Cloud-streaming game service Gaikai raises $5M

gaikai-1Cloud-based online gaming startup Gaikai has raised $5 million in funding, according to a Securities and Exchange Commission filing.

The company is headed by longtime game veteran David Perry, maker of games such as the Matrix and chief creative officer at video game publisher Acclaim. The company declined to comment on the filing, which does not identify investors. But one of the company’s directors is Mitch Lasky, a partner at Benchmark Capital.

Like its rivals OnLive and Otoy, Gaikai is planning to create a service that can deliver games on demand without the need to install or run software on a computer or game machine. Rather, it runs the game on servers in the cloud and shares constantly updated video images of the action with the gamer.

Seven-year-old OnLive has raised much more money and has partners like AT&T. Gaikai, though smaller, has a very focused strategy. “Our goals are really simple — to remove all the friction between hearing about a game and trying it out, to help reduce the cost of gaming, to grow video game audiences, to raise the revenue that publishers and developers can earn, and (most importantly) to make games accessible everywhere,” Perry said in an interview last year. “If the iPhone AppStore has taught us anything, [it's that] when you make it easy to check things out, you get a billion downloads.”

Perry didn’t reveal Gaikai’s business model. But the advantages of playing games stored on servers and not on home computers are myriad. First, gamers can buy the games on the spot and play them almost immediately. They can also play high-end games on relatively low-end hardware. Perry said gamers could use Gaikai to play high-speed racing games such as Need For Speed on low-performance netbooks (web computers that are smaller than laptops). Since retailers aren’t involved, the games could either cost less or publishers can keep more of the money. And gamers never have to download patches or other upgrades. They just need a decent broadband connection to be able to play. That opens even hardcore games to a broader audience.

Based in the Netherlands, Gaikai’s co-founders include Perry, Andrew Gault and Rui Pereira.

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About the Author,

Dean is lead writer for GamesBeat at VentureBeat. He covers video games, security, chips and a variety of other subjects. Dean previously worked at the San Jose Mercury News, the Wall Street Journal, the Red Herring, the Los Angeles Times, the Orange County Register and the Dallas Times Herald. He is the author of two books, Opening the Xbox and the Xbox 360 Uncloaked. Follow him on Twitter at @deantak, and follow VentureBeat on Twitter at @venturebeat.

  • http://venturebeat.com/2010/05/24/gaikai-raises-10m-as-digital-distribution-hits-high-tide-in-video-games/ Gaikai raises $10M as digital distribution hits high tide in video games (exclusive) | VentureBeat

    [...] Gaikai previously raised $5 million in venture money from Benchmark Capital. It also lined up server financing from Triplepoint, giving Gaikai access to lots of data centers, though he says Gaikai doesn’t need that many. (Triplepoint has financed other fast-growth companies such as Facebook, YouTube and Netflix.) The financing for servers is released in rounds of $5 million each, as the model is tested. [...]

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