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Spotlight: Darksiders and creativity, Octodad, and a plea for Onimusha

This post has been edited by the GamesBeat staff. Opinions by GamesBeat community writers do not necessarily reflect those of the staff.

The Community Spotlight highlights some of the best articles that didn't quite make the front page. This week, we've got a dearth of creativity in Darksiders, a desire for Onimusha to return, a dad who's actually an octopus, and a dash of iPhone gaming, too.


Darksiders and the lack of creativity in gaming
By Scott Deakin
I haven't played Darksiders. Then again, according to Scott, the game is so derivative that maybe I have played its constituent parts and just didn't know it. He's got a point — that thing with the colored portals is really awful.

Why I want Onimusha to come back
By Anthony Chambers
Ah, the good old days of ancient warriors, samurai honor, and controllers shaped like swords…wait, what? How did I not know Onimusha 3 had a Power Glove-esque katana? Then again, Anthony says it didn't work that well, so I guess I didn't miss anything. Make sure you read this look back at the Onimusha series (with comparisons to Resident Evil) so you don't miss anything, either.

Interview: Octodad developers on cephalopods and what it means to be a father
By Jordan Minor
It's not what you think. The dad doesn't have eight kids. He's actually a “loving father, caring husband and secret octopus." Um, I'm sold. Read on as the developers of Octodad, a PC freeware game, talk about making a game that controls badly on purpose — and why they made it that way.

Three great iPhone games you probably haven't played
By Chris Charlton
Chris' PS3 died. His Xbox 360 is, in his words, "a 21st-century Schrödinger's Cat." So he plumbed the depths of the iTunes App Store and came up with some unique titles: Forget-Me-Not, Perfect Cell, and iAssociate. Check out his thoughts on all three.


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