Nintendo CEO: Smartphone games are worthless

In a feisty attack on the fastest-growing sectors of the video-game industry, Nintendo CEO Satoru Iwata said that smartphone games and social-media games focus on quantity instead of quality.

“They are not like gaming consoles, there’s no motivation [for] high-value video games,” Iwata said at the Game Developers Conference in San Francisco.

Iwata said he’s worried about the future of the industry. Big game companies pour millions of dollars into game development, and only a few of the titles become megahits like Halo or Super Mario. It was hard to get attention before and now, with tens of thousands of new titles, it has become even harder.

He listed Nintendo, Sony’s PlayStation 3 and Microsoft’s Xbox 360 as what he considers high-value gaming platforms: “We have some differences in the way we do business but games always come first. The console is just to enable gaming.”

On the other hand, social networks and mobile-software platforms like Apple’s iOS and Google’s Android operating system focus on getting as many apps as possible. Smartphone manufacturers naturally want to sell devices, while social media sites seek to have as many active users as possible.

Mobile games are less expensive to create, but sell for less — or nothing at all.

“92 percent of mobile games are free, and the rest are sold with a low price”, said Iwata. “We have always been able to make a living with games.”

And he would clearly like to keep it that way. Too bad so many consumers and investors disagree.

  • http://twitter.com/Gearsajo Joshua P.

    Whats the difference between mobile games period. Phone games are catching up to mobile gaming devices really fast if they have not already. I don't know why this guys says this but it is not true. I bough a ipod touch and sold my dsi because its pointless to have after owner something better. The graphics are amazing on my ipod. For example the game infinity blade. The graphics looks better than the games on the 3ds right now. Atleast the games I seen so far. I believe smart phone games appeal to a older more mature crowd. Rather than the normal 6 year old wiping his nose with his new DS.

  • http://twitter.com/LuciferDevils David Gao

    I think what this person is trying to say that the mobile games are sold in low prices, thus making the “value” of games less.

  • http://twitter.com/gorash aaaaaaaaa

    nope mobile games are just for quick and light games not something engaging.

  • http://www.goldflow.com Joe Wagner

    Probably not addicted to Angry Birds.

  • http://twitter.com/yiorgos9 George

    Did he actually say that mobile games are worthless? Or are you hunting for clicks?If he did, why wasn't he quoted in the article as saying that?It looks like your headline is phrased so to cause outrage and attract clicks.If so shame on you! You are a disgrace to gaming press!

  • http://twitter.com/coleraney Cole Raney

    Quit lying, phone games are miles behind handheld game consoles on gaming.

  • http://apple.canoway.com/2011/07/25/consumers_spend_average_of_14_per_transaction_in_ios_and_android_freemium_games/ Consumers Spend Average of $14 per Transaction in iOS and Android Freemium Games « Apple

    [...] the while, Nintendo chief executive, Satoru Iwata, has remained outspoken, calling smartphone games worthless and warning the gaming industry of boring consumers.  To contrast, Wedbush Morgan Securities [...]

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    [...] the while, Nintendo chief executive, Satoru Iwata, has remained outspoken, calling smartphone games worthless and warning the gaming industry of boring consumers.  In  contrast, Wedbush Morgan Securities [...]

  • http://ibleedbits.com/2011/08/18/epayments-week-freemium-is-fruitful-for-mobile-games-oreilly-radar/ ePayments Week: Freemium is fruitful for mobile games – O’Reilly Radar | I Bleed Bits | Online

    [...] gaming platforms, whose executives have, from time to time, dissed mobile games for lacking the excitement of console games. to help [...]

  • http://eziphone.info/?p=138 EZ Iphone » Blog Archive » Consumers Spend Average of $14 per Transaction in iOS and Android Freemium Games

    [...] the while, Nintendo chief executive, Satoru Iwata, has remained outspoken, calling smartphone games worthless and warning the gaming industry of boring consumers.? In ?contrast, Wedbush Morgan Securities [...]

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    [...] This is a business plan that Nintendo has been doing for the past few years. In fact, Nintendo has publicly applauded Sony and Microsoft for delivering high-quality gaming platforms, in comparison to smartphones. Its easy to see why [...]

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    [...] CEO, bemoaned the decline of the industry at the hands of smartphone and social-media in his keynote.  The rant session was a collection of people from the social-gaming space ranting against the [...]

  • http://blogs.oreilly.com/radar2/2011/07/freemium-mobile-games-ios5-face.html ePayments Week: Freemium is fruitful for mobile games – O'Reilly Radar

    [...] a little respect from the old-guard gaming platforms, whose executives have, from time to time, dissed mobile games for lacking the excitement of console games. To help make sense of the various platforms, Gamasutra [...]

  • http://www.workboxdev.com/insights/consumers-spend-average-of-14-per-transaction-in-ios-and-android-freemium-games/ Consumers Spend Average of $14 per Transaction in iOS and Android Freemium Games

    [...] the while, Nintendo chief executive, Satoru Iwata, has remained outspoken, calling smartphone games worthless and warning the gaming industry of boring consumers. In contrast, Wedbush Morgan Securities veteran [...]

  • http://venturecompany.com/blog/2011/03/nintendo-laurels/ Nintendo laurels | The Venture Company

    [...] CEO Satoru Iwata made a foolish statement that ignores how the definition of gaming has changed. Full-body gestural recognition like Kinect [...]

  • http://blogs.oreilly.com/code/2011/07/freemium-mobile-games-ios5-face.html ePayments Week: Freemium is fruitful for mobile games – Code

    [...] a little respect from the old-guard gaming platforms, whose executives have, from time to time, dissed mobile games for lacking the excitement of console games. To help make sense of the various platforms, Gamasutra [...]

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    [...] the while, Nintendo chief executive, Satoru Iwata, has remained outspoken, calling smartphone games worthless and warning the gaming industry of boring consumers.  In  contrast, Wedbush Morgan [...]

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