How BioWare tries to create realistic human faces in Mass Effect 2 video game (video)

mass effect 2 faceAdrien Cho was the producer in charge of the artists for BioWare’s epic Mass Effect 2 video game, which debuted on Tuesday and has sold more than 2 million copies on the Xbox 360. We interviewed him about the art style of the science fiction game, which features close-up animations of humans and aliens talking. The game tries to render human faces so the look believable, but in a stylistic way. Of course, the company that really figures out how to do realistic human faces with 3-D animation will likely make a bundle of money and sell lots of games. Here’s our video interview with Cho.

http://vimeo.com/moogaloop.swf?clip_id=8230836&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1

BioWare’s Adrian Cho from Dean Takahashi on Vimeo.

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About the Author,

Dean is lead writer for GamesBeat at VentureBeat. He covers video games, security, chips and a variety of other subjects. Dean previously worked at the San Jose Mercury News, the Wall Street Journal, the Red Herring, the Los Angeles Times, the Orange County Register and the Dallas Times Herald. He is the author of two books, Opening the Xbox and the Xbox 360 Uncloaked. Follow him on Twitter at @deantak, and follow VentureBeat on Twitter at @venturebeat.

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