/#comment-859507</link>
		<dc:creator>fanboy</dc:creator>
		<pubDate>Tue, 02 Jun 2009 06:45:26 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=108034#comment-859507</guid>
		<description>Hahahahah does this really surprise anyone? Apple has successfully bullshitted developers into wasting their time building stupid apps. A handful of legit business models only exist to serve as inspiration under Apple&#039;s watchful eye (iFund anyone?). All the while, Apple makes mad $$ on the phone hardware and developers make a few 10s of dollars a month. Anyone who finds that much additional income helpful can do better.&lt;br&gt;&lt;br&gt;Good for them, but public education will catch up soon enough. Then again, I&#039;ve said that about them bs&#039;ing the media too and I&#039;ve been wrong, so who knows..</description>
		<content:encoded><![CDATA[<p>Hahahahah does this really surprise anyone? Apple has successfully bullshitted developers into wasting their time building stupid apps. A handful of legit business models only exist to serve as inspiration under Apple&#39;s watchful eye (iFund anyone?). All the while, Apple makes mad $$ on the phone hardware and developers make a few 10s of dollars a month. Anyone who finds that much additional income helpful can do better.</p>
<p>Good for them, but public education will catch up soon enough. Then again, I&#39;ve said that about them bs&#39;ing the media too and I&#39;ve been wrong, so who knows..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tim</title>
		<link>http://venturebeat.com/2009/06/01/iphone-app-store-stats-dont-add-up-to/comment-page-1/#comment-859506</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Tue, 02 Jun 2009 05:53:54 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=108034#comment-859506</guid>
		<description>$20 bucks a day for a crappy app sounds pretty good. $20 bucks a day times 20 apps sounds really good. It&#039;s not like he spent a year and a half writing Zen Jar. Hell, he didn&#039;t spend 1/20th of 1 year doing it. &lt;br&gt;&lt;br&gt;If you offered $400 a day for a year in exchange for 2 or 3 months work, I think you&#039;d have a few hundred thousand takers.</description>
		<content:encoded><![CDATA[<p>$20 bucks a day for a crappy app sounds pretty good. $20 bucks a day times 20 apps sounds really good. It&#39;s not like he spent a year and a half writing Zen Jar. Hell, he didn&#39;t spend 1/20th of 1 year doing it. </p>
<p>If you offered $400 a day for a year in exchange for 2 or 3 months work, I think you&#39;d have a few hundred thousand takers.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
