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One of Steve Jobs’ last major acts before passing was to launch an attack on Adobe Flash. Mobile Apple devices began blocking Flash-powered content, and Apple even went so far as to prevent iOS developers from using Flash — one of the most popular multimedia programming platforms — in their apps. Apple positioned HTML5 not as an alternative, but as a replacement. A few months later that decision was reversed based on “developer feedback” (i.e. Internet outrage), but the battle between HTML5 and Flash rages on.
OneMoreLevel.com has crafted a side-by-side comparison of the two. There’s a lot of interesting data to be found, and it’s all sourced down at the bottom, but it is fair to note that OneMoreLevel is a Flash gaming site. We’ll let the data speak for itself:
For an even more detailed analysis (and more pictures!) from a neutral party, check out this breakdown from technology-specialist firm Periscopic.
Normally, I don’t shamelessly solicit comments, but as a budding game developer myself, I’d genuinely like to know if any of our readers have had an experience one way or the other. Does this data all ring true?
VB's research team is studying mobile user acquisition...
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