The Community Spotlight highlights some of the best articles that didn't quite make the front page. This week, we look back fondly at awful box art, sing the praises of gaming magazines, make Mario jump by blinking, get possessed by a dragon, and think about love.
Mega Man box art: A retrospective of spite
By John M
Oh, Mega Man. We love you. But we could really do without the days you spent as (in John's words) "a middle-aged man who looks like he stumbled out of the movie Tron and can't even point his gun properly." Me, I always thought he looked like a saddle-sore linebacker who was tasked with finding the terrorists who blew up Future Miami. To each his own.
Love and other video games
By Richard Salamy
Richard muses on the relationships he and his friends have formed with real people in online games, including World of Warcraft, Final Fantasy 11, and Call of Duty, among others. He wonders how our increasingly constant connections to each other will affect the way we relate to, or even love, our games. I don't know, but I'm pretty sure Linebacker Detective Mega Man will never be loved.
Why I'll always love video game magazines
By Jason Almenas
Ah, a man after my own heart. Jason examines the new tone of gaming print magazines like GamePro and (the reborn) Electronic Gaming Monthly. He points out that since magazines can't hope to get breaking news or big scoops any more, they're focusing on in-depth articles, personality, and culture. I agree, and I'm glad to have them.
Balancing risk and reward: A case study
By Rob Haines
I had no idea Breath of Fire: Dragon Quarter contained this mechanic, but it sounds fascinating to me. Rob describes how each action you take brings an ever-present counter closer to 100%, at which point you die forever and have to start the game over with just a few bonuses. I really hope I don't have a counter like that in my life. I can't handle high school a second time.
Eyes-only video gaming
By Jason Lomberg
Jason checks out some pretty cool new technology from Waterloo Labs. Their "electro-oculography" is actually intended for medical purposes, but Waterloo has adapted it for a higher cause: gaming. I look forward to the day when quadriplegics are better at fighting games than I am. It shouldn't take long. I'm that awful.
GamesBeat 2014 — VentureBeat’s sixth annual event on disruption in the video game market — is coming up on Sept 15-16 in San Francisco. Purchase your ticket now to save $200!