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	<title>Comments on: Could social gaming run afoul of gambling laws?</title>
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		<title>By: xxooxx</title>
		<link>http://venturebeat.com/2009/06/04/could-social-gaming-companies-get-nailed-for-illegal-gambling/comment-page-1/#comment-903641</link>
		<dc:creator>xxooxx</dc:creator>
		<pubDate>Sat, 14 Nov 2009 12:27:58 +0000</pubDate>
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		<title>By: العاب</title>
		<link>http://venturebeat.com/2009/06/04/could-social-gaming-companies-get-nailed-for-illegal-gambling/comment-page-1/#comment-894843</link>
		<dc:creator>العاب</dc:creator>
		<pubDate>Tue, 13 Oct 2009 09:38:35 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=108163#comment-894843</guid>
		<description>interesting thanks for sharing .. i got something new and safe online games&lt;br&gt; &lt;a href=&quot;http://games.m5zn.com&quot; rel=&quot;nofollow&quot;&gt;http://games.m5zn.com&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>interesting thanks for sharing .. i got something new and safe online games<br /> <a href="http://games.m5zn.com" rel="nofollow">http://games.m5zn.com</a></p>
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		<title>By: Father Jones</title>
		<link>http://venturebeat.com/2009/06/04/could-social-gaming-companies-get-nailed-for-illegal-gambling/comment-page-1/#comment-888833</link>
		<dc:creator>Father Jones</dc:creator>
		<pubDate>Thu, 10 Sep 2009 02:47:03 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=108163#comment-888833</guid>
		<description>Second Life 2009: too many people are still losing too much money on Zyngo. And it is for sure a gambling game first class. Even with the blue and green jokers, it is definitly a game of chance, like bingo is considered one. Talking about too much money, I mean like people playing for 1000 USD in one hour. Did you guys ever searched for high roller places with Zyngo? You can play machines there for 5000 (17 USD)up to 50000 Linden Dollars (175 USD) a game, with pots to win up to 1 million Linden Dollars (3500 USD). And that is what the creator of the game and the owners of those places call an innocent game of skill for fun? I wonder when someone will have the guts to bring this to the right people, the press, the financial company’s Linden Lab is depending on, and also of course the US government,… We are not only talking about Zyngo in this matter. There are lots of ‘zyngo-clones’ produced lately by other programmers that are made for the very same purpose: making huge money, not just the money you need to buy you a pair of shoes, a piece of land and a house to live in your virtual world. Millions of dollars are running around in this gamblingbusiness on Second Life. Anyone doubting my words: just take a look yourself inworld.</description>
		<content:encoded><![CDATA[<p>Second Life 2009: too many people are still losing too much money on Zyngo. And it is for sure a gambling game first class. Even with the blue and green jokers, it is definitly a game of chance, like bingo is considered one. Talking about too much money, I mean like people playing for 1000 USD in one hour. Did you guys ever searched for high roller places with Zyngo? You can play machines there for 5000 (17 USD)up to 50000 Linden Dollars (175 USD) a game, with pots to win up to 1 million Linden Dollars (3500 USD). And that is what the creator of the game and the owners of those places call an innocent game of skill for fun? I wonder when someone will have the guts to bring this to the right people, the press, the financial company’s Linden Lab is depending on, and also of course the US government,… We are not only talking about Zyngo in this matter. There are lots of ‘zyngo-clones’ produced lately by other programmers that are made for the very same purpose: making huge money, not just the money you need to buy you a pair of shoes, a piece of land and a house to live in your virtual world. Millions of dollars are running around in this gamblingbusiness on Second Life. Anyone doubting my words: just take a look yourself inworld.</p>
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		<title>By: dph</title>
		<link>http://venturebeat.com/2009/06/04/could-social-gaming-companies-get-nailed-for-illegal-gambling/comment-page-1/#comment-878357</link>
		<dc:creator>dph</dc:creator>
		<pubDate>Sat, 25 Jul 2009 02:13:31 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=108163#comment-878357</guid>
		<description>I&#039;m interested to know whether there is any link to Zynga&#039;s &quot;F&quot; BBB rating and the discussion here around their dubious approach to virtual currency...</description>
		<content:encoded><![CDATA[<p>I&#39;m interested to know whether there is any link to Zynga&#39;s &#8220;F&#8221; BBB rating and the discussion here around their dubious approach to virtual currency&#8230;</p>
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		<title>By: Jessie</title>
		<link>http://venturebeat.com/2009/06/04/could-social-gaming-companies-get-nailed-for-illegal-gambling/comment-page-1/#comment-868210</link>
		<dc:creator>Jessie</dc:creator>
		<pubDate>Wed, 01 Jul 2009 07:43:18 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=108163#comment-868210</guid>
		<description>I don&#039;t get why, for example Zynga discourages buying from 3rd party sellers however you can buy poker chips from them. I&#039;m beginning to think that they want to earn the money just for themselves. Check out this article, it shows how  3rd party virtual currency selling helps in a way.&lt;br&gt;&lt;a href=&quot;http://www.procontentsite.com/articles/index.php?page=article&amp;article_id=82346&quot; rel=&quot;nofollow&quot;&gt;http://www.procontentsite.com/articles/index.ph...&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I don&#39;t get why, for example Zynga discourages buying from 3rd party sellers however you can buy poker chips from them. I&#39;m beginning to think that they want to earn the money just for themselves. Check out this article, it shows how  3rd party virtual currency selling helps in a way.<br /><a href="http://www.procontentsite.com/articles/index.php?page=article&#038;article_id=82346" rel="nofollow"></a><a href="http://www.procontentsite.com/articles/index.ph.." rel="nofollow">http://www.procontentsite.com/articles/index.ph..</a>.</p>
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		<title>By: Barry Davis</title>
		<link>http://venturebeat.com/2009/06/04/could-social-gaming-companies-get-nailed-for-illegal-gambling/comment-page-1/#comment-867061</link>
		<dc:creator>Barry Davis</dc:creator>
		<pubDate>Sat, 27 Jun 2009 11:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=108163#comment-867061</guid>
		<description>The government has no business in regulating virtual cash.  If you don&#039;t want to play, then don&#039;t.  Pretty simple isn&#039;t it.  We don&#039;t need the Imperial Federal Government sticking its nose in areas it doesn&#039;t belong.  We don&#039;t need the nanny state telling us we can&#039;t play poker online for fake dollars.  I know, have Zynga put some Pequot Indians on their board of directors and the &quot;Gambling&quot; problem will be solved.</description>
		<content:encoded><![CDATA[<p>The government has no business in regulating virtual cash.  If you don&#39;t want to play, then don&#39;t.  Pretty simple isn&#39;t it.  We don&#39;t need the Imperial Federal Government sticking its nose in areas it doesn&#39;t belong.  We don&#39;t need the nanny state telling us we can&#39;t play poker online for fake dollars.  I know, have Zynga put some Pequot Indians on their board of directors and the &#8220;Gambling&#8221; problem will be solved.</p>
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		<title>By: Barry Davis</title>
		<link>http://venturebeat.com/2009/06/04/could-social-gaming-companies-get-nailed-for-illegal-gambling/comment-page-1/#comment-867060</link>
		<dc:creator>Barry Davis</dc:creator>
		<pubDate>Sat, 27 Jun 2009 11:20:26 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=108163#comment-867060</guid>
		<description>Does the federal government have enough to do?  Should we be wasting taxpayers dollars going after virtual gambling with money that only exists in cyberspace.  My Mafia properties are earning $77,695,750 per hour, does this mean I&#039;m going to owe the IRS for the virtual dollars I&#039;m earning?  I bet the DemocRATs are salivating at the thought of taxing me out of my virtual cash.  Come to think of it real dollars are a fiat currency anyway.  They&#039;re not backed by anything and neither is the &quot;cash&quot; I&#039;m earning in the Zynga games.  So perhaps they are worth the same thing.  Good, now I can use my mafia money to pay my real world taxes.</description>
		<content:encoded><![CDATA[<p>Does the federal government have enough to do?  Should we be wasting taxpayers dollars going after virtual gambling with money that only exists in cyberspace.  My Mafia properties are earning $77,695,750 per hour, does this mean I&#39;m going to owe the IRS for the virtual dollars I&#39;m earning?  I bet the DemocRATs are salivating at the thought of taxing me out of my virtual cash.  Come to think of it real dollars are a fiat currency anyway.  They&#39;re not backed by anything and neither is the &#8220;cash&#8221; I&#39;m earning in the Zynga games.  So perhaps they are worth the same thing.  Good, now I can use my mafia money to pay my real world taxes.</p>
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		<title>By: gambler</title>
		<link>http://venturebeat.com/2009/06/04/could-social-gaming-companies-get-nailed-for-illegal-gambling/comment-page-1/#comment-866139</link>
		<dc:creator>gambler</dc:creator>
		<pubDate>Wed, 24 Jun 2009 02:07:23 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=108163#comment-866139</guid>
		<description>Any entrepreneur probably should talk to an attorney about their business plan before starting any business, but I think thats especially true if you get involved in the gaming space and take OR give money or something of value in the games, particularly if it involves traditional gambling games like poker, blackjack, slot machines, etc. Make sure you comply with gambling, lottery and related laws. And as we see from the recent seizure of $40M from pokerstars and full tilt apparently using money laundering laws, the UIGEA is not the only law you need to concern yourselves with. &lt;br&gt;&lt;br&gt;I actually think that giving money is probably more of a problem than taking money. If you only take money (but don&#039;t give anything of value), then I would think it can be thought of as a subscription or pay to play a game like you would in an arcade game. But if you give prizes based on winning these games, common sense says that someone must be directly or indirectly funding the wagers, bets or chances to win. If advertisers give vouchers that are used as prizes in poker games, they are in essence breathing value into the &quot;free&quot; poker chips and they are not doing this out of charity -- one way or the other the player must be contributing something besides their &quot;personal efforts of the participants in playing the game or contest or obtaining access to the Internet&quot; (as cited by from the UIGEA by Andreas), whether that be responding to marketing surveys, viewing served ads, click-throughs, etc. The difference between the site operator acting as a middleman to arrange this &quot;funding&quot; rather than receiving the money from the player directly may be thought of as nothing more than a shell game... I could imagine that players might be persuaded by the chances for seemingly large prizes (the chances probably having values much less than they seem - see pogo discussion above) to do things they might not otherwise do to get their &quot;free&quot; chips. And when prizes are at stake in many of the games, there is an opportunity for cheating especially in the online environment (eg dishonest site operators, collaboration between players). In the end players may indeed be swindled to do things they might not otherwise do by illusory prizes from free poker sites even though they don&#039;t put money in. I think that is the idea why the states regulate advertisement sweepstakes.</description>
		<content:encoded><![CDATA[<p>Any entrepreneur probably should talk to an attorney about their business plan before starting any business, but I think thats especially true if you get involved in the gaming space and take OR give money or something of value in the games, particularly if it involves traditional gambling games like poker, blackjack, slot machines, etc. Make sure you comply with gambling, lottery and related laws. And as we see from the recent seizure of $40M from pokerstars and full tilt apparently using money laundering laws, the UIGEA is not the only law you need to concern yourselves with. </p>
<p>I actually think that giving money is probably more of a problem than taking money. If you only take money (but don&#39;t give anything of value), then I would think it can be thought of as a subscription or pay to play a game like you would in an arcade game. But if you give prizes based on winning these games, common sense says that someone must be directly or indirectly funding the wagers, bets or chances to win. If advertisers give vouchers that are used as prizes in poker games, they are in essence breathing value into the &#8220;free&#8221; poker chips and they are not doing this out of charity &#8212; one way or the other the player must be contributing something besides their &#8220;personal efforts of the participants in playing the game or contest or obtaining access to the Internet&#8221; (as cited by from the UIGEA by Andreas), whether that be responding to marketing surveys, viewing served ads, click-throughs, etc. The difference between the site operator acting as a middleman to arrange this &#8220;funding&#8221; rather than receiving the money from the player directly may be thought of as nothing more than a shell game&#8230; I could imagine that players might be persuaded by the chances for seemingly large prizes (the chances probably having values much less than they seem &#8211; see pogo discussion above) to do things they might not otherwise do to get their &#8220;free&#8221; chips. And when prizes are at stake in many of the games, there is an opportunity for cheating especially in the online environment (eg dishonest site operators, collaboration between players). In the end players may indeed be swindled to do things they might not otherwise do by illusory prizes from free poker sites even though they don&#39;t put money in. I think that is the idea why the states regulate advertisement sweepstakes.</p>
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		<title>By: John Doe</title>
		<link>http://venturebeat.com/2009/06/04/could-social-gaming-companies-get-nailed-for-illegal-gambling/comment-page-1/#comment-865412</link>
		<dc:creator>John Doe</dc:creator>
		<pubDate>Sat, 20 Jun 2009 23:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=108163#comment-865412</guid>
		<description>To cut to the point. If you want to buy chips go to &lt;a href=&quot;http://www.anychips.net&quot; rel=&quot;nofollow&quot;&gt;www.anychips.net&lt;/a&gt; . It&#039;s not gambling so feel free to buy.</description>
		<content:encoded><![CDATA[<p>To cut to the point. If you want to buy chips go to <a href="http://www.anychips.net" rel="nofollow">http://www.anychips.net</a> . It&#39;s not gambling so feel free to buy.</p>
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		<title>By: gambler</title>
		<link>http://venturebeat.com/2009/06/04/could-social-gaming-companies-get-nailed-for-illegal-gambling/comment-page-1/#comment-857417</link>
		<dc:creator>gambler</dc:creator>
		<pubDate>Mon, 15 Jun 2009 09:04:25 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=108163#comment-857417</guid>
		<description>As I understand it you win tokens for poker play in pogo. One argument is the analysis above that the token is worth virtually nothing. But I think you can take it one step further: A token can&#039;t be exchanged for cash (I believe the terms state no monetary value) and by itself (without another 99 tokens) cannot be exchanged for anything. So its reasonable to conclude that you get nothing of value for winning a token in a poker game. You can argue that any ticket value attributable to the token comes from the aggregation of 100 of them to get a ticket not the poker play. But since you can get as many tickets as you want for free using the alternative method of sending handwritten postcards for each set of 10 tickets (easy but less fun) there is no value attributable to being able to exchange the tokens for tickets.</description>
		<content:encoded><![CDATA[<p>As I understand it you win tokens for poker play in pogo. One argument is the analysis above that the token is worth virtually nothing. But I think you can take it one step further: A token can&#39;t be exchanged for cash (I believe the terms state no monetary value) and by itself (without another 99 tokens) cannot be exchanged for anything. So its reasonable to conclude that you get nothing of value for winning a token in a poker game. You can argue that any ticket value attributable to the token comes from the aggregation of 100 of them to get a ticket not the poker play. But since you can get as many tickets as you want for free using the alternative method of sending handwritten postcards for each set of 10 tickets (easy but less fun) there is no value attributable to being able to exchange the tokens for tickets.</p>
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		<title>By: Andreas</title>
		<link>http://venturebeat.com/2009/06/04/could-social-gaming-companies-get-nailed-for-illegal-gambling/comment-page-1/#comment-857419</link>
		<dc:creator>Andreas</dc:creator>
		<pubDate>Sat, 13 Jun 2009 09:21:52 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=108163#comment-857419</guid>
		<description>Here are the exceptions i mentioned:&lt;br&gt;(1 ) BET OR WAGER.&lt;br&gt;The term &#039;bet or wager&#039;—&lt;br&gt;(A) means the staking or risking by any person of something of value upon the outcome of a contest of others, a sporting event, or a game subject to chance, upon an agreement or understanding that the person or another person will receive something of value in the event of a certain outcome;&lt;br&gt;(B) includes the purchase of a chance or opportunity to win a lottery or other prize (which opportunity to win is predominantly subject to chance);&lt;br&gt;(C) includes any scheme of a type described in section 3702 of title 28;&lt;br&gt;(D) includes any instructions or information pertaining to the establishment or movement of funds by the bettor or customer in, to, or from an account with the business of betting or wagering; and&lt;br&gt;(E) does not include-&lt;br&gt;*SNIP*&lt;br&gt;(viii) participation in any game or contest in which participants do not stake or risk anything of value other than&lt;br&gt;(I) personal efforts of the participants in playing the game or contest or obtaining access to the Internet; or&lt;br&gt;-----&lt;br&gt;If the points/tickets earned by the user has no intrinsic value and the players has obtained them by just spending time (i.e. no money, but rather just filled out CPA offers), then how would it be deemed gambling?&lt;br&gt;The &quot;win something of value&quot; is more vague. So the sweepstakes type of sites that offers a cash prize, but no deposits (like Zynga does via paypal) are more legal than Zynga et. all.&lt;br&gt;My belief after researching this extensively, is just that:&lt;br&gt;You can offer a cash prize just fine, but never, not even if you just offer virtual gifts,  take cash from the users. That is staking and a virtual gift can be &quot;something of value&quot;.</description>
		<content:encoded><![CDATA[<p>Here are the exceptions i mentioned:<br />(1 ) BET OR WAGER.<br />The term &#39;bet or wager&#39;—<br />(A) means the staking or risking by any person of something of value upon the outcome of a contest of others, a sporting event, or a game subject to chance, upon an agreement or understanding that the person or another person will receive something of value in the event of a certain outcome;<br />(B) includes the purchase of a chance or opportunity to win a lottery or other prize (which opportunity to win is predominantly subject to chance);<br />(C) includes any scheme of a type described in section 3702 of title 28;<br />(D) includes any instructions or information pertaining to the establishment or movement of funds by the bettor or customer in, to, or from an account with the business of betting or wagering; and<br />(E) does not include-<br />*SNIP*<br />(viii) participation in any game or contest in which participants do not stake or risk anything of value other than<br />(I) personal efforts of the participants in playing the game or contest or obtaining access to the Internet; or<br />&#8212;&#8211;<br />If the points/tickets earned by the user has no intrinsic value and the players has obtained them by just spending time (i.e. no money, but rather just filled out CPA offers), then how would it be deemed gambling?<br />The &#8220;win something of value&#8221; is more vague. So the sweepstakes type of sites that offers a cash prize, but no deposits (like Zynga does via paypal) are more legal than Zynga et. all.<br />My belief after researching this extensively, is just that:<br />You can offer a cash prize just fine, but never, not even if you just offer virtual gifts,  take cash from the users. That is staking and a virtual gift can be &#8220;something of value&#8221;.</p>
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		<title>By: Andreas</title>
		<link>http://venturebeat.com/2009/06/04/could-social-gaming-companies-get-nailed-for-illegal-gambling/comment-page-1/#comment-857418</link>
		<dc:creator>Andreas</dc:creator>
		<pubDate>Fri, 12 Jun 2009 23:48:50 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=108163#comment-857418</guid>
		<description>Interesting article, albeit with some incorrect deductions. The UIGEA as quoted, has provisions that allows for advertisers and sponsors to make money on the game. It says very specifically that the person (player) must deposit his own money or other financial instruments, other than his/her own time and effort.   Hence, the deduction &quot;Clearly, the first requirement of gambling — that money goes into the system — is being met.&quot; is incorrect. &lt;br&gt;&lt;br&gt;There are other targets out there for the legal forces. Sites like Pureplay and Spadeclub have a considerably higher risk exposure due to that they take credit cards and allow people to win money.</description>
		<content:encoded><![CDATA[<p>Interesting article, albeit with some incorrect deductions. The UIGEA as quoted, has provisions that allows for advertisers and sponsors to make money on the game. It says very specifically that the person (player) must deposit his own money or other financial instruments, other than his/her own time and effort.   Hence, the deduction &#8220;Clearly, the first requirement of gambling — that money goes into the system — is being met.&#8221; is incorrect. </p>
<p>There are other targets out there for the legal forces. Sites like Pureplay and Spadeclub have a considerably higher risk exposure due to that they take credit cards and allow people to win money.</p>
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		<title>By: gambler</title>
		<link>http://venturebeat.com/2009/06/04/could-social-gaming-companies-get-nailed-for-illegal-gambling/comment-page-1/#comment-857410</link>
		<dc:creator>gambler</dc:creator>
		<pubDate>Thu, 11 Jun 2009 23:59:31 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=108163#comment-857410</guid>
		<description>I think this is a very interesting topic, but the article falls short. I think it would benefit by less rumors and more skepticism and critical thinking.&lt;br&gt;&lt;br&gt;Before you assume that such large reputable companies are just ignoring the law, you should probably consider that these offerings have been carefully constructed with the advice of sophisticated legal counsel to at least be a good faith attempt to comply with the law. To jump to the conclusion that these companies are ignoring the law so others might as well do whatever they want in this space makes the article and commentary worse than useless: its harmful because it may lead people to do things that they shouldn&#039;t. Use common sense - gambling, lotteries, etc are large, profitable, highly regulated industries and entering this space without advice of legal counsel is reckless. &lt;br&gt;&lt;br&gt;Without competent legal advice, entrepreneurs may modify these models in ways that they think don&#039;t matter, but may make a big difference under the law. For example, if they transform a &quot;pogo&quot; like poker game into one where players who win games get 25 dollars cash rather than a chance to win $25 in cash, suddenly users are playing poker for $25 rather than one-hundredth of a penny and this may convert a legal game into an illegal game. And I doubt it would make a difference if it was a valuable prize that was not convertible to cash. &lt;br&gt;&lt;br&gt;One of the comments suggests that blackjack is being played for cash in worldwinner cash games on msn games. I looked at the site and saw that is not true. They do not offer blackjack but instead there is a new game called catch 21 that they describe as a mix between blackjack and solitaire. The cash games sometime reference well known terms like blackjack and monopoly, but all these games seem to be significantly modified versions of those games to completely remove the chance element so that it is a game of skill. Of course there are all sorts of laws they need to comply with, but looking at the california penal code 337j I referenced in the other post, I think they probably comply with that because (1) none of these games are poker or pai gow which is specifically included in the definition of controlled games, (2) they are not games of chance which is also included in controlled games, and (3) they are not card games ... approved by the [california] department of justice. I think that last term probably means that all card games are not regulated (e.g., solitaire) but only those that the dept of justice’s gambling division approves for play in casinos and/or cardrooms (i.e., traditional casino games like blackjack, etc.). If you look at the legal disclaimer, they prohibit players for certain states (and prevent play based on ip address location) because they determined their games are not legal in those states. This model may turn out to have problems, but it looks like a lot of thought and legal analysis went into this model.&lt;br&gt;&lt;br&gt;Its very different than trying to position classic poker games as games of skill rather than chance and therefore claim it is legal. A gambling law attorney states &quot;I have not been able to find any case law that has ever squarely held poker to be a game of skill free from illegality under applicable state anti-gambling laws.&quot; [http://www.gambling-law-us.com/Articles-Notes/online-poker-skill.htm].</description>
		<content:encoded><![CDATA[<p>I think this is a very interesting topic, but the article falls short. I think it would benefit by less rumors and more skepticism and critical thinking.</p>
<p>Before you assume that such large reputable companies are just ignoring the law, you should probably consider that these offerings have been carefully constructed with the advice of sophisticated legal counsel to at least be a good faith attempt to comply with the law. To jump to the conclusion that these companies are ignoring the law so others might as well do whatever they want in this space makes the article and commentary worse than useless: its harmful because it may lead people to do things that they shouldn&#39;t. Use common sense &#8211; gambling, lotteries, etc are large, profitable, highly regulated industries and entering this space without advice of legal counsel is reckless. </p>
<p>Without competent legal advice, entrepreneurs may modify these models in ways that they think don&#39;t matter, but may make a big difference under the law. For example, if they transform a &#8220;pogo&#8221; like poker game into one where players who win games get 25 dollars cash rather than a chance to win $25 in cash, suddenly users are playing poker for $25 rather than one-hundredth of a penny and this may convert a legal game into an illegal game. And I doubt it would make a difference if it was a valuable prize that was not convertible to cash. </p>
<p>One of the comments suggests that blackjack is being played for cash in worldwinner cash games on msn games. I looked at the site and saw that is not true. They do not offer blackjack but instead there is a new game called catch 21 that they describe as a mix between blackjack and solitaire. The cash games sometime reference well known terms like blackjack and monopoly, but all these games seem to be significantly modified versions of those games to completely remove the chance element so that it is a game of skill. Of course there are all sorts of laws they need to comply with, but looking at the california penal code 337j I referenced in the other post, I think they probably comply with that because (1) none of these games are poker or pai gow which is specifically included in the definition of controlled games, (2) they are not games of chance which is also included in controlled games, and (3) they are not card games &#8230; approved by the [california] department of justice. I think that last term probably means that all card games are not regulated (e.g., solitaire) but only those that the dept of justice’s gambling division approves for play in casinos and/or cardrooms (i.e., traditional casino games like blackjack, etc.). If you look at the legal disclaimer, they prohibit players for certain states (and prevent play based on ip address location) because they determined their games are not legal in those states. This model may turn out to have problems, but it looks like a lot of thought and legal analysis went into this model.</p>
<p>Its very different than trying to position classic poker games as games of skill rather than chance and therefore claim it is legal. A gambling law attorney states &#8220;I have not been able to find any case law that has ever squarely held poker to be a game of skill free from illegality under applicable state anti-gambling laws.&#8221; [http://www.gambling-law-us.com/Articles-Notes/online-poker-skill.htm].</p>
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		<title>By: gambler</title>
		<link>http://venturebeat.com/2009/06/04/could-social-gaming-companies-get-nailed-for-illegal-gambling/comment-page-1/#comment-857416</link>
		<dc:creator>gambler</dc:creator>
		<pubDate>Wed, 10 Jun 2009 23:35:34 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=108163#comment-857416</guid>
		<description>You suggest that at the other end of the value continuum there probably is a point in which the value is negligible under the relevant laws. I agree with that. But I think the lower the value, the less interest many people have in playing these traditional gambling games. &lt;br&gt;&lt;br&gt;I think pogo is an example of a site that the value of the tokens played for are extemely low and the configuration of the payouts are really like the traditional advertising sweepstakes that have been around for years. I have not actually registered for the site, so may be wrong on the details, but think the general point is right. &lt;br&gt;&lt;br&gt;I think you are awarded chances to win prizes based on playing time and/or winning a game. You can estimate the value those chances based on the expected payout. For example, there is a $50 drawing each day. If you assume 5000 tickets are entered into the drawing that day, that means each ticket has an expected value of $50.00/5000 = 1 penny when given to the user before the drawing. Each ticket is given for 100 tokens, which are awarded during game play (not sure if based on winning, playing time, or both) but that would suggest each token is worth one-hundredth of a penny when awarded to the user. My guess is that many more than 5000 tickets are entered each day so that the value is much lower. The weekly and monthly prize probably translate into roughly the same expected value since the prize value and the period for entries roughly scales 7 and 30 times bigger than the daily prize. If the token is used to by a ticket that enters someone into the daily, weekly and monthly drawing, that would suggest a token is worth 3-hundredths of a penny and a ticket is worth 3 cents.&lt;br&gt;&lt;br&gt;Same with the instant spinner jackpots for winning a game. There are instant win jackpots of $5 to $25 and the value of each spin won can be calculated by considering the odds of winning. If pogo configures the jackpot to pay out  one each $5, $10, and $25 ($40 total) on average every 4000 &quot;spins&quot;, then the value of a spin won in a game is 1 penny. The chance of winning may be much lower and therefore the value of a spin may be even lower.&lt;br&gt;&lt;br&gt;Even the progressive prize of $4999 sounds large but it starts at $50 and only goes up $90 per day (0.01 every 10 seconds) until someone wins and then restarts at $50 so the typical payout is probably much smaller. The value of a spin here is probably not much different than the others prizes.&lt;br&gt;&lt;br&gt;Finally, if you look at the link on prizes at the bottom of the pogo page, you will see there are ways to enter spin jackpots and get tickets for drawings without playing the games. For example, you can send handwritten postcards in to get free tickets (10 per postcard). Given that you can get chances to win without playing (similar to the no purchase necessary that is common for advertising sweepstakes) it becomes hard to argue that the tickets that one earns by game play is worth much more than tickets one can get by spending 2.6 cents each (26 cent postcard for 10 tickets). I doubt many people take them up on this, but it helps the negligible value argument and I suspect is required to comply with sweepstakes laws.</description>
		<content:encoded><![CDATA[<p>You suggest that at the other end of the value continuum there probably is a point in which the value is negligible under the relevant laws. I agree with that. But I think the lower the value, the less interest many people have in playing these traditional gambling games. </p>
<p>I think pogo is an example of a site that the value of the tokens played for are extemely low and the configuration of the payouts are really like the traditional advertising sweepstakes that have been around for years. I have not actually registered for the site, so may be wrong on the details, but think the general point is right. </p>
<p>I think you are awarded chances to win prizes based on playing time and/or winning a game. You can estimate the value those chances based on the expected payout. For example, there is a $50 drawing each day. If you assume 5000 tickets are entered into the drawing that day, that means each ticket has an expected value of $50.00/5000 = 1 penny when given to the user before the drawing. Each ticket is given for 100 tokens, which are awarded during game play (not sure if based on winning, playing time, or both) but that would suggest each token is worth one-hundredth of a penny when awarded to the user. My guess is that many more than 5000 tickets are entered each day so that the value is much lower. The weekly and monthly prize probably translate into roughly the same expected value since the prize value and the period for entries roughly scales 7 and 30 times bigger than the daily prize. If the token is used to by a ticket that enters someone into the daily, weekly and monthly drawing, that would suggest a token is worth 3-hundredths of a penny and a ticket is worth 3 cents.</p>
<p>Same with the instant spinner jackpots for winning a game. There are instant win jackpots of $5 to $25 and the value of each spin won can be calculated by considering the odds of winning. If pogo configures the jackpot to pay out  one each $5, $10, and $25 ($40 total) on average every 4000 &#8220;spins&#8221;, then the value of a spin won in a game is 1 penny. The chance of winning may be much lower and therefore the value of a spin may be even lower.</p>
<p>Even the progressive prize of $4999 sounds large but it starts at $50 and only goes up $90 per day (0.01 every 10 seconds) until someone wins and then restarts at $50 so the typical payout is probably much smaller. The value of a spin here is probably not much different than the others prizes.</p>
<p>Finally, if you look at the link on prizes at the bottom of the pogo page, you will see there are ways to enter spin jackpots and get tickets for drawings without playing the games. For example, you can send handwritten postcards in to get free tickets (10 per postcard). Given that you can get chances to win without playing (similar to the no purchase necessary that is common for advertising sweepstakes) it becomes hard to argue that the tickets that one earns by game play is worth much more than tickets one can get by spending 2.6 cents each (26 cent postcard for 10 tickets). I doubt many people take them up on this, but it helps the negligible value argument and I suspect is required to comply with sweepstakes laws.</p>
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		<title>By: gambler</title>
		<link>http://venturebeat.com/2009/06/04/could-social-gaming-companies-get-nailed-for-illegal-gambling/comment-page-1/#comment-857415</link>
		<dc:creator>gambler</dc:creator>
		<pubDate>Mon, 08 Jun 2009 06:37:50 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=108163#comment-857415</guid>
		<description>i think zynga has the best strategy for poker of the not blatantly illegal online gaming sites I am aware of. some free poker chips to all to get mass, sell extra chips but don&#039;t allow conversion to money out. That said I am skeptical about how much these companies are actually making from games like poker and I think its premature to declare them a success until there is more certainty to the financials. I think a lot of people (even potential competitors) have an interest in floating wildly high numbers for zynga to promote their fundraising, recruit talent and gain credibility for the space. I think there is a lot of money to be made in online games, just not sure about online traditional gambling games with the gambling element removed. :)  I think its a brilliant way to attract people to the site and possibly migrate them to premium, proprietary games.&lt;br&gt;&lt;br&gt;I think your consensus definition of gambling should be more logically connected to value issue you discuss. Your consensus definition seems to suggest that actual money out is required for something to be gambling. I think this flies in teh face of common sense. I would think most people would recognize that if I win a free nontranferable all expense paid trip to hawaii for playing a poker game that that would not avoid gambling laws simply because I could not resell it to convert it to cash.&lt;br&gt;&lt;br&gt;I would say the laws regarding poker are not as ambiguous as some companies in this space might like. Whereas there may be general laws about gambling, some states may make laws that specifically call out important traditional gambling games like poker to make sure it is covered. For example see california penal code 337(j)(e)(1) [http://law.onecle.com/california/penal/337j.html]. As I read this, it prohibits playing for anything of value (so not limited to actual money out like your consensus definition) and it does not seem to require money in (so may cover sites that give valuable non-money prizes but pay for those prizes through ads rather than cash purchases of chips). Why? in part because these games are important to casinos. &lt;br&gt;&lt;br&gt;Your statement about poker being allowed under municipal licenses is written in a misleading way. It  seems to suggest that its licensed in california because its a game of skill. As you can see from the preamble of ca penal code 337j, it is illegal to carry on such games without required licenses. It comes under the code related to gambling. That said, companies like zynga may avoid liability under this section because they arguably do not give anything of value. But if there is a black market in their chips and they sell these chips for cash directly to their customers, its also arguable that the chips won (not purchased) also have value.&lt;br&gt;&lt;br&gt;The attorney generals need to manage resources. I think the craigslist prosecution seemed weak, but I think compared to the other advertisers of such services, they probably were one of the most successful (high volume) and egregious (where posters blatantly advertised what was illegal prostitution) such that they were not a bad company to make an example. Same with online gaming. Attorney generals are probably not going to waste their time on a company that is unsuccessful or is very careful not to cross the line, but if they start to be successful and start making impacting the revenues of local cardrooms for example, they may get prosecuted. High profile cases are how AGs get the most bang for the buck because its an example everyone pays attention to so they can effect public behavior.</description>
		<content:encoded><![CDATA[<p>i think zynga has the best strategy for poker of the not blatantly illegal online gaming sites I am aware of. some free poker chips to all to get mass, sell extra chips but don&#39;t allow conversion to money out. That said I am skeptical about how much these companies are actually making from games like poker and I think its premature to declare them a success until there is more certainty to the financials. I think a lot of people (even potential competitors) have an interest in floating wildly high numbers for zynga to promote their fundraising, recruit talent and gain credibility for the space. I think there is a lot of money to be made in online games, just not sure about online traditional gambling games with the gambling element removed. <img src='http://venturebeat.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   I think its a brilliant way to attract people to the site and possibly migrate them to premium, proprietary games.</p>
<p>I think your consensus definition of gambling should be more logically connected to value issue you discuss. Your consensus definition seems to suggest that actual money out is required for something to be gambling. I think this flies in teh face of common sense. I would think most people would recognize that if I win a free nontranferable all expense paid trip to hawaii for playing a poker game that that would not avoid gambling laws simply because I could not resell it to convert it to cash.</p>
<p>I would say the laws regarding poker are not as ambiguous as some companies in this space might like. Whereas there may be general laws about gambling, some states may make laws that specifically call out important traditional gambling games like poker to make sure it is covered. For example see california penal code 337(j)(e)(1) [http://law.onecle.com/california/penal/337j.html]. As I read this, it prohibits playing for anything of value (so not limited to actual money out like your consensus definition) and it does not seem to require money in (so may cover sites that give valuable non-money prizes but pay for those prizes through ads rather than cash purchases of chips). Why? in part because these games are important to casinos. </p>
<p>Your statement about poker being allowed under municipal licenses is written in a misleading way. It  seems to suggest that its licensed in california because its a game of skill. As you can see from the preamble of ca penal code 337j, it is illegal to carry on such games without required licenses. It comes under the code related to gambling. That said, companies like zynga may avoid liability under this section because they arguably do not give anything of value. But if there is a black market in their chips and they sell these chips for cash directly to their customers, its also arguable that the chips won (not purchased) also have value.</p>
<p>The attorney generals need to manage resources. I think the craigslist prosecution seemed weak, but I think compared to the other advertisers of such services, they probably were one of the most successful (high volume) and egregious (where posters blatantly advertised what was illegal prostitution) such that they were not a bad company to make an example. Same with online gaming. Attorney generals are probably not going to waste their time on a company that is unsuccessful or is very careful not to cross the line, but if they start to be successful and start making impacting the revenues of local cardrooms for example, they may get prosecuted. High profile cases are how AGs get the most bang for the buck because its an example everyone pays attention to so they can effect public behavior.</p>
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