GamesBeat

Best Set-Up for a Sequel of 2009: Infamous

 

Using a time-traveling narrative in any medium, especially one that is introduced so abruptly, is bound to draw criticism. Some might consider the “ending” to this dreary world a cop-out, a waste, nonsensical. However, contrary to most games that anticipate further iterations, Infamous didn’t just slap on a cliffhanger ending or leave the story without any sense of closure. The Big Bad was defeated and the motivations for his actions were believably explained. But frankly, the game was about experiencing the intended growth of the main character’s powers and, more importantly, preparing his resolve for what is to come. While the ending introduced a previously unseen and unmentioned foe, that wasn’t the set-up for a sequel – the entire game was. 


Screen Shot 2014-03-25 at 2.00.11 PMGamesBeat 2014 — VentureBeat’s sixth annual event on disruption in the video game market — is coming up on Sept 15-16 in San Francisco. Purchase one of the first 50 tickets and save $400!
blog comments powered by Disqus

GamesBeat is your source for gaming news and reviews. But it's also home to the best articles from gamers, developers, and other folks outside of the traditional press. Register or log in to join our community of writers. You can even make a few bucks publishing stories here! Learn more.

You are now an esteemed member of the GamesBeat community. That means you can comment on stories or post your own to GB Unfiltered (look for the "New Post" link by mousing over your name in the red bar up top). But first, why don't you fill out your via your ?

About GamesBeat