How Apple could undermine console gaming with TV app games

Apple’s Steve Jobs is an expert at disrupting other companies’ businesses. Just look at what the iPhone did to Nokia and Motorola, two leaders of the cell phone business who are now trying to chase Apple.

What would happen if Jobs turned his eye to console gaming? More disruption, most likely. Apple has already disrupted portable gaming on the Nintendo DS and the Sony PlayStation Portable. The iPhone and iPod Touch have hurt those businesses in the past few years because they offer thousands of free games and many 99 cent titles that have grabbed the attention of gamers and non-gamers alike.

Both Nintendo and Sony dismissed the casual apps as snacks compared to their full-course meals for gamers. But gamers have been filling up on those snacks. They are consuming apps by the billions. Among the 276,985 apps on the App Store, 46,591 are games, according to Mobclix. If each of those games has, say, an hour of content, together they could keep a user busy gaming 24 hours a day for 5.3 years.

With those snacks are available, who’s going to pay $30 for a new Nintendo DS game or PSPgo game? Sony and Nintendo have sold more than 193 million portable hardware units in the current generation of gadgets, according to VGChartz. Jobs pointed out that, because of its success with games, the iPod Touch has sold more than that combined. Next week, Apple will launch Game Center, which is akin to Xbox Live online game services for its portable devices. Gamers will be able to challenge each other in multiplayer play and recommend games to each other via Game Center. This will help Apple further consolidate its grip on gaming consumers in the portable space. It’s worth noting that this disruption for the traditional portable gaming business has happened in about three and a half years.

With the launch of Apple TV, Apple is renewing its assault on the living room. Back in 2006, the $299 Apple TV stood almost no chance against the similarly priced Sony PlayStation 3 and Microsoft Xbox 360 consoles. It sold poorly in the last five years, while the consoles have sold more than 153 million units.

But the new $99 Apple TV is getting more interesting. It has movie and TV show rentals at prices ranging from 99 cents to $4.99. It has Netflix movies and the ability to play content stored on your computer on the big screen. Right now, the competition is indirect. In a year or two, Apple could take steps that bring it into head-to-head competition with the consoles. All Apple would have to do is launch the App Store on Apple TV, with downloadable game apps. It could further disrupt the business by selling its own Apple-branded connected TVs with Apple TV built right in. Since Apple has cool touchscreen and motion-sensing controls in its iPod Touch, iPad and iPhone devices, it already has lots of game controllers in place that could be used to control games on the TV.

Apple isn’t the only company that could disrupt the consoles. Samsung is serious about launching games on its connected TVs and has launched its own app store. Google TV is another player that could bring Flash games from the web to the big screen via connected TVs. Intel has launched its app store for netbooks, but it also aims to be a big player in connected TVs.

But Apple has the premium brand name and the huge momentum of iTunes, an established store with millions of pieces of content. There are marquee games on the App Store, such as Angry Birds and Doodle Jump. Those games aren’t the equivalent of console hardcore games such as Gears of War. But they are keeping addicted fans occupied for many hours. It would take work to reformat games for the high-definition resolution TVs. But creating apps that run on connected TVs won’t be that difficult, particularly if developers are convinced there is a market for such apps.

PS 3 and Xbox 360 games typically cost $60, while Wii games cost $50. Downloadable content often costs $10 or more on the console online services such as the PlayStation Network, Xbox Live and WiiWare. There isn’t much free content at all on these networks, and that’s where Apple’s game apps, or Google TV’s Flash games, could prove disruptive.

The console makers have responded with their own innovations that push gamers toward high-quality and more expensive options. Nintendo is launching the 3DS gaming handheld with stereoscopic 3D. Sony launches its Move motion-sensing controller on Sept. 19. And Microsoft is launching its Kinect motion-sensing system in November. Gamers will likely buy these devices in droves, even as they balk at the prices for the equipment.

But Sony and Nintendo were overly confident about their ability to produce portable game content that gamers would pay $30 for. If you look at the booming success of the console used game business in chains such as GameStop (where 31 percent of sales are used games), it’s clear that gamers don’t want to pay $60 per game. This doesn’t mean that low-priced content will eliminate the high-priced, high-quality content. But if Apple enters this market at the low-end, you can bet that it will grab huge volumes at the expense of the high-end. Where that stops isn’t clear. But it’s time for the console makers to step up to this challenge.

Everyone can see this coming. If Apple moves in slow motion and the console makers respond, then they can escape the fate that the portable game devices are facing. But if Apple moves fast and the console makers move slow, then it will be a bloodbath in consoles.

  • http://twitter.com/drnickpearce Nick Pearce

    193,000 portable hardware units sold by nintendo and sony? more like 193 mn (from your own source, presumably a typo?)

    kind of affects your arguement though. iphone and nintendo ds (et al) are aimed at very different markets and both have been doing very well of late (although the former not quite as well as you seem to suggest).

    also no discussion of consoles becoming entertainment centres? there may be convergence going on, but i don't think apple are starting it or will dominate it in the future.

  • gabriele

    “Apple’s Steve Jobs is an expert at disrupting other companies’ businesses”He distrupted the cellphone and music player businesses, but for computers it has been the other way around.The iPhone/iPod Touch maybe had a marginal impact on Nintendo DS, but for the main part it expanded the game market, just like the Wii did.

  • http://twitter.com/paleyperk Dave Paley

    There will never be an App Store on the Apple TV. The Apple TV will always be the middle man in putting your content on your television. There's no hard drive, except for the small one inside for buffeting purposes. The AirPlay technology is where this all goes into play, pun intended. Users will stream their music, movies, and photos from their portable iDevices in November. Come sometime next year, users will probably be streaming their games to Apple TV as well. If you have an iPod touch or iPhone, you have your remote. Another store is too much, we already have 3: books, media, and apps. A fourth would be too complicated for consumers, and that's not what Apple is about.

  • http://pulse.yahoo.com/_PAMG7525DAVMFWLMH2IJMNXG64 David Lemieux

    Imagine this…. iPad games which are 1024 x 768 sent to AppleTV which sends this out as 1080i. What does it do with the leftover space not used by the source(1024×768 vs 1920×1080)? well for free apps it runs all sorts of ad teasers, for non-ad games it allows the user to set a background or even better creates a dynamic background which is driven by data from the game which indicates the “emotion” of the moment. Example, the border filling in the 1080p screen might have dark and gloomy cloud-like graphics with the occasional lightning effect and maybe even a subtle background sound blended into the game sound.Just a few ideas of how they could quickly put the thousands of iPad games to work and make iAds something quite special.

  • http://www.facebook.com/profile.php?id=686906676 Neal Wilson

    So what if Steve can put game on his apple tv, their is a very high percent that not going to be worth playing, especially for those with PS3's and XBox 360's, and maybe even Wii's.

  • http://twitter.com/robinvanee robin van ee

    More competition in an industry only improves the products.It's about time they showed MS a real lesson about raising the price for an online service that should've been free in the first place.Oh, and Nintendo didn't sell 190K portable consoles or anywhere close to that.The Nintendo DS is the fastest and best selling game console ever!

  • mgbmdmph

    I thoroughly agree with Robin van ee. I do not see how Apple poses a threat to the gaming industry. Steve Jobs has, once again, perceived an opportunity to increase Apple's market share by providing a superior product and marketing it wisely. The more power to him.

  • http://twitter.com/william_volk william_volk

    Does anyone know if Apple TV supports HTML5 browsing?

  • http://twitter.com/TheRealNickR Nicholas Rivadeneira

    Poor article. You can't compare a game with 1 hour of playtime to a game with 50 hours of playtime. Same goes for games that people play for minutes at a time as opposed to games that people play for hours at a time.Mobile gaming and console/PC gaming are very different markets. Apple may have success in the former, but it says nothing about the latter. It's stupid to assume that just because a company is good in one market space that it'd dominate every other market space as well.

  • http://twitter.com/aliciaskkag Alicia Skkag

    Dean I agree absolutely, the scene is changing and Apple is playing a big role.

  • http://pulse.yahoo.com/_DQTDFUJDTCPNBCTOOYWS2J4AEA Hendrik

    Has anyone of you heard of OnLive ? This is gameplay computed and rendered on big datacenters and just the screenplay gets transmitted to the user via internet as well as the gamers actions go. This sounds absolutely impossible,but …it is possible! OnLive just debutet in 2010 with such a service and they have a strong financial backing by many console game vendors as those feel that this is the future.It means no more hardware pimping on users side! Even weak graphic and CPU computers (or smartphones, tablets, or AppleTVs…) now allow a phantastic gameplay, no more need for heavy cooling, expensive graphic cards, memory, processors. No heavy noise, even though latest 360 is quite silent now but not completely. Hardware as well as games are cheap! …and portable! …and multiplatform as you can play on ipod touch, iPad or via AppleTV on the big screen.The Maiden NC. Apple datacenter is just targeting that. It's all about online gameplay, not iTunes, not MobileMe, not streaming. It will host online gameplay and the settop boxes are already out in the living rooms: AppleTV! That AppleTV will allow iOS gameplay via iPhone/iPod Touch/iPad air-played to it. Games are free or lowlowlowcost and alone that will attract many many people who just play occasionally and who (important!!) know their games from the small screen already and sometimes wannahavit big. But Apple can upsell them to the heavy gameplay via online gaming where you will find the big titles. People will then ask if they really need that dedicated XBox oder PS EXTRA DEVICE(!), costing them hundreds of bucks, expensive game purchases and the like.Apple will bloodbath the console sector with that 100$ cheapo aTV and some extra APIs + the datacenter. Gameplayers subscriptions alone will return the 1B$ investment for that Maiden site within some months. And then theres iAd… MS or Sony just don't have it, Apple has it… Allows ads to enter the big screen gaming world. This will make games cheaper or even free at all. Just imagine BMW sponsoring a racing game on the big screen for one week completely free.I guess people are starting to realize what advantages a closed walled garden can have. The apple lineup just has started to form. Get yourself an iPhone, the Apple TV and you're set! I don't think you can call that 'expensive' anymore then with that level of digital convergence.2011 will be so interesting!

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