Why so few paid Android apps? Blame Google Checkout

android-market-16-smThe new monthly report on location-based apps from Dutch app store analytics firm Distimo and American location-detection technology maker Skyhook Wireless opens with a striking stat: Only 21 percent of the location-based Android mobile apps in Google’s Android Market app store have a price tag. Most are free.

Why is that? After all, Apple’s app store has over 100,000 apps, of which 57 percent are paid rather than free. And BlackBerry’s store is 49 percent paid apps. Doesn’t anyone want to make money off the hot new phone platform?

Distimo co-founder and CEO Vincent Hoogsteder says the high proportion of free apps on Android is the result of two factors. First, Android’s open-source operating system attracts software developers who enjoy giving away their works, rather than trying to make a sideline business out of them. Apple’s mystery-box methodology can take weeks to approve — or reject — an app. The system has delayed product launches and prompted some developers to abandon the iPhone. Getting an app into Android Market is much less of a dice roll. These factors raise the ratio of free apps in the Android store compared to iPhone or BlackBerry.

Second, Hoogsteder says that from his experience working with app developers, Google’s requirement that payments be made through Google Checkout has put off many of them.

distimo“The majority of iPhone users have a credit card attached to their iTunes account and are therefore able to buy applications in the Apple App Store with just one click,” Hoogsteder said. “Users with an Android phone use their regular Google Account, which does not require them to sign up for Google Checkout. The first moment the user is asked to provide his credit card details is after he actually decides to buy a first app in the Android Market.”

Having to haul out a credit card and type it into a phone, or go to a computer to do it, is enough of a hurdle that Hoogsteder believes many Android phone owners choose to stick with the free apps instead. App developers, seeing that the paying Android customer base is much smaller and less spendy than its iPhone counterpart, don’t rush to build an Android version of their app.

15392v5-max-250x250So what’s it going to take to change that? Hoogsteder thinks carrier billing, where Android app purchases show up on your phone bill instead of your credit card, will get people to start buying. T-Mobile began offering carrier billing for some phones earlier this month.

He also thinks the pending Android versions of paid apps already super-successful on the iPhone, such as the $50-and-up turn-by-turn navigation apps from TomTom and Navigon, will get Android users to punch in their credit cards and become regular paying customers of Android Market, and will socialize the idea that yes, it’s OK to give your Droid your MasterCard number.

Me, I think carrier billing won’t catch on in America the way it has in Hoogsteder’s Netherlands. We Americans have balked for years and years at having purchases billed to our phone service contracts. We don’t trust the phone companies not to run up the tab with service charges and taxes, or to make expensive billing errors.

I also think pundits underestimate the power of the Google brand beneath which Android sits. We’re used to getting mind-bendingly powerful, delightfully innovative tools from Google for free. Never mind that Android apps are built by third parties, not Google. To most people, Android equals Google. Since when have we paid Google for anything?

[Screenshot: Engadget]

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About the Author, Paul Boutin

Paul (paul@venturebeat.com) covers Apple & the iPhone, social networks & social media, digital music & video, and any crazy Internet story. Paul wrote and edited for Valleywag from 2006-2008, after several years with Wired magazine and Slate. He writes regularly for The New York Times' Personal Tech section and sometimes for Wired and The Wall Street Journal. He studied computer science at MIT in the early 1980s, and worked as a software developer and network administrator for 15 years before becoming a professional writer. Follow him on Twitter at @paulboutin, and follow VentureBeat on Twitter at @venturebeat.

  • It is very interesting to read these post, I just launched the popularity gained iphone apps ("AstroSwami Pro" and "AstroSwami Lite") into the ANDROID MARKET. I noticed when I ran a free promotion, I was getting so many hits but from the time I ended promotion there was no comparision over to the response I am getting from iPhone App Store. But this article answers the question. In case you are interested to check the features of the App check it out at http://www.SimplyAstro.com/Android or http://www.SimplyAstro.com/iphone
  • dbb10001
    If this new ability to purchase apps through your T-Mobile bill creates an influx of inflated cell bills, as some blog comments have suggested elsewhere, I wanted to add a tip for seriously cutting your wireless costs; an intuitive but often realistically tough proposition. However, I work in the consumer advocacy division of the Houston-based company Validas, where we electronically audit and subsequently reduce the average cell bill by about 22 percent, or around $450 annually, through our website, http://www.fixmycellbill.com .

    You can find out for free if fixmycellbill.com can modify your plan to better suit your individual needs by going to the website. Check out Validas in the media, most recently on Fox News at http://www.myfoxtampabay.com/dpp/consumer/conlaw/lower_cell_phone_bills_072409 .

    Good luck to everyone reading on retaking control over your wireless expenses and potentially freeing up some extra cash this holiday season. Happy New Year!

    Dylan
    Consumer Advocacy, Fixmycellbill.com
  • atulsalgaonkar
    I don't trust carriers and agree that US consumers don't want app billing thru them.

    Going back to main point, though, it s too early to eval Android app marketplace. The main handsets are just emerging - HTC, Samsung, The Nexus One from Google etc and the the OS has only recently matured with the Eclaire release.

    There's also a question of how to measure the marketplace : Is percentage the best way?

    Actually, not too many revenue-sucking apps at this point - especially given the state of the economy - is, fortuitously, a good thing for the Android marketplace and a better read may be available over the next few months, when there's sufficient mass - say 100K apps, 6-10 major handsets and discounting/incentivizing by the providers.
  • always have problems
    tricky mp3 at http://mp3legal.org/Discography/453158253/Tricky/mp3/
  • Evgeny
    Many application are free becuse developer is not a sitizen of country from Googe checkout country list. Currently Google allows to developers from limited countries (only 9) to set up Google checkout and get fees for distributed in Market applications.

    Evgeny
  • I really want Google to properly compete with iTunes, less dominance will mean more creativity of development and hopefully cheaper prices across the board.
  • Se7en
    How does Apple's more strict and "mystery" approval process encourage MORE paid apps than on Android?

    Android app writers know they can invest the time, money and effort into an app, and it will be approved, and made available on the Android no matter WHAT. If Google rejects them, they can release it anyways. This should encourage people to make more apps where they can make money.

    Apple App writers have to invest the time, money and effort into an app, and have no idea if it will be approved. And if its not approved, that time, money and effort is wasted. This should in theory make FEWER people willing to risk making apps that they want to make money with. Obviously that's not the case.

    So tell me again, how "Google's less strict approval process" vs. "Apple's more strict and mystery approval process" has ANYTHING to do with why there aren't more paid apps on Android? There should be tons more free AND paid apps on Android if this were a serious gating factor at this stage of the game.


    Definitely agree that iTunes making things so frictionless for developers and users is a huge advantage for the Apple App Store. But RIM requires people to get a Paypal account-to many people that is even more a deterrent than Google Checkout, and Paypal that hasn't stopped the percentage of paid apps on the Blackberry App Store from being around 50%, so not sure if Google Checkout is the only culprit.

    The point about Android devs maybe being more philosophically inclined to make apps and give them away is probably true.

  • ""So tell me again, how "Google's less strict approval process" vs. "Apple's more strict and mystery approval process" has ANYTHING to do with why there aren't more paid apps on Android?""

    It doesn't have anything to do with why there aren't more paid apps, but why the ratio of free apps is higher. People will spend the time and money developing paid apps because of the possibility to make a lot of money, but might not want to spend the time on a free app that might not be accepted.
  • "Google Checkout" is a dud of name, right up there with Zune. "Google Account" is also not the most consumer friendly name.

    Suggestions:

    Google Payments
    Google ID
  • Turn by turn navigation ap makers are deluded if they think they can charge big bucks on the Android platform to anyone who has a phone that supports Google Navigation!
  • ProfessionalGun
    @Aaron - I actually welcome that return policy for preventing developers from making throw-away pay applications and scamming consumers. That's a great policy to have in place.

    Also - iTunes users had to enter credit card info before making their first purchases. I'm not sure how that's different from Google Checkout. Users can set it up via the web and never have to enter their credit card info into their phone. I find it very easy - and I greatly appreciate a unified payment system that I can use across the web, too.
  • Aaron
    While there is probably some issue with paid apps, I don't think it is that big of a deal.

    There are enough compelling paid applications to get someone to enter credit details at least once; after that, they are, of course saved. Anecdotally, everyone I know has bought 1 paid app.

    I see the following being much more important:
    1) Poor discovery system on the market. There is no "popularity trends" (e.g. top 50 on the iphone), which discourages users from frequently checking.
    2) Poor search in the market
    3) Refund policy. There are plenty of apps out there that are really only useful as one-time gimmicks. I imagine devs fear making such gimmick apps on Android as they can just be returned within 24 hours (and very easily).
    4) Different demographics. Just based on reading comments in the market, I suspect that the android market is less affluent than that of the iPhone or Blackberry.
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