Why I (and probably 600,000 others) stopped playing World of Warcraft

Blizzard’s flagship online game, World of Warcraft, shed around 600,000 players in the last quarter even though it released one of its most successful expansion packs yet. Blizzard chief executive Mike Morhaime said players blitzed through the content faster than the developers expected.

I’ll have to disagree on that one, Mike. For the uninitiated, World of Warcraft is the most profitable game in history, with 11.4 million current subscribers who pay as much as $15 a month for the privilege of running around in a fantasy role-playing online world with lots of monsters, men in tights, and sexy princesses. It debuted in 2004 and is still going strong — er, almost going strong.

I think Blizzard dropped the ball by trying to artificially extend the life of the expansion by making the game too hard for casual players. I got to the end of Cataclysm and started running heroic dungeons — suped up versions of the regular dungeons that are designed to be the next natural level of progression. They have better rewards that are more suited to their difficulty. And I was struck by just how hard those dungeons were.

Like, really hard. Ridiculously hard. Enough to make me start yelling at my screen.

It was enough to get me — a casual player — frustrated just about every time I attempted a new dungeon. Instead of getting excited about meeting new people I would furiously pore over their equipment to make sure they were up to par for the challenge, and I would end up leaving the group after we died the first few times. There are always exceptions — some groups were golden, and we would blaze through dozens of dungeons — but for the most part the end of the game was almost impossible to experience for a casual player.

The new expansion featured nearly as many new areas and dungeons to explore, but it only took half as long to reach the top level and start plowing through end-game content because the maximum level went from 80 to 85. That means that even as I found myself finally catching up with better equipment I would end up being hampered by players who had just reached the level and were doing the dungeons for the first time. Playing with people you don’t know makes the whole experience even more difficult — which was more painful as a casual gamer because my friends were not always available when I was finally able to sneak in a few minutes of play time.

I’m not shy about trying difficult content, either. Blizzard’s last expansion, Wrath of the Lich King, featured “hard modes” for bosses — and defeating all of them offered a speedy drake you could fly on and show off to everyone else. I blitzed through those levels with nine other friends around the same time the second raiding dungeon, Ulduar, was first released and we were able to take down even the hardest boss in the game at the time — a ridiculous scientist that hits you with robots and bombs you while the entire room is literally exploding beneath your feet.

The problem, though, was that the next natural progression point — taking on even more challenging encounters with 10 to 25 people — was gated by this absurdly difficult stage. There was more than enough raiding content to look forward to — I was going to revisit Nefarion, an old nemesis from Blizzard’s first release that was a blast to take down. Not only that, but the boss battles have gotten better and better as the game has matured — to the point where you are jumping over spinning lasers or picking up powerful weapons and shields off the ground to fight one of the most powerful sorcerers in the Warcraft universe.

Blizzard has since made a number of tweaks to make that stage of the game less painful. Groups assembled with the “looking for group” tool get bonuses to the amount of damage and healing they can do and the difficulty has been toned down significantly. But even that isn’t really enough to get rid of the bad taste in my mouth and get me to sign up for the game again. That’s pretty unfortunate, because I thought the latest expansion as a whole was stellar and served a very different purpose — bringing in new players, not propping up old ones.

The company’s solution is to start releasing content more quickly, Morhaime said on Activision Blizzard’s earnings call. But I really think Morhaime is operating on a bad thesis, and that’s a snap judgment that will cost the company in the long run. Blizzard is known for holding onto games until they are certain they are ready for release — such as Diablo III, which probably won’t come out this year. Rushing more content out the door is going to end up alienating more players if it isn’t up to par with the rest of the game’s dungeons and raids.

The smoke has cleared, Mike. Just relax and hold steady. Give me — and everyone else — a reason to come back to the game by making another stellar boss encounter or legendary quest that I will want to go out of my way to experience.

  • jalexoid

    Blizzard will hit a wall. Because the old players will leave and if you want to start to play you have to pony-up a rather sizable amount of cash. With all digital download, WoW will cost you $130 to be up to date upfront with only 1 month of “free” play time! Can you name any games that are more expensive, that don't include physical accessories?

  • http://twitter.com/FalseLion Brad Wilson

    Personally, I think this is just a sign of the times with gaming. I love the heroic dungeons, but I'm also an older gamer who grew up during the days of extremely difficult computer/console games. To me, heroics are a bit of nostalgia.

  • http://twitter.com/gregyounguk Greg Young

    The game is much easier now than its every been, I started playing the game with the release of Burning Crusade and ended up in and end game 25 man raiding guild. Back then you had to work a lot harder to get stuff done and before BC i've heard it was even harder….but with each expansion its gets easier and easier. This I imagine was because only a small percentage of the player base ever saw the end game content and so they tried to make it easier for people to gear up and see these cool bosses…my issue is that whats missing now is the long and epic quest chains that you had to go through to get attuned to get into the best dungeons. This allowed you to make sure you gear was up to scratch and also left you with a sense of achievement that you went through all that effort to get something only a limited number of other people have. They tried to replace this with the achievement system, which while its fun to get recognition for things you do, just doesn't sit quite right with me compared to the big quest chains of old. I'm sure they will find the right balance in expansions to come, but I agree that more content quickly isn't always a good thing, especially since buggy content is one of the most painful experiences a player can have!

  • gankazilla

    This article sums up why I and so many other people left the game. However, there is more at work than just the dungeon difficulty for fresh 85's. The addition of the LFG tool, whilst great for getting instant groups, has somehow anonymized people in terms of notoriety. Before the days of LFG, your conduct and skill was remembered on low-med pop servers. Over time, you'd find your place within a server and people would either respect you or hate your guts. Now, due to the randomness of your instancing and cross server pvp, if you play like a complete idiot, no consequence will befall you as you just setup another game. Conversely, reputation for good conduct + skill will no longer be built as you are swallowed up in a universe of randomness. Gaining respect and forging friendships no longer works half as well as it once did, despite the huge positive side of cross-realm instant action.The game worked before because of notoriety. Now that is gone, just /inspect your stranger gamers and vote kick them when the timer cds. People aren't being as nice. That's the problem. Anonymity is a beast.

  • gankazilla

    This article sums up why I and so many other people left the game. However, there is more at work than just the dungeon difficulty for fresh 85's. The addition of the LFG tool, whilst great for getting instant groups, has somehow anonymized people in terms of notoriety. Before the days of LFG, your conduct and skill was remembered on low-med pop servers. Over time, you'd find your place within a server and people would either respect you or hate your guts. Now, due to the randomness of your instancing and cross server pvp, if you play like a complete idiot, no consequence will befall you as you just setup another game. Conversely, reputation for good conduct + skill will no longer be built as you are swallowed up in a universe of randomness. Gaining respect and forging friendships no longer works half as well as it once did, despite the huge positive side of cross-realm instant action.The game worked before because of notoriety. Now that is gone, just /inspect your stranger gamers and vote kick them when the timer cds. People aren't being as nice. That's the problem. Anonymity is a beast.

  • http://pulse.yahoo.com/_TXWXPKRQZGTG4MHYXAKXZKIXJY Steve

    The whole gaming industry is going down the pipes. Most games are using or transitioning to pay to win model. Its more profitable to sell the win and make it impossible if you don't buy. I wouldn't be too surprised if WoW follows lotro soon.

  • http://twitter.com/quippley Adam Casalino

    “I think Blizzard dropped the ball by trying to artificially extend the life of the expansion by making the game too hard for casual players.” Very very true.I also think his statement that adding new content is absolute bunk. They've been promising new content with every patch since the game's inception. I doubt they're suddenly going to change.I also feel that the game's just old. It had its moment in the sun. It CANT live forever. Maybe this is the jumping of the shark for WoW.

  • http://pulse.yahoo.com/_4ZWA55GUTYNKEHCKCI4LHHHBBA The Bodach

    How about EverQuest? It has 17 expansions to date and is still being played by hardcore MMORPG gamers.

  • http://pulse.yahoo.com/_4ZWA55GUTYNKEHCKCI4LHHHBBA The Bodach

    People said that same thing when Burning Crusade expansion came out 4 years ago. WoW is still #1. 1 person will quit, but 2 more will sign on. Blizzard is not hurting and probably won't hurt for a very long time.

  • http://profiles.google.com/imskynx Jess Emry

    Wow, what a bunch of whiny little babies. It is a game and has challenges to be overcome. Please take your whiny little attitudes somewhere else.

  • http://profiles.google.com/uaioei Stephanie Fisher

    World of Warcraft made an attempt to transition from old to new. Which is what any honest business would do. They modernized the visual effects, challenged themselves by redoing cities and landscapes. The problem for me was that they took away what it felt like to play World of Warcraft. Yes, initially, I was excited and happy that I was able to explore new areas and fly high above the landscapes. New creatures, new races, new challenging encounters.However, that was only very temporary for me as I found myself quickly disinterested.I enjoyed completing achievements, studying fights…meeting new people and either building a strong guild or being a part of one over several years. Running instances with a group you built in-house (meaning, within your realm) was the basis of any guild recruitment. Notoriety, Reputation are all non-existent.You hung out with people, got to know them, and decide to build something on that relationship (a guild). Now we run with strangers and people have even more of an “ass-hat” attitude, which I ignored, from all different realms. Looking for Group, Looking for Guild, all cheesy tactics by Blizzard that do not make the game better, but worse.In one sense, I can see how people would prefer to see the outside (the character) and judge solely based on statistics of gear before judging the person behind the screen (which can lead to heavy drama in many aspects).I used to love playing World of Warcraft (veteran), but it's not the same game and it will never be. If this is modernization, if this is evolution – Then I hope they kill their game soon.

  • jalexoid

    Sure…A) The word is hardcore. WoW is oriented towards the casual playerB) The price is $90* to start playing uptodate* – $20 for game and first 13 expansions(Anniversary edition) + max $70 for the rest 4 expansions(couldn't find the price for Seeds of Destruction).

  • ZegToo

    Wow, those graphics look totally amazing. http://www.anon-web.es.tc

  • http://pulse.yahoo.com/_5JWZH4WBQVVBMKETG6PMBRIXLA Soft Wolf

    @google-96b15cc7a738a0259ebb6af8a336dc8b:disqus I have to agree on modernization. Though I've started to play the MMO Real Life more often lately(volunteering, gardening, and reading) because of the changes to WoW and the gaming industry as a whole. I miss titles like Clive Barkers Undying or Alice. LONG games that were creative, and caused one to feel some sort of emotion.Is it that bad I sit at my computer, and the realize I don't have anything to do on it? Maybe not, but it makes me sad I'm losing a fun past time that was great on rainy/cold days. At night I find myself listless because I have this need to be doing something.

  • brandon wood

    dungeons and dragons online is a game i play and it is also my 1st mmo i like it and it can be free..Most of their quest have and epic difficulty….But what i am really waiting for is diablo III beta in september or suppose to be around that time,,,DDO until then….

  • Jonathan Maraccini

    Lol, yes maybe they can all play SIMS or something. Just another sign that people are spoiled to death and act like it. World of Warcraft has so much to do. Its a massive Fantasy game not a loot race. lol Whiny babies =).. if you need a challenge go play Eve Online.

  • m0nged

    I feel that changes to the classes made things more difficult, as a mid level warrior tank I found it extremely hard to keep agro, when doing dungeons wer some players are higher level they seem to pull all of the  aggro and leave me running around like a dick. Previously I was very good at tanking and often lead the groups and performed my role well. Now its just boring.I also stopped playing because I used to play WoW on my laptop but now it is slow and laggy while playing with the latest updates.WoW used to be accessible to anyone with a PC, now things have changed and a more advanced system is needed to play the game on lowest settings.

  • http://pulse.yahoo.com/_ARRTWZ4BSQWAHKWJZJ7CFIXP4I Hutch

    I've been playing the game since it came out, and it has only gotten easier and easier.  The issue I experience is the fact that I've used the same character since it came out, an Orc Hunter.  I'm lvl 85, have a high gear score and all that, but I just can't find anything to keep me interested anymore.  I started a new character, but questing just annoys the hell out of me, it's just the same thing over and over.  I'm pretty much done with WoW simply because it's just the same thing over and over and now the older players are leaving and the new generation is getting dumber or more annoying.  Blizz has basically ostracized the older generation of WoW gamers because they made the game WAY TOO EASY.

  • James Morton

    Casual raiding guilds REALLY suffered. 10-man is just ridiculous compared to 25-man its really out of whack difficulty wise, 25 man allows so much more room for error and the ability to carry a few underperformers. Its not that the content is not doable its that its requires alot of practice with slim margins for error. Especially the end of tier stuff like Nef, cho'gal, and al-aqir.  10-man casual guilds who mix up 15-20 raiders, have open/lax schedules, got HOSED in cata. Raid content is geared and tailored to 25 man and 10 man is meant for tight knit sub groups of the 25 mans who run them on tight schedules with good class balance per fight and the same 10 guys showing up for each run.Ghostcrawler is an idiot who screwed small casual raiding guilds.

  • CraigRodrigues

    You forgot to mention that Rift came out, which is more of an indicator of lost subscriptions than anything else described above. AFAIK they have over 1mil subscribers already. http://www.riftgame.com/

  • http://pulse.yahoo.com/_OH7PJIEIO55R5LAVXJTYVKMPIU Adam

    a lot of those lost WoW subscribers went to Rift. I'm surprised that you made no mention of that in your article.

  • http://profiles.google.com/uaioei Stephanie Fisher

    @yahoo-5JWZH4WBQVVBMKETG6PMBRIXLA:disqus You've said it perfectly and I am on the same page with you.  I can only occupy myself with so many random movies and Hulu.  I do miss those 80 hour games that seem to stretch on for far longer and those MMORPGs that never felt like there was an end.Maybe we're just finally outgrowing our favorite jeans, so to speak.I quench my thirst (if only temporarily) with older titles, but we've been there…

  • steven shearing

    @jalexoid:disqus  wrong you can buy the whole set off everquest for about $30 thats all the expansions + the core game.Wow cost way to much totals to about $127 which is half the price of a xbox360+free game. 2 players say brothers(game is 12+years) could buy a consle and a extra control the same price(preown is even cheaper).wow also takes about 4 months game time to beat so the cost is much higher.wow is not friendly in money, plus the fact so many accounts get hacked because blizzard customer service is too easy to trick in order to steal an account(hackers dont need any details expect your email adress) .Here is proof how to see how easy it is to hack, phone blizzard say you cant log in to the game and no longer have access to your old email account because its been hacked.Blizzard will ask for your email and then after you gives this they send a new password etc to your new email and hacked.a game that cost half the cost of a xbox 360 is not worth the cash

  • http://pulse.yahoo.com/_WMHSHG6TKXG7OUSWR257QRIKDE Nick

    everyone knows PUGs fail. thats why you get in a good guild / alliance 'premade' for hard stuff.

  • jalexoid

    That only reinforces my point – today WoW is the most expensive game on the market that does not come with any physical device.

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