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	<title>Comments on: Playhaven creates lots of fan communities for iPhone game developers</title>
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		<title>By: After three pivots, Playhaven finds a niche in monetizing mobile apps &#124; EZNiches</title>
		<link>http://venturebeat.com/2009/11/20/playhaven-creates-dozens-of-communities-for-iphone-game-developers/#comment-35985</link>
		<dc:creator><![CDATA[After three pivots, Playhaven finds a niche in monetizing mobile apps &#124; EZNiches]]></dc:creator>
		<pubDate>Sat, 03 Sep 2011 11:13:31 +0000</pubDate>
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		<description><![CDATA[[...] a social network for gamers, in 2008. The founders, Raymond Lau, Erik Yao, and Kurtiss Hare, then switched to creating communities for mobile games in 2009. That generated a lot of users but was hard to monetize. During the last change, the founders [...]]]></description>
		<content:encoded><![CDATA[<p>[...] a social network for gamers, in 2008. The founders, Raymond Lau, Erik Yao, and Kurtiss Hare, then switched to creating communities for mobile games in 2009. That generated a lot of users but was hard to monetize. During the last change, the founders [...]</p>
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		<title>By: After three pivots, Playhaven finds a niche in monetizing mobile apps (exclusive) &#124; VentureBeat</title>
		<link>http://venturebeat.com/2009/11/20/playhaven-creates-dozens-of-communities-for-iphone-game-developers/#comment-35893</link>
		<dc:creator><![CDATA[After three pivots, Playhaven finds a niche in monetizing mobile apps (exclusive) &#124; VentureBeat]]></dc:creator>
		<pubDate>Thu, 01 Sep 2011 15:28:54 +0000</pubDate>
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		<description><![CDATA[[...] a social network for gamers, in 2008. The founders Raymond Lau, Erik Yao, and Kurtiss Hare then switched to creating communities for mobile games in 2009. That generated a lot of users, but was hard to monetize. During the last change, the founders [...]]]></description>
		<content:encoded><![CDATA[<p>[...] a social network for gamers, in 2008. The founders Raymond Lau, Erik Yao, and Kurtiss Hare then switched to creating communities for mobile games in 2009. That generated a lot of users, but was hard to monetize. During the last change, the founders [...]</p>
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