Zynga starts rolling out FarmVille's first major expansion

Social game maker Zynga is rolling out the first major expansion for its uber-popular FarmVille game, which debuted back in June 2009 and has been played by hundreds of millions of Facebook users.

We reported last month that Farmville was preparing the expansion, called FarmVille English Countryside, and it finally started rolling out to fans tonight. (At least I received my first invitations from friends tonight). Zynga typically rolls out its new games slowly to make sure everything is working right before it begins heavily promoting the game.

This expansion is the biggest single change that Zynga has made to FarmVille. If Zynga gets this right, it could return FarmVille to its glory as the game with the biggest and most profitable audience in the world.

The Facebook game is not exactly a sequel, as it uses the same Facebook application as the original FarmVille. It will allow fans to create a parallel farm alongside their existing one. But the new farm is entirely immersed in pretty English country landscapes and themes.

After I accepted my invite, I landed in a farm that was in need of repair. As soon as I restored some crops, I was asked to send passports to my friends so they could join as well. Then I was asked to customize my farmer (and was given an opportunity to purchase a variety of clothes with Facebook Credits). Then I returned to fixing up my farm. The more I send messages to friends, the faster I can fix the farm and move on to the English Countryside expansion. Zynga certainly knows how to make its games spread like lightning.

A central character to the expansion, “The Duke,” has given me some missions, such as writing post cards to friends. (The game crashed once while I was sending cards).

I’m looking forward to meeting some English sheep. If there’s a big deal in this game expansion, it’s the sheep. Yes, while the original FarmVille lets you breed horses, in this game, you will be able to breed sheep. You can combine sheep of different colors and you’ll never guess what the resulting color will be for the baby lambs. Todd Arnold, general manager of FarmVille, told me in an earlier interview that this is an “innovative feature” of the game. I call it a mini-game.

For most hardcore gamers, such puffery in the form of breeding sheep is what they hate about FarmVille, which drew considerable criticism as a farming simulation because it didn’t have much game play. But casual players loved it, and the game hit a peak of 83 million players in March, 2010. FarmVille is one of the most successful games in history, surpassed only by Zynga’s CityVille, which got as large as 100 million players. Mark Pincus, chief executive of Zynga, owes his billionaire status to the success of FarmVille.

FarmVille became the talk of the industry because it proved that traditional game companies that focused on hardcore gamers weren’t thinking big enough; it took a scrappy startup like Zynga to imagine and create FarmVille and market the hell out of it to a receptive audience of older women. (Although maybe “imagine” isn’t the right word, since the inspiration for the game came from earlier games such as Farm Town, Chinese farm games that came before that, and the original farm game, Harvest Moon on the Nintendo DS).

FarmVille has been in a steady decline as Zynga focused on launching other games such as FrontierVille and CityVille. The game now has 47 million monthly active users and 13 million daily active users. The decline was so steep that writer Peter Yared insisted that Zynga had better launch FarmVille 2.

In FarmVille English Countryside, Zynga has added more story and more game play to address not the critics, Arnold said, but feedback from fans who wanted more things to do than raise crops. At the beginning of the new expansion, you meet the Duke, who flies in on an airship with a British flag on it. You have to repair the Duke’s airship and then his farm. Then you have to invite some Facebook friends to a bon voyage party (yes, that’s Zynga’s not-so-subtle way to make the game viral). After that, you can fly in his airship to England.

There, you can start farming your own plot with all-new crops, equipment, buildings and decorations based on an English theme. But Arnold said that the good thing about FarmVille English Countryside is that it does not force fans of the current game to start over. All of your FarmVille coins and cash, your gift box, farm size and your level of achievement can transfer over to the English Countryside game. (I can see that my coins and my achievement level are updated).

The missions and quests are similar to the story-based play that you can pursue in FrontierVille and CityVille. In this case, the Duke periodically shows up to give you a task to do.

Zynga is promoting FarmVille English Countryside with its own fan page. The FarmVille fan page has more than 30 million “likes” on Facebook. But the English Countryside fan page already has 2.1 million “likes” with little promotion.

Arnold thinks the new game will be popular because many players needed a second farm to express themselves. The company tested a number of concepts for a theme, and the English Countryside theme rated the highest.

Zynga won’t say how many of its 1,700 employees worked on the game or how long it took, as it considers that a corporate secret. The FarmVille studio in San Francisco worked on it; Manuel Bronstein Bendayan was senior director of product on the title. The team is blazing a new trail with FarmVille and had many discussions about when to launch an expansion. Clearly, though, as users defect to CityVille, FarmVille needed its makeover.

“The initial idea was to give people a fresh start with their farm,” Arnold said. “We wanted to take it further than that, adding characters, story and more guided game play.”

But the team wanted to preserve the free form, open-ended game play that made FarmVille so popular from the beginning. Just about every week, the team adds new features to FarmVille to keep users interested, and it will do the same for the English Countryside.

And of course there was the sheep-breeding innovation. A farm hand character named Angus shows you how to do it. You can pick a ram and a ewe and then hope for the best while you wait to see what color combination results. You can speed the process along by offering the sheep a “love potion,” which is an opportunity for Zynga to sell you a virtual good. So far, there is no advertising built into the English Countryside expansion.

Another feature that Zynga added was a progress map that shows where you are in the different levels of the game. Now you can see exactly which friends are at the same level as you are and where you have to level up next. You can also help your friends get to the next level.


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  • http://pulse.yahoo.com/_WNYRKORVHZUMTEOE5PYEG4V6YQ F G

    Is this article for real?? I mean, its dated for TODAY – 4/2/11 and it doesn't even address the biggest news about the English Countryside, a release that actually rolled out over a week ago. Do your research Mr. Takahashi!!Players HATE the EC because of the arbitrary PAUSE 'feature' that effectively makes one farm useless if you travel to your other farm. PAUSE = no progression on your farm. If you're on your home farm, nothing on the English farm, besides the sheep pen, will progress. Everything is halted. If you travel to your English farm your home farm pauses and has no progression. Players have been burning up the Zynga forums over this issue, since 10 days before the release of English Countryside. There is an overwhelming majority of players who are OPPOSED to the pause. Many players have not, or will not continue, participating in EC because of this. Check out the “official” thread on pausing over at the forums – there are over 10, 000 posts in one thread alone that are against it. Ten THOUSAND.And now, because of Zynga's refusal to acknowledge or respond to their own official feedback thread and their many players who are awaiting a response from them – Zynga is losing players of Farmville by the day. I think we've all read enough Zynga 'puff pieces' disguising themselves as blogs and articles. It's about time that someone w/ the least amount of journalistic ability STEP UP here, do the research and put out an article that is a TRUE representation of Zyngas latest “update” and exactly what it's doing to the game so many have loved, but are now abandoning. Get your facts straight, paint a true representation and put out something worth reading!!

  • RStones

    Dude, there are over 10000 posts in Farmvilles own forum, angered and betrayed about he Pause. The pause, incase you were unaware, is the total shutting down of one farm to work on the other. Total shut dow, no progress, no crops grow, no animals mature, no trees grow, nocraft items are made. This has been the major sticking point way before the roll out was even done. Zynga is emailing former players with bribes to have them come back, don't see that working. The put out a survey for players to take a few days ago, wanting to know how we felt. One question was about recommending the game to friends.(seriously), gee,Zynga, do you look at your own forums??? People are quitting in droves and you are asking us to recommend this mess to friends, please!!! These biased, fluff jobs promoting Zynga are insane, people are being taken for a ride, with no recourse. OK, happy farming, or happy not farming as many of the people I played with have quit.

  • Luciole78

    omg…I will ask the same question are you for real??? Explain me what the definifion of expension mean for you?? An expension is suppose to be an add on , who make you doing more stuff. Not another game who put you're original farm in pause by the way !!and you also cannot transfert anything from one to the other? Oh and also did I forguet to mention , EC is the exact copy of FV but with re-color british building …. and they didn't even done them job since the nursery and the pigpen is exactly the same.I really don't get why people get so excited?? And the same Bug and oss happen on this side of the world too! 1-Oh maybe because the sheep pen!!what about the sheep pen? – where you create sheep… wonderful! but you cannot create more than 100 new sheeps if you want to create more than that you have to delete the previous one ..to be able to create new one. -Of course! I even myself will want to delete the (not to pretty one) , one day!! …But what happen when you start to like all the one hundred? -And since when we have limited animal we can own on our farm…?? -And we cannot even bring our little creation on our original FV since we cannot transfert anything!!2-Oh maybe because the quest? -First they can just add that to the original farm , they don't need to create a new game to introduce that (and Ec is just a new game = who put you old one in the abyss) -Now since when we need to have quest.??.. this is certainly not what player in farmville love the most!!! -And ok they introduce those one as a little stories , who isn't that bad … but they are so easy to done…c'mon no challenge there!!3-Oh because we gain more coin and level???????????????Sorry again I you for real??I earn a lot more coin with my original farm alone, since this last one is 28×28 with a lot of animal and trees and a lot of space for my crop…. Also don't you think if we own to farm (like an expension) who work the both (grow the both) … this is how we are gonna get more coin and xp..??.By the way , the real player who work for a long time (the keeper player who even put sometime real cash on the game) They are all almost 100 level …I am level 100 and after this wonderful level can you explain me …what is the fun to get more xp?? I understand for a newbie …but even for them that doen't make sens??No the only thing Zynga did when he introduce EC is proving to everyone -That Zynga isn't created is new feature for the enjoyement of his player …but only for his pocket… The only history they made in 2011 is making the most of his customer piss off and upset… The only thing they did it's proving how them customer services are bad and are they really don't know what them player really want to enjoy!!And I am not done yet, I did a Official Zynga survey a couple of day ago??Where they asking about deleting the co-op ( you know this little game , who make people helping each other to accomplish the mission??)) and created instead a stupid building, where you will compete with other to get the most bushel possible of one kind … and if you are the winner you will win a new price…..HEY!! can Zynga just add this new price (attractive price) inside the co-op to make this last one more attractive??No of course … !!! I don't know anybody who play farmville , who really play that game for competition??? Nobody want that crap!Since Ec start I only did the quest and done in 5 days , and do some breading sheep ….and of course trash my stuff to this junk farm who is totally useless to my game….I won't play Ec until they remove this ridiculous pause, I will certainly not rush myself breading anymore sheep …since they put a limit on the fun! And never put any FVCash on the game , since I realise how disrespectfull Zynga is , with his customer…And At the end, since I don't really enjoy anymore play the game , I will probably think to found myself a better hobby ;o(((

  • 88Yankeegirl

    Yes, the pause is KILLING the game. People are finding it hard to complete anything anymore because of the pause. Besides Zynga's lack of acknowledgement of our outcries, the thing that has me upset is they already have the option to make the pause optional written in the game, but they refuse to implement it. They think if we don't get the option to pause that for some reason it'll make them more money… Well, this has certainly backfired in their faces. The previous posters are 100% correct – CHECK the official forums – see how many people are upset, not only that the pause exists, but at Zynga's blatant disrespect for it's paying customers. These puff pieces need to stop. People need to know how we are treated!

  • http://profiles.google.com/tofubug Ryan Strope

    Wow do you guys just regurgitate what ever Zynga tells you to?There are so many “Facts” that are just plain wrong if not incredibly misleading.Let's start at the beginning.”Now the game that has been played by hundreds of millions of Facebook users”Well at it's PEAK it only managed to have 83,755,953 Monthly Active Users. That's not even CLOSE to saying a hundred (that's without the S i.e. not multiple hundreds). Also considering the sharp down trend the chance that in the end they MIGHT have peaked at 100 million MAUs.You really can't count every single person who EVER tried farmville to count towards it's popularityThat's like saying I had 9,000,000 people come into my clothing store but only 9,000 actually bought stuff. So I'm going to count the 9 million.On to the next point.”The Facebook game is not exactly a sequel, as it uses the same Facebook application as the original FarmVille. It will allow fans to create a parallel farm alongside their existing one.”We're going to take a slight detour and look up the definition of the word Parallel to help us sort this outpar·al·lel [par-uh-lel, -luhl] –adjectiveextending in the same direction, equidistant at all points, and never converging or divergingI know that's a lot of big scary words but I'll help you out.To say something is parallel means that if one moves 3 feet the other moves 3 feet. If they start 2 feet apart they will be 2 feet apart at all times.Now lets try this in terms of farming…. If my old farm grows crops for 8 hour, how many hours will my English crops have grown to make it a “parallel” farm.If you guessed 8 you would be WRONG at least according to Zynga.The correct Zynga answer is 0, Zero hours.Yes the farm is falsely advertised to be a second farm however the reality of the situation is Zynga has imposed a pause on what ever farm is not active. So no crops, not bushels, no crafting, no co-ops, no finding chicken eggs, no getting free fertilizer from your bees, no collection animals on your home farm while on the EC or vice versa.According to Zynga this is to protect our fragile selves from being too overwhelmed by 2 farmsHere is their official statement on this point”The Farmville GM says they realize how much time it takes to work on one farm, so don't worry, they won't inundate you with ten farms for you to look after just yet. They want to keep the game fun and social so you'll keep playing.”Now there is someone who is clueless as to anything they just said.They don't realize how much time it takes to work on one farm. Some of us work on very precise rotating schedules our actual time spent on the farm might total 30 minutes to an hour a day.Adding a second farm is not going to suck up the other 23 hours in our day and send us into poverty. It will simply get worked into the rotation so that neither farm suffers.They want to keep the game fun and social.Well first off the over 10,000+ active post on a forum topic STARTED BY ZYNGA to ask our feedback on the pause has 99.99% of its posters angry and upset at the pause…Not a lot of fun being had.Also it's good to remember that there has been almost as many posts deleted by Zynga on that thread than are still there.Second the keeping it social part. To us social means checking on our co-ops and once in a while sending each other daily free gifts. To Zynga keeping it social means forcing us to send massive amounts of friend requests to do anything. Need to get to england get 20 friends, need to mate some sheep, get more friends, need to make your lamb grow up get 10 friends, need to expand your farm, get more friends. We don't want to harass each other with constant requests nor do we want to be harassed ourselves. We want the majority of the social aspect to be kept IN farmville not have to jump back and forth to facebook to keep it social.Finally the “we won't inundate you with ten farms for you to look after just yet” partFunny that sounds to me like “We decided that instead of investing the money we have made off of our players (you know the billions of dollars) back into hiring actually competent computer programmers, expanding our network infrastructure, buying better server and network equipment or anything else that would let you run both farms at the same time and even run them faster. We decided instead to write a pause into the game. So don't worry we know know other games let you have multiple active farms but we know that would be too much for you poor stupid players”One last point (It crashed once while I was sending cards).Well you poor poor soul.Those of us who play on a regular basis have accepted crashing as part of the farmville experience. There is not a day gone by that at least 3 or four “Your game is out of sync with the server. Please refresh the page to continue.” then after the refresh hope that it doesn't forget to load your neighbors up and leave a big blank box below your farm. Or how about that incredibly helpful “Farmville has been enhanced! Please refresh the page to continue.” You refresh, farm comes back up, and…. everything is still the same. huh????Why not just be honest about it. “We spent all your money on ourselves and not enough on making our servers and code handle the daily use of farmville. Please refresh to try again.”I do wonder how much Zynga paid you to write this little work of fiction because 30 seconds on Google would have giving you plenty to poke enough holes in your own article to sink it yourself.

  • http://pulse.yahoo.com/_BEPFK2GIPRPEV2KM2YNKKMC45U Katy

    The other comments have done a pretty good job of correcting some of the errors of your post, so I will just add one more. You say, “But the English Countryside fan page already has 2.1 million “likes” without any promotion.” Not true. Quote from the Farmville Forums: “If we get 2.5 million ‘Likes’ on our FarmVille English Countryside Fan Page, we’ll release the White Aster as a SUPER CROP for ALL players!” Sounds like a promotion to me.I suggest you do a little more research before you write articles such as this.

  • DebbieWray

    Mr. Takahashi, Sir, you really need to learn to use the internet. There are tons of search sites out there that would have given you material to use in your article that were not Zynga press releases. A simple Google search would have given you a much more precise and truer picture of the subject you chose to write about. You really should do a much more in depth article revealing the truth behind the most recent offering by Zynga. You would learn about poor workmanship, falsehood in advertising and lax customer service and all that would make more impact on your readership than the pap that Zynga wants you to produce. DebbieWray

  • emhk13

    I have put both of my farms on hold because of the pause. I have not looked at EC since last Sunday and my original farm since Tuesday. I have not sent out a gift or posted to the feed since last Sunday. I got hooked on Farmville because it was a goal oriented game. I could arrange my farm and work it to meet the goals I wanted to meet. I am not in competition with anyone. I enjoyed the social aspect in sharing items that I produced or found on my farm. They started adding some quests this fall and occassional quest is okay–not something I really like, but ok. EC is entirely quest based at this time. Farmers have to finish one quest to move onto another. I do not want another farm that looks like my original farm. The only thing I wanted in EC was the crafting building, the sheep pen with the ability to move my 50 sheep over there, and more plots to plant an harvest. I want to dabble in sheep breedng once in a while. The EC is not social, it is spamming and begging all of your neighbors to help you with something, meanwhile enabling them by responding to their requests to spam and beg. Not my idea of social by a long shot. I agree with all of the above comments. Before releasing such an article do better research instead of regurgitating Zynga's press releases.

  • http://profiles.google.com/bluerosebell Carmen Leung

    Man this article contains so many fallacies. There's one almost every sentence. If you don't know what that means, it's called logic flaws. Research your subject carefully and listen to both sides before wiriting an article

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