Spotlight: Infinite dragons, buzzwords, Roger Ebert, and more

This post has been edited by the GamesBeat staff. Opinions by GamesBeat community writers do not necessarily reflect those of the staff.

The Community Spotlight highlights some of the best articles that didn't quite make the front page. This week, we've got an endless supply of flying lizards, an examination of industry buzzwords, a look at why we play games, and more Pokémon history. Oh, and some dude named Ebert. You probably haven't heard of him.

The best kind of dragons: Infinite dragons
By William Schink
William is stoked at the prospect of taking on a dragon in the upcoming Elder Scrolls 5: Skyrim. He's even more stoked at the fact that dragons will infinitely respawn in the game. He argues that it's not the scarcity of these winged beasts that makes them feared — it's the fact that they're freaking dragons. If some is good, more is better.

AAA games and other buzzwords
By Bobby Krell
Too often, Bobby argues, terms like "triple-A" or "indie" are misused to unfairly criticize (or defend) a game. "Here's the problem with the abuse of those terms," he writes. "They mean nothing." He says reviewers and gamers should make sure to judge a game on its own merits. Good thoughts.

Why we game
By Josh Finderup
Josh gives an impassioned defense of our pastime (prompted by an Internet dating site, no less). "Video games afford us a retreat from bedtimes, from work, from talking about the weather for no apparent reason, from the bully who pushed us around at school, and from pure boredom," he writes. "And maybe, just maybe, they even provide a break from ourselves." Testify, brother.

A simplified history of Pokémon's metagame, part 4: Diamond and Pearl
By Marcel Hoang
We've reached the fourth generation of Pokémon in Marcel's ongoing series (here's part 1, part 2, and part 3). Here, Marcel describes how the game's strategy began to shift from mitigating damage to dealing it out. Also, the move Stealth Rocks became a required part of any serious battler's arsenal. (Clearly, I wasn't one of them — I had no idea.)

Roger Ebert is a work of art
By Justin Brenis
Yeah, we know this topic has been beaten to death, but Ebert's screed against the merits of video games still prompts fierce reactions. It did exactly that for Justin, who re-read Ebert's article recently and felt compelled to respond. He's preaching to the choir here, of course, but it sparked a good debate in the comments. Check it out.

Screen Shot 2014-03-25 at 2.00.11 PMGamesBeat 2014 — VentureBeat’s sixth annual event on disruption in the video game market — is coming up on Sept 15-16 in San Francisco. Purchase one of the first 50 tickets and save $400!
blog comments powered by Disqus

GamesBeat is your source for gaming news and reviews. But it's also home to the best articles from gamers, developers, and other folks outside of the traditional press. Register or log in to join our community of writers. You can even make a few bucks publishing stories here! Learn more.

You are now an esteemed member of the GamesBeat community. That means you can comment on stories or post your own to GB Unfiltered (look for the "New Post" link by mousing over your name in the red bar up top). But first, why don't you fill out your via your ?

About GamesBeat