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	<title>Comments on: Zynga&#039;s chief designer shares tips learned from social games</title>
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		<title>By: The Capitals™ &#8211; Capitalists&#039; Magazine &#124; 資本家札記 &#124; Zynga’s chief game designer, Brian Reynolds, resigns</title>
		<link>http://venturebeat.com/2010/02/18/zyngas-chief-designer-shares-tips-learned-from-social-games/#comment-49590</link>
		<dc:creator><![CDATA[The Capitals™ &#8211; Capitalists&#039; Magazine &#124; 資本家札記 &#124; Zynga’s chief game designer, Brian Reynolds, resigns]]></dc:creator>
		<pubDate>Wed, 30 Jan 2013 05:13:36 +0000</pubDate>
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		<description><![CDATA[[...] at Firaxis Games). But he had an open mind about casual titles, such as Zynga’s FarmVille, and joined Zynga to learn about how to bring gaming to a larger mass [...]]]></description>
		<content:encoded><![CDATA[<p>[...] at Firaxis Games). But he had an open mind about casual titles, such as Zynga’s FarmVille, and joined Zynga to learn about how to bring gaming to a larger mass [...]</p>
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		<title>By: Zynga’s chief game designer Brian Reynolds resigns &#124; 5 For Business</title>
		<link>http://venturebeat.com/2010/02/18/zyngas-chief-designer-shares-tips-learned-from-social-games/#comment-49589</link>
		<dc:creator><![CDATA[Zynga’s chief game designer Brian Reynolds resigns &#124; 5 For Business]]></dc:creator>
		<pubDate>Wed, 30 Jan 2013 02:18:08 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=161898#comment-49589</guid>
		<description><![CDATA[[...] Rise of Nations. But he had an open mind about casual titles such as Zynga&#8217;s FarmVille, and joined Zynga to learn how to bring gaming to a larger mass [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Rise of Nations. But he had an open mind about casual titles such as Zynga&#8217;s FarmVille, and joined Zynga to learn how to bring gaming to a larger mass [...]</p>
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		<title>By: Zynga&#8217;s chief game designer Brian Reynolds resigns &#124; VentureBeat</title>
		<link>http://venturebeat.com/2010/02/18/zyngas-chief-designer-shares-tips-learned-from-social-games/#comment-49588</link>
		<dc:creator><![CDATA[Zynga&#8217;s chief game designer Brian Reynolds resigns &#124; VentureBeat]]></dc:creator>
		<pubDate>Wed, 30 Jan 2013 01:31:05 +0000</pubDate>
		<guid isPermaLink="false">http://venturebeat.com/?p=161898#comment-49588</guid>
		<description><![CDATA[[...] Rise of Nations. But he had an open mind about casual titles such as Zynga&#8217;s FarmVille, and joined Zynga to learn how to bring gaming to a larger mass [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Rise of Nations. But he had an open mind about casual titles such as Zynga&#8217;s FarmVille, and joined Zynga to learn how to bring gaming to a larger mass [...]</p>
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		<title>By: Elite game group recruits board members from the new guard at Nexon and Zynga &#124; VentureBeat</title>
		<link>http://venturebeat.com/2010/02/18/zyngas-chief-designer-shares-tips-learned-from-social-games/#comment-41753</link>
		<dc:creator><![CDATA[Elite game group recruits board members from the new guard at Nexon and Zynga &#124; VentureBeat]]></dc:creator>
		<pubDate>Thu, 02 Feb 2012 16:02:09 +0000</pubDate>
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		<description><![CDATA[[...] who play free-to-play games on Facebook. He created FrontierVille for Zynga and gave a talk at a past Dice Summit where he talked about metrics-based game [...]]]></description>
		<content:encoded><![CDATA[<p>[...] who play free-to-play games on Facebook. He created FrontierVille for Zynga and gave a talk at a past Dice Summit where he talked about metrics-based game [...]</p>
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