Game Closure is showing off its HTML5-based cross-platform multiplayer gaming technology at the Google I/O conference today. The company is using its own Popstar Defense game to prove that it can make a single game, written entirely with the HTML5 language, that can run on web browsers, iPhones, Android phones, Android tablets and iPads.
The Popstar Defense game is a typical “tower defense” game, where you have to defend rock stars on stage from getting the limelight stolen from some invading rockers. It is a multiplayer game where users can collaborate in real-time, and it uses decent two-dimensional graphics. As many as 2,000 moving objects can be on the screen at the same time.
If this sounds familiar, it’s pretty similar to the game plan of Sibblingz, which is also creating a cross-platform game development technology that reaches across more platforms such as the RIM PlayBook or Palm WebOS. Michael Carter, co-founder, said that the company’s strong suit is its focus on real-time multiplayer and seamless developer tools. But the focus for now isn’t really 3D.
The technology was created by Carter, Martin Hunt and Tom Fairfield. All of them have background at game and web startups such as Meebo. After the company first announced the beta technology in February, more than 7,000 developers approached Game Closure.
We’ll be exploring the most disruptive game technologies and business models at our third annual GamesBeat 2011 conference, on July 12-13 at the Palace Hotel in San Francisco. It will focus on the disruptive trends in the mobile games market. GamesBeat is co-located with our MobileBeat 2011 conference this year. To register, click on this link. Sponsors can message us at firstname.lastname@example.org.
Pop Star Defense Preview from Jacob Lyles on Vimeo.
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