GamesBeat

Wanted: Weapons of Fate (PS3) – A Paragraph Review

This post has not been edited by the GamesBeat staff. Opinions by GamesBeat community writers do not necessarily reflect those of the staff.


Game developers take note: Wanted is how you bring to video game life a movie license that revolves around bas-assery. Instead of artificially inflating a game's length to give it a supposed "depth" most developers go with, Grin went with a less is more approach. Wanted provides five (separate story line) hours of satisfying bullet-bending, round-exploding shooting with Mr. A-hole himself, Wesley, and a sense of "cool" that permeates through the source material. Its short length also makes the — relatively easy — trophies fun to unlock and extends the play time to 15-20 hours. Perfect for some trophy-whoring. Technical hiccups mar the experience a bit (i.e. not being to hit visible limbs because the enemy is technically behind cover) but still worth the price of admission. You may have missed it at launch, but the game's ultimate drop to $10-15 make it so worth it now.

Grade: A-

Via HawtWired


Screen Shot 2014-03-25 at 2.00.11 PMGamesBeat 2014 — VentureBeat’s sixth annual event on disruption in the video game market — is coming up on Sept 15-16 in San Francisco. Purchase one of the first 50 tickets and save $400!
blog comments powered by Disqus

GamesBeat is your source for gaming news and reviews. But it's also home to the best articles from gamers, developers, and other folks outside of the traditional press. Register or log in to join our community of writers. You can even make a few bucks publishing stories here! Learn more.

You are now an esteemed member of the GamesBeat community. That means you can comment on stories or post your own to GB Unfiltered (look for the "New Post" link by mousing over your name in the red bar up top). But first, why don't you fill out your via your ?

About GamesBeat