One of Steve Jobs’ last major acts before passing was to launch an attack on Adobe Flash. Mobile Apple devices began blocking Flash-powered content, and Apple even went so far as to prevent iOS developers from using Flash — one of the most popular multimedia programming platforms — in their apps. Apple positioned HTML5 not as an alternative, but as a replacement. A few months later that decision was reversed based on “developer feedback” (i.e. Internet outrage), but the battle between HTML5 and Flash rages on. has crafted a side-by-side comparison of the two. There’s a lot of interesting data to be found, and it’s all sourced down at the bottom, but it is fair to note that OneMoreLevel is a Flash gaming site. We’ll let the data speak for itself:

For an even more detailed analysis (and more pictures!) from a neutral party, check out this breakdown from technology-specialist firm Periscopic.

Normally, I don’t shamelessly solicit comments, but as a budding game developer myself, I’d genuinely like to know if any of our readers have had an experience one way or the other. Does this data all ring true?