Steve Jobs is going after the game market

jobs-again1In an interview with the New York Times columnist David Pogue, Apple chief executive Steve Jobs emphasized that Apple was going after the video game market, particularly with its iPod Touch gadget.

That explains why there’s no camera in the iPod Touch — a topic of much debate today, as Apple introduced a video camera in the iPod Nano but not the iPod Touch. Our own Paul Boutin wondered about this.

Jobs said in the New York Times interview, “Originally, we weren’t exactly sure how to market the Touch. Was it an iPhone without the phone? Was it a pocket computer? What happened was, what customers told us was, they started to see it as a game machine,” he said. “We started to market it that way, and it just took off. And now what we really see is it’s the lowest-cost way to the App Store, and that’s the big draw. So what we were focused on is just reducing the price to $199. We don’t need to add new stuff. We need to get the price down where everyone can afford it.”

gallery-71During Apple’s press conference in San Francisco today, Apple senior vice president Phil Schiller (right) touted the huge presence of games on the App Store. There are 21,178 games on the iPhone and iPod Touch. By comparison, Sony has 607 PlayStation Portable games and Nintendo’s DS has 3,680.

“They don’t really stack up anymore,” Schiller said.

Schiller noted that the aging rival platforms don’t have multitouch screens, don’t have anything like the App Store, and their games are expensive compared to the iPhone/iPod Touch games, which range in price from free to $9.99. DS and PSP games are at least twice as expensive at $25 to $40.

There are more than 50 million iPhones and iPod Touches in the market. That is within spitting distance of the 51 million Sony PSPs sold, which explains why Sony is launching the PSP Go model — a new and improved handheld game system with flash memory instead of a proprietary drive. And though the Apple platform is only two years old, it is more than half way to Nintendo’s 100 million-plus installed base of DS handhelds, which have reached that number after almost six years on the market.

Users have downloaded more than 1.8 billion apps. If games have their fair share of those total downloads (and most believe they do), then more than 500 million games have been downloaded.

Even at $199 Apple’s camera-less iPod Touch is at a price disadvantage; the Sony PSP sells for $199 as well, while the Nintendo DSi sells for $169. Those prices are so close that gamers will have to think hard about what they will buy.

gallery-131As you can tell from all of the numbers in this story, Sony and Nintendo have something to worry about. The newest iPhone 3G S is an extremely capable 3-D graphics handheld and supports the OpenGL ES 2.0 graphics standard. Hubert Nguyen of Ubergizmo believes that the graphics in the new iPhone could display something that looks as good as Half-Life 2 — a stunning game on the PC from 2004. I’ve already noted how the graphics on id Software’s Doom Resurrection on the iPhone looked truly amazing.

The games that Apple showed off at its press event today were gorgeous, but the real OpenGL ES 2.0-compliant games are coming later this year. Travis Boatman (pictured) of Electronic Arts said EA’s Need for Speed Shift game will be fully OpenGL ES 2.0-compliant. And that means it’s going to look good. Other EA games on the Apple platform: Madden NFL 2010, Command & Conquer, and NBA Live.

Earlier this summer, I couldn’t find all that many iPhone games which I would consider to be next-generation iPhone titles. But after today, as you can see from our video interviews with Tapulous and Ubisoft, those games are on the way. Ubisoft thinks highly enough of the iPhone that it is launching its version of Assassin’s Creed II on Nov. 11, the same day it releases console versions. Gameloft, meanwhile, has 35 games on the App Store and more than 20 million downloads. It is releasing Nova, a sci-fi shooter with outstanding graphics, on the iPhone and iPod Touch.

Steve Jobs couldn’t have been more clear in his plan to move into games. Game developers have often wondered if Apple really cared much about games. Now it’s clear they do, as they have embraced these numbers.

Some of the game companies have said that Apple hasn’t made a highly profitable game platform on the iPhone/iPod Touch yet, at least not in the way that Facebook has with social games such as Zynga’s FarmVille. But Apple took a big step in the right direction today when it announced Genius for the App Store. Games can easily get lost if they’re not in the top 100 ranks. With the new Genius feature, Apple analyzes your library of apps and recommends similar apps that it think you might like. That feature could really help spread more games, said Bart Decrem, chief executive of Tapulous, whose Tap Tap Revenge has been downloaded more than 10 million times. One by one, Apple has been removing all of the foibles and flaws in its game platform.

It’s time for Sony and Nintendo to deal with this threat.

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About the Author, Dean Takahashi

Dean is lead writer for GamesBeat at VentureBeat. He covers video games, security, chips and a variety of other subjects. Dean previously worked at the San Jose Mercury News, the Wall Street Journal, the Red Herring, the Los Angeles Times, the Orange County Register and the Dallas Times Herald. He is the author of two books, Opening the Xbox and the Xbox 360 Uncloaked. Follow him on Twitter at @deantak, and follow VentureBeat on Twitter at @venturebeat.

  • Steve Jobs - looking like Ghandi - is going into games: back to his Ping-Pong roots?
    Microsoft has proved games is not an easy game to win.
  • The game offering for iPhone/iTouch is immense, it grows rapidly. Buying games for the Apple platform is easy, it's clean and it's inexpensive. The underlying technology is so solid that it will blow both PSP and DS away within a year or two - hence, there is simply nothing stopping Apple here... I was in the market for a handheld game platform a couple of months ago. I have an elementary school age kid and I was contemplating both PSP and DS - yet, I went with iTouch as I did not have to buy any additional games (rather big concern for my budget) and I actually get to steal my son's device and play with it as well (I doubt I'd ever do this with PSP/DS)...
  • Jocca
    Some of the games on the iPhone/iPod touch are so compelling that you can get hooked on it. No kidding. I am spending more time playing Bejeweled and Astro tilt on my iPhone than I have ever had on my Vii. The games are reasonably priced and this is going to put a lot more pressure on Sony, Nintendo and even Microsoft.
  • I think Steve Jobs has taken right decision for the company because they can earn good amount of profit from that business.
  • Hm, really, why not, if they can offer a huge and growing number of games (and do not have to develop them themselves, BTW)?
    Also, I think iPodTouch audience is rather young, and games is really what they need.
  • If Sony and Nintendo want to compete they need to make it super simple to port iDevice titles and they need to make a WAY BETTER app store. A Netflix of app stores where people can find more than 25 - 50 out of the 21,178 games in the Apple App Store.

    Transparent business practices that are visible to developers on their platforms couldn't hurt either.
  • Pocket gamer
    Bad news for EA and others. Instead of getting $30 for a portable game, they now get $10.
  • i hate jobs
    Why won't that twat die.
  • Name
    Same reason dipshits like you won't...
  • true123
    Common man what's up with this.
  • Nice to hear them confirm they are going after the game market now. The Touch does make a good game device, although the game experience is significantly different than games for either the DS or PSP. While there is a high volume of titles available, most are bite-sized apps more akin to a short Web flash game than the typical game destined for the competitor's physical-media handhelds. There are few games that provide a deep experience at the moment, and that's not just due to the demand for quick-in/quick-out mobile handheld experiences - it's also the difficulty of selling games on the platform at a price point that will support development of richer experiences.

    However, the convenience to the player of being able to quickly download a new game, at such a low typical price point, means that the Apple platforms are diverting a lot of player attention away from the traditional platform manufacturers offerings. Sony and Nintendo should definitely not dismiss this trend!
  • Name
    hmmm 51 000 odd rubbish games to wade through to find the 150 that are worth playing ...joy. I Doubt the open source community will embrace the platform seeing as apple are pretty much the anti christ of opensource with proprietry everything, also ipad and jocca you sound like a marketting campain and wouldnt be suprsied if you work for apple.

    On balance though, the psp with a few exceptions is just littered with ps2 ports we've played before and the DS doesnt really compete with either from a hardware standpoint.

    If Apple really want to shake things up how about umm letting me upgrade my computer with third party componants or releasing a version of OSX for my ps3.
  • T
    21,000+ Game and Entertainment apps? The key there being that it includes the Entertainment apps. What was the last count of fart apps on the app store? Going on 6,000 isn't it? So that brings that total down to ~15,000 and that's just by getting rid of fart applications. If you want to weed out all the crap like that the number shrinks very very quickly.

    Also, out of the millions of ipod touches and iphones out there how many people are actually interested in games? Are all the soccer-moms with iphones going to buy games? Doubtful. At best maybe a bejeweled type game here and there, but if they would enable Flash content on the phone we could just go to popcap and play that for free. Which with an apparent push towards games will never happen now.

    So much more about this on my mind.... I'm going to have to write something up on my site or something.
  • do_butana
    "There are 21,178 games on the iPhone and iPod Touch. By comparison, Sony has 607 PlayStation Portable games and Nintendo’s DS has 3,680.
    They don’t really stack up anymore,” Schiller said".

    i guess apple have never heard of the saying quality over quantity.
    i dont know about you, but i would rather have 10 good games, than 1 million bad ones, and theres only 4 good games on the aps store.
    terminator salvation, duke nukem 3D, resident evil 4 and crash CTR.
    all of those are remakes of older games.
    name 1 game that originated on the iphone, almost every game available on the iphone is also on the 360 or ps3 or pc or psp or wii or DS.
    god apple are so up themselves its not funny, not as much as M$ but close.
    and whats with each company bagging their competition?
    what happened to the good old days where company's use to say were better because we offer this this and this, not were better because we have more games than so and so.
    i dont give a flying .... who has the most games, i want quality not quantity a pile of shit does nothing for me.
  • Nintendo DS is the worldwide #1 portable game device.
    iApple has to challenge this with their more expensive line of products.

    In the end Steve Jobs now admits his devices are game toys for the grown up boys that don't want to be seen carrying around a Nintendo DS.
  • Let's give them a chance like we are giving NCsoft a chance to prove themselves with Aion online. We know Steve Jobs, he has done a lot of successful jobs and this time it's still possible. They need creative minds and need to care for their customer if they want to succeed.
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