Woozworld raises $3M to expand virtual world for tweens

Woozworld has raised $3 million in a first round of funding for a tween-focused virtual world.

The Montreal-based company is spinning off from parent Tribal Nova so that it can concentrate on building a world for tweens, a age group which embraces kids aged 9 to 14. Investors included Canadian venture firms Inovia Capital and ID Capital.

Woozworld already has 350,000 members and a million user-generated virtual places after launching in December. The product lets tweens build worlds where they can engage with their peers, design their own spaces, set up activities, and manage a business. Previously, Tribal Nova was focused on developing a virtual world for children dubbed Kid Studio.

Eric Brassard, chief executive of Woozworld, said the company plans to expand offerings for users and accelerate its market traction.  On average, users visit the site for 45 minutes, and 70 percent of daily traffic is made up of returning users.

It will be worth watching to see if Woozworld can grow. It currently has 30 employees — and considerable competition, from Disney’s Club Penguin to startups such as Fantage. A number of virtual-world companies have gone out of business recently, including Metaplace, There.com, Forterra and Vivaty.

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About the Author,

Dean is lead writer for GamesBeat at VentureBeat. He covers video games, security, chips and a variety of other subjects. Dean previously worked at the San Jose Mercury News, the Wall Street Journal, the Red Herring, the Los Angeles Times, the Orange County Register and the Dallas Times Herald. He is the author of two books, Opening the Xbox and the Xbox 360 Uncloaked. Follow him on Twitter at @deantak, and follow VentureBeat on Twitter at @venturebeat.

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