Eighth grader knocks Angry Birds out of the top free spot on the App Store

Angry Birds and its variants have dominated the top ranks of iPhone games for the past year. But on Thursday, a game called Bubble Ball ousted Angry Birds: Seasons from the No. 1 spot on the App Store’s top free apps list.

Bubble Ball is the work of 14-year-old Robert Nay, an eighth grader in Spanish Fork, Utah, and his mother Kari. Robert Nay managed to take a free version of Angry Birds Seasons — which has become a cultural phenomenon with tens of millions of downloads — down with his very first iPhone game. On Thursday alone, Bubble Ball (right) was downloaded 400,000 times. Since its launch on Dec. 29, the game has been downloaded 1.5 million times. The top paid app is still Angry Birds.

That’s pretty good for a solo effort. By contrast, Angry Birds was created by a team at Helsinki-based Rovio, which has dozens of employees and has made more than 50 mobile games since 2003. The iPhone has had lots of hits by independent game makers. But it is still a surprise to hear of a 14-year-old scoring such a big hit. And it shows that being clever still pays off.

Nay has toyed with programming in the past. But he found that creating an iPhone game was easy thanks to tools such as the Corona SDK from Ansca Mobile, which lets users create graphically rich applications and games for the iPhone, iPad and Android. A free version lets users create sophisticated apps such as side-scrolling games with physics effects. A paid $349 version lets you publish to the App Store.

Nay learned Lua, the language Corona uses, which was much easier than doing a game in Objective-C, the programming language for most iPhone games. A number of big game studios such as Electronic Arts and Tapulous use Lua to make sure their games are efficiently programmed.

Nay did the work on the programming and the art and his mother helped him by designing most of the game levels. After being encouraged by a friend to create an app, he started work in November. The game has bare-bones graphics, where you try to get a ball to roll from one part of the screen to another by manipulating objects such as a stick or a triangle.

The game went live on the iPhone on Dec. 29 and then the Nays uploaded it to the Android Market about a week and a half later. Corona allows developers to create a game and publish it to both platforms.

On Android, the game hasn’t taken off. But it has grown steadily on the iPhone. Ansca Mobile highlighted the game as its “app of the week” last week, and interest in the title kept on building. At this writing, it’s still No. 1 on the top free apps list.

At some point, Nay says he’ll try to make some money by creating in-app purchases, or virtual goods for sale, inside the game. Ansca Mobile still has to add the feature that will allow the Nays to do that. Once they do, they can start cashing in on all of the traffic and attention that is sure to come.

  • veenreen

    LOL, is it just me or are they really goofy looking?http://www.anon-tools.edu.tc

  • Guest

    It's just you, being a self-centered, bigoted tool.

  • http://www.facebook.com/people/Shane-Dickson/1130601282 Shane Dickson

    That's why Apple originally chose to not allow the creation of iOS apps by using third-party tools: it's great to throw together an app, but you are at the mercy of the tool maker. This kid has to wait until the Coronoa tool adds support for in-app purchases. Screw Lua and take the time to learn the Objective-C/Cocoa. You won't regret it.

  • http://twitter.com/DudleyAdshead DudleyAdshead

    Your missing the point. This boy has previsouly said that he had tried Objective-C and found it quite a barrier and as a result lost interest in developing for the iPhone. A high level SDK like Corona allows people like him to get interested and concentrate on game design rather than the complexities of a lower level language. Its the moderm day equivalent of learning BASIC.

  • http://www.facebook.com/danielchavezmoran Daniel Chavez Moran

    WOW! These 14 year olds are getting great opportunities.

  • http://twitter.com/Watch_them_roll Watch_them_roll

    Strange how this article reads like an ad for Corona. Had to check the URL to make sure I wasn't on some spam site.

  • jensterjuice

    Dude the kid is 14. I give him props either way.

  • markomaximus

    'mercy of the tool maker'…thanks to the toolmaker this 14 yr old kid did something quite astonishing: dethroning the most popular app ever. So who cares how he made it and with what, he just did. And in doing so he probably secured his future. Well, it could even speed up things on the toolmakers side…so a win win in my book.

  • http://www.facebook.com/people/Robert-Owens/1489622577 Robert Owens

    Great job for this kid…again – who cares what he used, he just did it and it worked. People take off the blinders and start to see out of the box, tech is not a one way street it is a multi lane highway.

  • http://www.facebook.com/people/Robert-Owens/1489622577 Robert Owens

    nah its probably just your goofy self, being all goofy and chit, posting goofy links, being condescending and chit

  • http://www.facebook.com/people/Shane-Dickson/1130601282 Shane Dickson

    No, I understood the point very well. I give him the props that he's due. And you are right, it's just like learning BASIC back in the day. And how many of us that went that route ditched it when we found that it wouldn't allow us to do what we wanted to down the road. For a 14-year old, BASIC might be fine, but professional developers know better. In the article, it's mentioned that he plans to look at adding in-app purchases, but for now he can't, because Corona doesn't support it. For a hobbyist that might be fine, but for the rest of us that's insane.

  • http://www.facebook.com/people/Shane-Dickson/1130601282 Shane Dickson

    My point wasn't about props, but OK. It's impressive what's he's done. I was just pointing out the fact that the tool he's using is holding him back.

  • http://www.facebook.com/people/Shane-Dickson/1130601282 Shane Dickson

    Yes, it's impressive that he dethroned Angry Birds. No doubt. But not caring how an app is created is securing major problems down the road, not a great future. You can't expect a 14-year old to have known that, and I'm not saying he should have. I'm pointing out that Apple had a good reason for excluding the use of those tools several months back. Of course, they repealed that clause in the developer agreement. The only reason I commented on this article was because this was exactly what they were trying to prevent: Corona being in the driver's seat. As far as this speeding things up on the toolmaker's side: fat chance.

  • http://www.facebook.com/people/Shane-Dickson/1130601282 Shane Dickson

    I know, right? But be warned: anything negative in these comments is treated as if you are picking on a 14-year old.

  • http://www.facebook.com/people/Shane-Dickson/1130601282 Shane Dickson

    That's true, but if you don't plan ahead and map things out on that highway, you'll soon be lost, having to pull off on the next exit, asking the guy at the BP for directions. Of course it matters what he used. Because now he's hit a major traffic jam with a new feature he wants to add.

  • http://twitter.com/kittenhotep Ki.

    I think they look adorable and happy. (What a cool and supportive mom, too!)

  • SirMuggsy

    Only Apple could get away with a circa-1980's development environment like Objective-C. Modula2 would be an upgrade. Rubbing two sticks together to make smoke signals would be an upgrade. And Shane, you kinda deserved the responses you got in here. 'Take the time to learn Objective-C' after the kid beats Angry Birds before puberty?Are you one of those guys who runs around starting every sentence with  “But..” whenever someone does something really great? That kid is famous, has unlimited job offers clearing six figures and even better, has a tremendous sense of self-accomplishment that will last a lifetime. And we're just a bunch of grown-up, Comp-Sci Objective-C nerds whose apps are mostly drowning in anonymity amongst billions of other apps on the App Store. If you were writing a free app, would you still insist on Cocoa, if another tool gave the same end result in one-tenth the time and worked on Android as well? Get some perspective and stop being such an elitist computer nerd.

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