GamesBeat

Once You Go Jet Pack… (Halo Reach Quick Look)

This post has not been edited by the GamesBeat staff. Opinions by GamesBeat community writers do not necessarily reflect those of the staff.
Halo has been the safe bet when it comes to console first-person shooters since it debuted alongside the original Xbox's launch date in 2001. Bungie, as its last joint venture with Microsoft, has decided to mess with a few of the screws that have since been franchise staples with Halo Reach.

Mainly, the addition of jet packs. Oh, yeah. Jet packs. In the Halo Reach beta (available through the Halo 3: ODST menu options) four different loadouts are available with super abilities: invisibility, shield, sprinting, and jet packin'.

Instead of picking up equipment as you did in Halo 3, you'll be granted use of those in a more permanent form — with a short cool-down period after each use. All are pretty fundamental to the way you play in Halo Reach multiplayer, but none more than the addition of flying around at will.

It's not as quick as launching upwards in the Tribes series or as easy to manage, but skyward zipping around in a Halo game is incredibly satisfying. Battles take to the air constantly along with your usual moveset of precise shooting and melee attacks. I've only played the last couple of days the beta has been live and already I've been involved in countless of epic aerial struggles.

Jet packs aren't an easy "win button," either. The drawbacks of the slow-to-start ignition and the fact that you're sticking out like a watch tower's light beam when you're using them helps keep the matches balanced. At least, it seems that way from what I've played so far.


For some, it may be worrisome that Halo's once "pure" gameplay has been infected with the seemingly viral inclusions of leveling up, loadouts, and perks to first-person shooters. But it looks like Bungie is taking the right path with respects to Reach. The changes are at the root of the new Halo experience but they are modest and avoid stitching in anything too crazy (i.e. thermonuclear rewards for masterful players). So you can rest easy, Halo fans. We're in for a good, high-flying ride this fall.

Via HawtWired


Screen Shot 2014-03-25 at 2.00.11 PMGamesBeat 2014 — VentureBeat’s sixth annual event on disruption in the video game market — is coming up on Sept 15-16 in San Francisco. Purchase one of the first 50 tickets and save $400!
blog comments powered by Disqus

GamesBeat is your source for gaming news and reviews. But it's also home to the best articles from gamers, developers, and other folks outside of the traditional press. Register or log in to join our community of writers. You can even make a few bucks publishing stories here! Learn more.

You are now an esteemed member of the GamesBeat community. That means you can comment on stories or post your own to GB Unfiltered (look for the "New Post" link by mousing over your name in the red bar up top). But first, why don't you fill out your via your ?

About GamesBeat