Mark Zuckerberg credits games for Facebook's rapid growth

Facebook founder Mark Zuckerberg said he fully appreciates the value of games to the growth of Facebook.

Speaking at the Web 2.0 Summit in San Francisco, Zuckerberg said that games took off on Facebook and generated a lot of early buzz for the social network. Titles such as FarmVille, Mafia Wars, and Zynga Poker are a big part of why Facebook has more than 500 million users, 50 percent of whom log in every day. Games are still vital to the social network, since seven of the top 10 application companies (by number of users) are game companies, according to market analyst firm AppData. More than 200 million users play games on Facebook each month.

The reason Facebook needs the game companies is that it doesn’t build its own content and relies on the app makers to create the software that users want. Reacting to something venture capitalist Fred Wilson said on the preceding panel, Zuckerberg said that Zynga wasn’t the only successful application company built on top of Facebook’s platform. He pointed to other big social game companies such as CrowdStar, Playfish (bought by Electronic Arts), and Playdom (bought by Disney).

“Those are four really good game companies that are built almost entirely on Facebook,” Zuckerberg said, talking to conference co-host John Battelle. “Zynga’s market value is bigger than Electronic Arts. [Zynga has] made a structural disruption to the game industry. If you look at a lot of platforms, games are usually the first big vertical market. That’s true for the iPhone. Even if you go back to the early PC, some of the first things that got people excited were games.”

Zuckerberg said the revenues from game companies have been important to Facebook, which makes money from ads that the game companies place on the social network. Facebook also more recently started generating revenue from Facebook Credits, a virtual currency used in games. In game transactions using Facebook Credits, Facebook gets a 30 percent cut.

While Zuckerberg appreciates the game companies, he hasn’t favored them over other user interests. In the spring, Facebook cut back on the ability of games to send communications to users, mainly because non-gamers who saw the messages viewed them as spam. Game companies saw their users fall dramatically, since they lost a lot of virality. They had to advertise more heavily, and that shifted more profits from the game developers into Facebook’s pockets.

The introduction of Facebook Credits generated similar grumbles among game developers. That move made social game company executives wonder if Facebook’s chief executive truly appreciated what the game companies had done for the social network.

That prompted other social networks such as Hi5 to target game developers, saying their apps were welcome on its social network. Hi5′s strategy with its Sociopath platform is to put more control of the platform in the developers’ hands.

But Zuckerberg said that the app companies willingly pay Facebook that money because, taken as a whole, Facebook generates considerable business for them. And Facebook has recently started figuring out how to promote games better without offending the network’s non-gamers.

Topics:

  • http://twitter.com/pasmith Peter Smith

    Here's what really bugs me about Zuckerberg. During the Facebook Messages event he essentially chided someone for mentioning that their Facebook friends weren't all people who were all that important in the grand scheme of things. Zuckerberg basically said that your Facebook friend list should all be real, legitimate friends.But then he talks up how important games are to Facebook. And what's the FIRST thing you need in order to enjoy most Facebook games? Loads and loads of friends playing the same game. Ergo, the games encourage 'sloppy Friends lists'; exactly the thing Zuckerberg says we shouldn't have. Sorry, hope that makes sense… It's late and I'm tired…

  • http://www.sitereviewboard.com/ Elton John

    Facebook’s gameplan is very simple. Build a free platform where people can communicate with each other and let them stay at the site as long as they want. That where the games helped Facebook a lot for without the games, staying there is boring. If you come to thinkof it, Facebook does not do a thing except provide the platform and let the users and app developers do their thing.

  • http://twitter.com/ver7ex Ajsoben

    I think iPod with the games like Angry Birds and Smurfs Village can take some crucial population from facebook. We will see what will happen next.farmvillegamecard.com

blog comments powered by Disqus

GamesBeat is your source for gaming news and reviews. But it's also home to the best articles from gamers, developers, and other folks outside of the traditional press. Register or log in to join our community of writers. You can even make a few bucks publishing stories here! Learn more.

You are now an esteemed member of the GamesBeat community. That means you can comment on stories or post your own to GB Unfiltered (look for the "New Post" link by mousing over your name in the red bar up top). But first, why don't you fill out your via your ?

About GamesBeat