On playing the role of a terrorist in Modern Warfare 2 video game

terror 1

(Beware of spoilers and graphic imagery. Video not suitable for minors).

Call of Duty: Modern Warfare 2 may be the best-selling video game in history, but it will also go down as one of the most controversial because of a scene in which players can participate as terrorists in a civilian massacre.

The player has to choose what do do in this massacre, and there is no way to emerge unstained. I have a particular distaste for killing civilians in games, since I lost a brother to gun violence. If anybody should have a hard time accepting this game, it’s me. But I don’t agree with the outraged critics who have panned this game as dangerous cultural pollution, and here’s why I think you can play this game with a good conscience.

The game comes two years after the original modern Call of Duty: Warfare 2 became the biggest video game of the year. And since it sold more than 4.7 million units in the U.S. and U.K. alone when it launched Tuesday. It’s an intense first-person shooter that puts you in the role of soldiers in the front lines fighting modern terrorism.

But media pundits have slammed the game because it also gives you the chance to feel like what would happen if you attacked civilians in a mass slaughter at an airport. I played that scene this week, and it clearly crosses the line of what has been acceptable in video games to date. The game does give you the option of skipping a potentially offensive scene at the beginning, though, inelegantly, it doesn’t tell you what that scene is.

terror 2In the controversial scene, you are an undercover CIA operative working inside a group of Russian terrorists. They walk into an airport security entrance and start spraying bullets at the crowd. The civilians start screaming, and within seconds, they are all on the floor in pools of blood. The terrorists calmly walk through the airport, killing airport security cops and mowing down fleeing civilians. The scene isn’t a trivial addition, by the way. It’s central to the plot.

I played my role. I tried to shoot Makarov, the terrorist leader, but he is invincible. You don’t have the option of being the good guy who disrupts the attack. But you can join in the attack, shooting your machine gun at the civilians as they run or crawl away. Or you can just walk along, not firing. But if you’re trying not to blow your cover as an undercover operative, it’s pretty unrealistic to not fire.

I did. I fired at the cops trying to stop the madness. I fired at the wounded man trying to crawl to safety. I chose to let the other terrorists do most of the shooting, but I still had blood on my hands. To people unaccustomed to shooter games, the sudden controversy may be hard to understand. After all, aren’t first-person shooter games all about gunning people down and enjoying the bloody graphics? Yes, they are. But without exception, every shooter game I’ve come across has given players the chance to play the hero. You’re fighting the Nazis, you’re saving the world from invading aliens, and your job may be bloody, but you’re with the good guys. Modern Warfare 2 is a rare game where, even if you are playing on the “good” side, you are forced to kill the good guys.

Again, that may not sound like much of a difference to people who condemn any kind of bloody game play no matter what side you’re on. But to us players, it can make a big difference. I talked about this in a documentary film, Spencer Halpin’s Moral Kombat, which I saw this week for the first time on a big screen at a private screening. Moral Kombat is about the history of video game violence and the opposing arguments about it. I am in the film because my own brother was a victim of gun violence. Sixteen years ago this week, he was gunned down at his doorstep. Some gang members were after someone who lived next door to my brother and they went to the wrong house and then fired at the guy who opened the door. It was a case of mistaken identity.

I bring this up because it relates to how I view Modern Warfare 2. In the film, I described how my brother’s murder affected my views on violence. For a time, I couldn’t stand the sound of gunfire, in games or on reality TV shows like Cops. There are many people like this, I believe, who would never touch a game like Modern Warfare 2. After my brother was shot, I didn’t play games for a long time. But I slowly returned, starting with military strategy games. I eventually started playing first-person shooter games again, where you see the action from the shooter’s point of view. It was a process of desensitization, of forgetting, of brainwashing myself.

I never liked playing the bad guys, such as the Nazis in World War II, but I could play the role of someone who saved innocent people. It didn’t matter how many people I slaughtered as long as they deserved it. I felt that games like Grand Theft Auto, where there was no chance to be good, crossed the line. I didn’t want to play them. I felt that developers who made such games were wasting their creative talents. I mentioned in the film that the Kurt Vonnegut novel, Mother Night, had a fitting moral. That novel, about a double agent in World War II, was about how a spy did his cover role as a Nazi propagandist too well. The moral was, “We are what we pretend to be, so we must be careful about what we pretend to be.” My extension to that was, “You are what you play.”

Under that kind of thinking, developers should restrict themselves and stay away from scenes like the Modern Warfare 2 airport slaughter. First Amendment absolutists would argue that those developers have the right to creative freedom and should be able to make any game they want. Although I am a member of the press, I am not as absolutist about the First Amendment as I might be. My views are case specific.

Now, a few years after the interview for the film, I have changed my mind about never playing the bad guy. I think it is wonderful that Modern Warfare 2 makes you stop and think about morality. At the same time, I no longer believe that you should overthink what you do in games. For most of us, games are a fantasy world, where you can do things you would never do in real life. If you can accept and understand that, then there is no moral obligation to behave well in games. There was a time when the real and the fantasy were hard for me to separate. Now, I know the difference. I acknowledge that this is probably not true for everyone.

I now believe that developers should have the right to create edgy stuff, particularly if it makes you think. While the terrorist scene has produced a lot of knee-jerk outrage, I think that it is fitting to point out the extremes of moral ambiguity in our world. This is a departure from what I said in the Moral Kombat film because, I think, I have adopted a more open mind. We need edgy entertainment to explore who we really are. Some content will cross the line of what is acceptable. But not all entertainment should be completely safe. Perhaps you should have some kind of guilty conscience if you play bad characters in games. But I am not here to rob you of the joy of playing games. If you have thought about it and are making an informed choice, you should be allowed to play those bad characters, if only to understand what it’s like to be on the other side. And that is why I think it is OK, in the strict context of what I’m talking about here, to play the terrorist role.

Just for the record, Infinity Ward may be the only game company that could get away with a scene like this and be able to deflect the ensuing firestorm of criticism. In past Call of Duty games, Infinity Ward faithfully chronicled soldiers’ experiences in war, and Infinity Ward owner Activision Blizzard has donated $1 million for a veteran’s charity from sales proceeds. The company’s games have consistently been respectful of the sacrifices soldiers make. The rest of this game drives home that point again and again.

Next Story:
Previous Story:

Photo of Dean Takahashi

About the Author, Dean Takahashi

Dean is lead writer for GamesBeat at VentureBeat. He covers video games, security, chips and a variety of other subjects. Dean previously worked at the San Jose Mercury News, the Wall Street Journal, the Red Herring, the Los Angeles Times, the Orange County Register and the Dallas Times Herald. He is the author of two books, Opening the Xbox and the Xbox 360 Uncloaked. Follow him on Twitter at @deantak, and follow VentureBeat on Twitter at @venturebeat.

  • I am saddened by the event that lead to your brothers death, but for me a game is just a game although others might think of it differently. I'm still waiting for my copy of MW2 and will check the scene that you referring too.
  • Abel
    One of the most controversial? Raping an Native American girl tied to tree (Custer's Revenge) or the rape scene in Phantasmagoria would seem to top this. What about JFK Reloaded? In the grand scheme of things MW2's scene will be forgotten in months.
  • Tim
    Abel, I would not be so quick to say that. How many copies did Custer's Revenge, Phantasmagoria, or JFK Reloaded sell? I'm betting that even if you added them all up, it won't be near the amount of MW2. People jump on the most visible atrocity, not necessarily the worst.
  • Raping an Native American girl tied to tree (Custer's Revenge) or the rape scene in Phantasmagoria would seem to top this. What about JFK Reloaded? In the grand scheme of things MW2's scene will be forgotten in months.
  • Chris
    Dean, thanks for sharing. I went online to look up what was the offensive scene because I thought pretty much the whole game could incite a reaction! I have played other games such as Fallout 3 where you fight through Washington DC in ruins, but somehow CODMW2 seems so much more realistic and it caused me to stop and think about the horror - if these events were to actually occur. As far as the terrorist scene goes, I was always wondering when someone would make a game like that, and now that it has come, I think we are better off without it. Sure, it's lots of fun to kill Nazi and Russian civilian scientists in other games, and to some extent, drive over civilians in GTA4 in first person mode, but somehow, again, CODMW2 seems so much more realistic (even though, if you look closely, there are a lot of identical octuplets in Russia). My conclusion - this was a very thrilling game, but I suggest to all video game developers to stay away from the mowing down of civilians or at least keep it in a cut scene.

    If you read this, anybody, and you played Fallout 3, did you purposely play good or evil? I was good. I can't help it. I even collected Nuka Cola for that dingbat lady who lives under an overpass. I could never nuke Megaton... the doctor is too cool.
  • When arguing playing "Good" vs "Evil", one has to remember that video games did not make this unique.

    Whether it was children playing with wooden swords 2,000 years ago in cities like Rome, using large tree branches as toy clubs, using small sticks in the past few centuries as pistols or rifles, or in the last century, playing with all forms of toy weapons, actions figures, or any number of other items.


    And what parts did they play? 2,000 years ago, it would be one nation vs another. Several hundred years ago, the same. Based on wars mostly. Red Coats vs the Colonists. In the last Century, it's been Cops and Robbers. Cowboys and Indians. Humanity vs the Aliens.

    And, they don't play as the "bad" guys when they know they will ALWAYS lose. The "bad" side wins from time to time. And sometimes, even the "good" side doesn't play fair.

    We've taken playing "good" vs "evil" to a new level thanks to technology. But playing the "bad" side then no more MADE you a "bad" person, at that time or in your future. And it shouldn't be seen as such now.

    The point isn't to make those who don't like such play suddenly like it. We're individuals and have different interests. We are no more expected to like the same genres of movies, books, TV, or other media any more than we are expected to all like the exact same products. Just as we aren't all expected to have the same "morality", especially since what one individual or group of individuals sees as "moral" may actually be seen as "immoral" by others.

    MW2 isn't for everyone. Not for everyone to play, not for everyone to like, not for everyone to even care about. Just as Atheism, Agnosticism, Christianity, Conservative, Liberal, True Independant, ABC news, NBC news, FOX news, Harry Potter, Mark Twain, Shakespeare, The Golden Compass, The Lion, The Witch, and The Wardrobe, Science Fiction/Fantasy, Documentaries, Rap, Country, Rock and Roll, Mario Bros, GTA, Pong, Raplay, Solitaire, and so much more aren't for everyone to have an interest in, like, or even care about.
  • Spectator
    While I understand your reasons for being uncomfortable with such games, no offense meant but I can't help but think that that's your problem. We shouldn't restrict video games just so some people aren't reminded about the sadder times in their life, those people should know to steer clear of them if they need to. This is also the reason the game is rated "M". Of course there are probably thousands of 12 year olds playing the game but that's the fault of the parents.

    Infinity Ward made this game for mature individuals who don't have a problem with simulated violence, and if the old "video games create violence" complaint is brought up, in most cases this is far from the case. Video games may even prevent violence by providing a harmless outlet for frustration, stress, etc. to the player. Scenes like this also help inform people on the kind of things which, sadly, can happen in the modern world.

    And finally, there are the people who simply enjoy simulating this kind of violence, although they would likely never cause such in real life. Violence has always been a part of human society, going back to Roman times when citizens would watch slaves, prisoners, and such be torn apart by lions or each other. Games like this are harmless diversions for those who enjoy them, and if the right to make them is (unconstitutionally) restricted, then they should instead begin with movies like Saw, because while Saw and CoD are both violent, CoD presents the violence within a realistic context and to illustrate war, not merely for the sake of violence.
  • Jason
    It is unmistakably evident in all our lives we are influenced by the examples we grow up with and see around us. Children always seem to more believe and follow what we do than what we tell them, as a ruling whole. We will naturally compare what we see with what is happening around us, but what happens when their becomes blurred lines?

    Shouldn't our moral responsibility to the world be to promote honor, integrity, self control, respect? Then at what point do we cross the line? But then one in the state of our society now would challenege "well depends on your definition of honor, respect etc." We do have a moral law and a God who has already declared what is right. The example has been set before us; however we are a people who disbelieve and reject choosing to be wise in our own eyes, show me where that has gotten us...we're living it.

    Respectively my opinion
    Jason
blog comments powered by Disqus