Web 2.0: Zynga’s Mark Pincus predicts an economy built around social apps

pincus1Social gaming company Zynga has been one of the primary beneficiaries of Facebook’s rapid growth to a social network of more than 300 million people.

The San Francisco-based company has been able to surpass 50 million daily active users for its Facebook games, where you can share with your friends the fact that you’ve planted a crop of corn with hundreds of your virtual friends in games such as FarmVille and the even faster-growing Cafe World.

But that’s just the beginning, says Mark Pincus, chief executive of Zynga, speaking at the Web 2.0 Summit in San Francisco. The value of social networking won’t materialize solely in “social plumbing” platform companies such as Facebook. It will be more fully realized as a big app economy emerges, built around social app companies.

This “app economy” is brand new. The growth of social gaming has happened with lightning speed. Zynga launched the first social game on Facebook in July 2007. That was a social version of poker. Today, games such as FarmVille have 20 million daily active users. In the app economy, users takes apps such as FarmVille and sprinkle social bread crumbs with them, driving traffic in certain directions. They monetize by buying virtual goods by paying for them directly. FarmVille sells something like 800,000 virtual tractors a day.

Social apps sit atop host portals such as Facebook or MySpace, which in turn sit atop social plumbing technologies, Pincus said.

“Don’t believe this will end with Facebook,” Pincus said. “You will see many other forms of social plumbing emerge, and the category of social apps will be up for grabs in every traditional sector, from travel to search to gaming.”

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About the Author, Dean Takahashi

Dean is lead writer for GamesBeat at VentureBeat. He covers video games, security, chips and a variety of other subjects. Dean previously worked at the San Jose Mercury News, the Wall Street Journal, the Red Herring, the Los Angeles Times, the Orange County Register and the Dallas Times Herald. He is the author of two books, Opening the Xbox and the Xbox 360 Uncloaked. Follow him on Twitter at @deantak, and follow VentureBeat on Twitter at @venturebeat.

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  • Planting crops is good, Mark. But how about we design some more meaningful and more original "game plan" together? :-) If only 1% of 300M users jumped on a bandwagon of making some real difference in the "real" world in a game-like, digital/real world integrated manner, wouldn't that be something?
    My ideas for that are available for free... Well, may be it will cost you a cup of vodka :-) Why don't we chit-chat? Skype: IdeaMama.
  • Good article Dean.

    Very topical. I recently had a book published on Facebook statuses (is: The Phenomenon of the Facebook Status) therefore this is an article that I would have really loved to have read a few months ago.

    Keep up the good work mate, I look forward to reading more of your stuff.

    Patrick
  • Enjoyed reading this Dean, thanks. I recently posted an analysis of the success of social gaming which you may find interesting: http://digitalpopuli.com/social-gaming/dissecti...
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