Before I get to what the cruel world can do to a game like Soul Calibur V, it's worth going over the roster. There's quite a few new faces: front and centre being Patroklos and Pyrrha, series veteran Sophitia's children. Pyrrha handles similarly to her mother and her Omega variant's move set is nothing short of deadly. Viola is an interesting addition, being able to place her weapon behind you to juggle and otherwise continue combos. Z.W.E.I is similar to Patroklos in that he's pretty hard to read, and even harder to use. Natsu, Leixia and Xiba are ring-ins for Taki, Xianghua and Kilik respectively, and handle somewhat like their predecessors. There are also several returning characters with minor tweaks; but some have stood to benefit more from the passage of time than others. Ezio Auditore – of Assassin's Creed fame – also makes an appearance, and he's a perfect fit for the series. Dampierre, the bumbling thief from the PSP instalment, Broken Destiny is present as EBGames-exclusive DLC. It's a shame that this lively character is held to retail ransom, but I'm glad that he made it all the same. Puzzlingly, there's now three Edge Masters (read: characters that switch move set in every round) available in this instalment: Edge Master himself, Kilik and Elysium. Edge Master and Kilik inherit everything – including Critical Edge maneuvers – from the characters that they imitate. Elysium, however, has the edge (ha!) with a clutch move that can juggle airborne characters and even damage you while you're down. It may sound like sour grapes, but there's a distinct lack of balance in this roster and it's also missing some characters that have endeared themselves to the series faithful (Zelasamel and Talim are the most notable omissions). This is made worse when you consider that three characters perform what is essentially the same function.