Booyah's iPhone app lets you record and share life's achievements

booyahBooyah is launching a free iPhone app today that lets you create an “achievement system for your life.” Built by former game developers, the app lets you categorize and share your achievements in life with you friends. It’s a unique and creative title, and it comes from one of the few iPhone companies backed by serious venture money.

If you go to the gym, you can declare your action under a fitness category and win immediate praise from the friends or strangers that you share it with. It’s sort of like earning a merit badge in the Boy Scouts, but you get points for just about everything. The point is to achieve a lot in your life and then share it.

Keith Lee, chief executive and co-founder of Palo Alto, Calif.-based Booyah, says that the Booyah Society is the “first game based on real-life achievements.” If you don’t think this is a game, then you probably don’t believe that “life is a game.” The goal, in gamer parlance, is to “level up in life.”

The app isn’t a traditional game and it redefines what it means to be a game in an attempt to reach an audience that is broader than gamers. As such, it fits our definition of “funware,” or the use of game-like mechanisms in non-game applications. It’s an increasingly popular category, with titles ranging from corporate training games to photo-sharing apps.

booyah-1With the app, you build an avatar, or virtual character, who becomes your “life companion.” You can customize this cartoon-like character to your liking. Then you just start posting your activities. You can view your activities on the iPhone or on the Booyah web site. You can rig your posts so they are automatically posted on your Twitter account or your Facebook status update line. With each achievement, you can classify it as a private or a public post.

At the moment, there are 108 different kinds of achievements. One of the categories where you can achieve things is Causes. You can log an entry in that category if you watch Al Gore’s film, An Inconvenient Truth, about the rise of global warming.

For every achievement, you can earn credits. Later on, you’ll find out what you can do with those credits, Lee says. Over time, you can evolve or enrich your avatar. If you look at the Booyah Society page, you can see the achievements of all of the people participating in Booyah across the world. You can browse the posts of your friends or check out the achievements of total strangers.

Lee isn’t yet revealing how the company will make money. It isn’t running ads yet, and the app is free. Over time, the company will release more features and talk about partnerships it has in the works.

booyah-2Booyah raised $4.5 million from Kleiner Perkins’ $100 million iFund last year. Booyah’s three founders were instrumental in making games at Blizzard Entertainment, now part of Activision Blizzard. Lee worked at Blizzard Entertainment on Diablo II and at Insomniac Games on titles such as Resistance: Fall of Man and the original Ratchet & Clank. All of those titles sold multiple millions, and Lee played roles such as lead programmer on Ratchet.

Brian Morrisroe is chief creative officer and co-founder.  He spent six years at Blizzard with Lee, as art lead for World of Warcraft and art director of the still-unpublished Diablo III. With 11 years in the industry, Morrisroe has worked on games that have sold 15 million units. Sam Christiansen is Booyah’s chief technology officer and the third cofounder. Prior to Booyah, he worked at Blizzard as a senior programmer for Diablo III. Rob Pardo, one of the top executives at Blizzard, is serving as an advisor. Another advisor is Min Kim, an executive at Nexon America.

The company has 16 employees. The founders came up with the idea in the summer of last year and felt it was compelling enough to leave their leadership roles in the making of Diablo III, which is one of Blizzard’s most important games.

Next Story:
Previous Story:

Photo of Dean Takahashi

About the Author,

Dean is lead writer for GamesBeat at VentureBeat. He covers video games, security, chips and a variety of other subjects. Dean previously worked at the San Jose Mercury News, the Wall Street Journal, the Red Herring, the Los Angeles Times, the Orange County Register and the Dallas Times Herald. He is the author of two books, Opening the Xbox and the Xbox 360 Uncloaked. Follow him on Twitter at @deantak, and follow VentureBeat on Twitter at @venturebeat.

  • http://binzaman.com/2011/07/02/gamesbeat-veteran-speakers-come-back-for-more/ GamesBeat veteran speakers come back for more | Yasir Hashmi | Tech Humanoid

    [...] has gone through an evolution, starting first with an iPhone app that let you create an “achievement system for your life.” It was an early gamificaiton app, but it didn’t take off. So Booyah create the [...]

  • http://abarth500.frag95.com/2011/07/02/gamesbeat-parleurs-veteran-de-revenir-pour-plus/ GamesBeat parleurs vétéran de revenir pour plus | Abarth 500

    [...] en commençant d’abord avec une software iPhone qui vous permettent de créer une “ système de réussite pour votre vie .” Il était une application début gamificaiton, mais il n’a pas décollé. Alors [...]

  • http://rolls-royce.321latire.com/2011/07/03/gamesbeat-veteran-speakers-come-back-for-more/ GamesBeat veteran speakers come back for more | Rolls-Royce

    [...] en commençant d’abord avec une application iPhone qui vous permettent de créer une “ système de réussite pour votre vie .” Il était une application début gamificaiton, mais il n’a pas décollé. Alors [...]

  • http://venturebeat.com/2011/07/02/gamesbeat-veteran-speakers-come-back-for-more/ GamesBeat veteran speakers come back for more | VentureBeat

    [...] has gone through an evolution, starting first with an iPhone app that let you create an “achievement system for your life.” It was an early gamificaiton app, but it didn’t take off. So Booyah created the [...]

  • http://suzuki.crafty5.com/2011/07/03/gamesbeat-parleurs-veteran-de-revenir-pour-plus/ GamesBeat parleurs vétéran de revenir pour plus | Suzuki

    [...] en commençant d’abord avec une software iPhone qui vous permettent de créer une “ système de réussite pour votre vie .” Il était une application début gamificaiton, mais il n’a pas décollé. Alors [...]

blog comments powered by Disqus