Video game industry to hit $70 billion by 2015, but growth will slow

The worldwide video game industry is poised to reach $70.1 billion by 2015, thanks to the combined growth of console, portable, PC, and online video games, according to market researcher DFC Intelligence.

DFC is one of the few market researchers that tries to gather data on a worldwide basis. It estimates that games were a $60.4 billion business in 2009. So, over five years, the game industry will grow just 16 percent. That’s not exactly a staggering figure, but we are dealing with the law of large numbers here.

On top of that, pricing is dropping for games as consumers embrace free business models. So while the game industry continues to reach new people, the amount of money that it gets from each game player is going down.

“There is likely to be a significant change in spending patterns as consumer spending shifts away from buying packaged goods at retail to buying products online either for digital delivery or by paying a subscription or usage fee,” DFC analyst David Cole said.

Consumers are embracing online business models with significant free play components. These models may generate more profits than traditional retail sales, but in the short term they provide less revenue.

The PC platform continues to be the platform where the new business models are accepted. By 2015, the PC game business will be $20 billion. Console online games sales are expected to quadruple revenue by 2015 as online distribution and subscription models make their way to the consoles. That should help offset a decline in store sales.

It is exceedingly difficult to measure the size of the worldwide game industry, since no single entity collects data on all parts of the market worldwide. DFC has to make educated guesses on the actual size of the worldwide market.

DFC forecasts that revenues could decline in the near-term years of its forecast, with most of the predicted growth happening from 2013 to 2015. The decline is expected because of a slowing in console games, while growth in PC online platforms will not increase enough to offset the console drop.

  • http://blog.bitvibe.com/?p=879 Bitvibe at E3 Gaming Expo | Bitvibe Blog

    [...] gaming industry is projected to eclipse $70 billion in revenue by 2015.  The music industry is approximately the same size globally. Two huge markets we’re working [...]

  • http://ashutoshtiwary.com/2011/08/16/the-changing-face-of-the-gaming-industry/ The Changing Face of the Gaming Industry | ashutoshtiwary

    [...] says, the video gaming industry will touch $70 Billion by 2015 and we are talking about just the Video [...]

  • http://news.idealo.co.uk/news/11847/more-uk-game-developers-self-publishing-and-targeting-iphone-and-ipad.html More UK game developers self-publishing and targeting iPhone and iPad

    [...] get a slice of the growing global video game market, with an estimated, and growing, worth in the $60 billion range. ©Idealo News, on 7 October, [...]

  • http://withouthestatic.wordpress.com/2011/12/14/investigative-article-used-to-digital/ Investigative Article: Used to Digital | withouthestatic

    [...] domestically in 2010, and about $20 billion worldwide. It is projected that video game sales will hit $70 billion worldwide, by [...]

  • http://ijovial.com/home/?p=9051 Trends in the Multi-Billion Dollar Video Game Industry: Q/A with Gaming Champ Fatal1ty

    [...] not big enough for you?  Research firm DFC Intelligence estimates that the worldwide video game industry is poised to reach $70.1 billion by 2015 due to the combined growth of console, portable, PC, and online video [...]

  • http://sanderman0.wordpress.com/2012/01/11/game-industry-revenue-a-frustrating-endeavour/ Analysing game industry revenue: A frustrating endeavour | Sanderman0

    [...] [1], [2], [3], [4], [5], [6], [7], [8], [9] This entry was posted in Game Development, Research, Uncategorized and tagged casual games, [...]

  • http://thomasswanson.com/esports/esports-and-marketing Thomas Swanson » The Rise of eSports and Why Marketers Should Be Watching

    [...] fans to be outspoken about their passion. With video games becoming more popular (check out the industry growth), people are becoming more excited about them. This has certainly made the general public and nerd [...]

  • http://blog.gosnetworks.com/blog/video-gaming-growth-the-online-challenge Video Gaming Growth: The Online Challenge | GoS Networks News & Blog

    [...] continues to enjoy strong growth with surging demand expected until at least 2015, according to recent research. Online gaming is forecast to make a significant – and growing – contribution to the total. In [...]

  • http://www.forbes.com/sites/erikkain/2012/03/13/mass-effect-3-and-the-pernicious-myth-of-gamer-entitlement/ Mass Effect 3 And The Pernicious Myth Of Gamer ‘Entitlement’ – Forbes

    [...] video game industry has also grown enormously. Estimates have the game industry passing $70 billion by [...]

  • http://acrossthefader.biz/archives/230 Business Fader – Mass Effect 3 And The Pernicious Myth Of Gamer ‘Entitlement’

    [...] video game industry has also grown enormously. Estimates have the game industry passing $70 billion by [...]

  • http://transmythology.com/2012/03/17/mass-effect-and-its-controversial-ending-key-questions/ Mass Effect and its Controversial Ending – Key Questions | TRANSMYTHOLOGY

    [...] games have become very big business, with the industry projected to reach $70 billion in sales worldwide by 2015. As gaming technology becomes more sophisticated, and as the industry matures, gaming faces a [...]

  • http://jonpolygon.com/2012/04/who-uses-3d-models/ Who Uses 3D Models? – Jonathan Lloyd -

    [...] gaming industry is dubbed to hit $70 billion by 2015, unsurprising then that this segment continues to drive significant revenue into the 3D industry. [...]

  • http://techlaw.faithatlaw.com/index.php/2012/04/farmville-cityville-this-ville-that-ville/ FarmVille, CityVille, This-Ville That-Ville « « Tech Law Notes Tech Law Notes

    [...] card to play the new game du jour.  Given that, the overall online gaming market continues to grow, and the need to access larger amounts of capital to create new games (both in dollars and human [...]

  • http://raisingaboy.wordpress.com/2012/05/24/oh-to-keep-from-getting-sucked-in-2/ Oh to keep from getting sucked in…… | Raisingaboy's Blog

    [...] are stronger Of course, like so many things that tempt us, there is a large industry making money off your dependence.  In 2009, games were a $60.4 billion business according to one [...]

  • http://news.lib.uchicago.edu/blog/2012/05/24/videogame-collection-supports-scholarly-study/ Videogame collection supports scholarly study | The University of Chicago Library News

    [...] are a roughly $60 billion a year industry and some estimates suggest that they’re poised to reach $70 billion a year by 2015. In 2011, there were approximately 183 million active gamers in the United States who played [...]

  • http://parentinggamers.com/welcome-to-parenting-gamers/ Welcome to Parenting Gamers

    [...] web, portable, or console games.” (Teens, Video Games and Civics) The video game industry is projected to hit $70 billion by 2015. That is a lot of money and [...]

  • http://parentinggamers.com/will-video-games-make-my-child-violent/ Will Video Games Make My Child Violent?

    [...] video game industry has been growing tremendously over the last few decades. It is projected to hit $70 billion by 2015. And, as I mentioned, the technology has allowed the games to become more graphic and violent. So, [...]

blog comments powered by Disqus

GamesBeat is your source for gaming news and reviews. But it's also home to the best articles from gamers, developers, and other folks outside of the traditional press. Register or log in to join our community of writers. You can even make a few bucks publishing stories here! Learn more.

You are now an esteemed member of the GamesBeat community. That means you can comment on stories or post your own to GB Unfiltered (look for the "New Post" link by mousing over your name in the red bar up top). But first, why don't you fill out your via your ?

About GamesBeat