Microsoft’s Xbox Live chief on banning modders and browsing Facebook photos on TV

xbox 7Microsoft launched Xbox Live as an online gaming service in 2002 amid great skepticism. It didn’t really take off until Halo 2 launched in 2004, but now the service is huge.

There are now more than 20 million active Xbox Live subscribers (both free users and those who pay $50 a year for multiplayer gaming). That means that more than two out of three Xbox 360 owners use the service. The company has added popular new video services such as Netflix videos and this week it debuted integration with Twitter, Facebook and Last.fm.

Microsoft also knocked out a bunch of users from the service who were using “modded” Xbox 360s, which have been modified to play pirated games. We sat down this week with Marc Whitten, the general manager of Xbox Live, to catch up on the latest with the service at the Streaming Media West show.

VentureBeat: You’ve got more than 20 million subscribers now. Tell us more about the numbers.

Marc Whitten: We hit two million concurrent users (meaning they were logged in at the same time) last week. That was a big milestone for us. It wasn’t all that long ago that we announced 1 million concurrent users. That’s been great to see. I am excited about the usage of a bunch of the stuff we’ve unveiled, which includes Netflix movies and the Sky Broadcasting service in the United Kingdom. (The Xbox 360 serves as a set-top box for Sky’s Internet TV service.) The usage of these non-game services ranks as high as the game usage. We have high expectations for the usage of Facebook, Twitter and Last.fm too. People are really loving these experiences.

mwVB: So the Nov. 10 release of Call of Duty: Modern Warfare 2 pushed the service into its record numbers?

MW: Modern Warfare 2 was phenomenal. Those guys at Infinity Ward are amazing. It pushed us into the record.

VB: It seems like a lot of people skipped the single-player game altogether and just started playing multiplayer on Xbox Live?

MW: We had a mix. That had a great single player experience, but the community play for Modern Warfare has always been so great that a lot of people moved right into multiplayer. We have seen that before, though it depends on how well the multiplayer experience is. On day one of a launch, we see a big surge of multiplayer with almost any game. Halo Wars saw a spike in multiplayer on its first day.

VB: So Modern Warfare 2 beat out Halo 3: ODST in multiplayer numbers?

MW: Yes, Modern Warfare 2 broke the records.

VB: When you started thinking about adding Facebook functions into Xbox Live, how did you approach it?

xbox 3MW: When we launched the New Xbox Experience on Xbox Live a year ago with Netflix, part of the goal was to create a platform that let us change and modify and launch things right away. It wasn’t just about doing better graphics. You recall that for a long time we would update the service just twice a year and figure out how to add a new blade into the user interface. That work made it easy to figure out how we could layer in this new stuff.

We worked on Facebook for less than a year. It was not a difficult project. The fundamental thing you ask when you’re designing something like this is ‘what can be done better?’ To us, that was clearly adding better photo viewing. It’s a better social environment in front of the big screen. You can all be comfortable and look at the pictures from Facebook more easily than crowding around a computer. It has been way too hard to get photos on your TV. Building something that makes that easy was what we wanted to do.

The beauty of Facebook to me is that people will link their Xbox Live accounts to their Facebook accounts. Then the next new people who sign up for Xbox Live will find they already have a lot of friends on it. They can get 30 friends a lot faster.

VB: I suppose people have a lot more friends on Facebook.

MW: We had a 100-friend limit on Xbox Live. Mixing these experiences together will get us to the best of what we want. The rate of adding friends has to do with who you already know on the service and finding experiences together that you like. With Sky, you can do party mode viewing. You can all watch a movie together and comment on it.

VB: There were stories that talked about how Microsoft knocked out a lot of modders from Xbox Live. I recall that early on there were maybe 1 or 2 percent of the people who were using modded machines. Why would there be such a large number now? One report said it was a million modders knocked out.

MW: It’s a cat and mouse game. These were people that were pirating software. We try to keep sanctity of life from a safety and anti-cheating perspective and we protect our partners. We didn’t release the number. I cannot explain to you why people would think it was a million people. It wasn’t a million people. Check the veracity of that claim. It was one news source. I think we do a really good job understanding what people are doing on the system. That applies to intellectual property (piracy) and how we treat the community in terms of harassment. We are committed to making it better and better.

xbox 4VB: With the social networks, you will bring in a lot of user-generated content. Is that a security risk?

MW: No. Where we have introduced user-generated content, we have been careful to create community tools that help us in the policing and to make sure we can maintain a safe environment. With indie games, anyone can submit a game for our community games section. That runs in a sandbox so that we can test if the game operates correctly in the environment. We also have community ratings so they can rate it and filter out inappropriate content. They serve as the first filter for us.

VB: How are the indie games doing now?

MW: It’s going well. One of the games I’m playing the most now is an indie game called Avatar Drop. You drop your avatars through hoops and watch the ragdoll physics (where the bodies bounce around with realistic physical effects). Indie is great because it brings you interesting services.

VB: Will you be able to do a lot more with the social networks, like playing Facebook games?

xbox 5MW: Bringing social networks and content together creates a different experience. Social has been different in the past. Can you play a game that is on the social network? In the future, they will move much closer together. With Sky, you can see how they mingle together. We can just start mingling things. Social will remake entertainment. A lot of stuff happens because the tools are created. I take a lot of pictures with my cell phone camera. They get on Facebook and suddenly they can show up on the television now with Xbox Live. If you have a party at your house, you can put up a Facebook page. You can take pictures and see them constantly update on the TV. That’s a cool experience. It will get more interesting as creators use the tools to create new experiences.

VB: A lot of the observation of games this year has been about the rapid growth of free Facebook games, at the same time that console games have been shrinking because of the recession. At some point, it looks like you might embrace that. But it could be bad for your business if people play free games instead of paid console games.

xbox 6MW: It’s been a great year on Xbox Live. If you recall, we went from a million concurrent users to two million, that’s great growth. It’s been an uptime for us. Live continues to be an incredibly relevant experience in terms of digital downloads and the growth of our Xbox Live Arcade games. Some of those download games are 100 percent higher than a year before.

The other point is that we are going to continue to see social and games come together in interesting ways on a variety of platforms. I am passionate about this — entertainment you want, with the people you are about, wherever you are. A lot will happen in the living room. There is also a lot that will happen on the PC, the web, and mobile platforms. We need to make sure we are building the right experiences. We are very excited about the growth of games for everyone. It just brings more players into the category.

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Photo of Dean Takahashi

About the Author, Dean Takahashi

Dean is lead writer for GamesBeat at VentureBeat. He covers video games, security, chips and a variety of other subjects. Dean previously worked at the San Jose Mercury News, the Wall Street Journal, the Red Herring, the Los Angeles Times, the Orange County Register and the Dallas Times Herald. He is the author of two books, Opening the Xbox and the Xbox 360 Uncloaked. Follow him on Twitter at @deantak, and follow VentureBeat on Twitter at @venturebeat.

  • It is quite surprising how MS has been able to do so well in this niche. They make a great console and their games are up to speed with all the other popular consoles.
  • The Daily Show doesn't hold back as it covers two of this week's hot topics in a single hilarious segment.
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  • im suprised people still get away with modding stystems. Modding would go away if games were offered a bit cheaper, a film is around £15 to own, why should a game be around £50?
  • You don't have to tell *me* about the awesomeness of open source. I'm already a believer.
  • barkod yazıcı ribbon fiyat ve ürün bilgilerine ulaÅŸmak için telefon yada mail yolu ile bize ulaÅŸabilirsiniz. Kullanımınıza en uygun ribbon fiyatlarını temsilcilerimiz size bildirecektir.
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  • zz bunghole
    destroying the functionality of anyones xbox by sending malicious software, as microsoft has done is a clear violation of FCC rules and regulations and they should be prosecuted!
  • Strings12
    Hi there, my name is Colon CleanseHmm, this is actually a really great point.I really believe that one of the best attributes you can have is to be humble. When you're not full of yourself, you learn more and even prosper more, because there's always knowledge to be learning. You also make less mistakes, too!
  • Miki
    Actually, I'm banned two days ago. Never play online anything. Frankly, no further access to XBOX Live is not problem for me. Problem for me is HDD disfunctionality after last ban. I don't think it's legal move from Microsoft.
  • Miki
    Simply solution. Microsoft should not banning users, but modded console users must pay extra fee points for joining XBOX live in future.
  • viraljobsearch
    I really agree with this. Just charge them more. This is what other companies do. ~Affiliate Marketing
  • jj
    they cant be unbanned
  • xboxmodder
    well i dont care about xbl and why have all these new functions for a 360 that will die on you anyway.
    im on my 5th 360 because the others all broke. and i know loads of other people whos boxes have died too. so i just mod mine and play pirated games. iv got about 80 games and havent payed a penny for any of them! i dont even own an original game and never will! after ms ripped us all off by selling us dodgey 360s that break in less than a year /freezing/3 red lights/ error 74 etc etc etc
    so thanks ms iv paid for my 360s with all the money iv made from modding boxes and selling copied games. and i have made loads of money! £40 to mod someones xbox then i make money from games i sell. and i make more money when there 360s break and i mod there new ones. thanks ms youve made me lots of money the past few years. i dont even need to work now hahaha fu and ta
    ps and iv found a hole. a way to unbann xboxes too i charge £60 for that! hahaha
  • xboxmodder
    well i dont care about xbl and why have all these new functions for a 360 that will die on you anyway.
    im on my 5th 360 because the others all broke. and i know loads of other people whos boxes have died too. so i just mod mine and play pirated games. iv got about 80 games and havent payed a penny for any of them! i dont even own an original game and never will! after ms ripped us all off by selling us dodgey 360s that break in less than a year /freezing/3 red lights/ error 74 etc etc etc
    so thanks ms iv paid for my 360s with all the money iv made from modding boxes and selling copied games. and i have made loads of money! £40 to mod someones xbox then i make money from games i sell. and i make more money when there 360s break and i mod there new ones. thanks ms youve made me lots of money the past few years. i dont even need to work now hahaha fu and ta
  • bill
    Banning people who pirate games and are abusive = good.
    Banning people just for modding the console = not good.
  • joe
    How many people are modding their consoles and *not* playing stolen games? Let's be honest, not every modder is a Ben Heckendorn. Far from it. Most people mod their systems to play "backup" copies. Been that way since the PS1 days.
  • Morisato
    Right on the spot bill. Modding is not illegal unless you use it to play pirated games and such. Modding in general meaning the looks of an Xbox. M$ means modding as in the dvd drive itself. I don't think they care for modding in general if they are speaking of outside looks and maybe interior tweaks like having fans and such.
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