Guild Wars 2 is an upcoming massively multiplayer online role-playing game that is in development by ArenaNet. The game is set in the fantasy world of Tyria and follows the reemergence of Destiny’s Edge, a disbanded guild dedicated to fighting the Elder Dragons.
ArenaNet claims the game to be very unique in the genre, MMO, because it features both a rich and intricate storyline that is responsive to player actions, something commonly found in single-player RPGs such as Dragon Age.
The game will be heavily reliant on a dynamic event system, thus creating a much more realistic, living, breathing world. The traditional quest system that usually involves you walking up to someone with some sort of mark above their head has been has been scrapped and classified as an “outdated form of storytelling.”
“The game won't make you read a huge quest description to find out what's going on. You'll experience it by seeing and hearing things in the world. If a dragon is attacking, you won't read three paragraphs telling you about it, you'll see buildings exploding in giant balls of fire, and hear characters in the game world screaming about a dragon attack. You'll hear guards from nearby cities trying to recruit players to go help fight the dragon, and see huge clouds of smoke in the distance, rising from the village under siege.”
All of the quests, or the events that take place, will have a direct effect on the game world around you. In traditional MMOs, when a quest is completed it has no real effect on the game world. Whether for good or for worse, the world around you will constantly be changing based on the players decisions.
“If an enemy dredge army is marching out of their main base, players will be asked to mobilize with their allies and help destroy the army. If players fail to destroy the army, it will establish a fort in friendly player territory. From there, the dredge will send shipments of troops and supplies to the fort from the main base while building up walls, turrets, and siege engines to help defend it. Enemy dredge forces will then begin to move out from their newly established fort to attack friendly player locations in the area, sending snipers out into the hills, sending assault team forces to capture friendly player villages, and trying to smash down friendly fortifications with massive dredge walkers.”
Guild Wars 2 promises visceral, dynamic, and visually impressive combat. ArenaNet is offering thousands of new and unique ways that will change the way players will fight out on the battlefield. For instance,players will have to maneuver around an opponent to strike for maximum damage. The outcome of a fight could very well be determined by how responsive you’re to what is happening around you. You’ll also have the ability to send them flying through the air! It will all vary on your placement in the fight.
Other new features such as improvised tactics and environmental weapons will change the way players fight in an MMO to a new degree. You’ll be able to combine attacks from different professions for extra damage, like shooting arrows through a flaming wall to create a barrage of flaming projectiles, or sending pets through a cloud of poison so they spread the toxin among the enemy.
The environment around you is no longer there for just its flashy looks either, you could drastically alter the course of the battle by turning an object as simple as a boulder in a meteor storm with the tap of a button when playing as an elementalist. In other cases, you could save the day by taking control of a siege weapon on the battlefield.
The Professions (Classes)
Mesmers are magical duelists who rely on deception and confusion to keep their opponents in check. Indecision is their greatest ally. Using powerful illusions to distract, they make sure they never go toe to toe with an enemy; they use their powers and tactics to set up an unfair fight.
Masters of mechanical mayhem, engineers tinker with explosives, gadgets, elixirs, and all manner of deployable devices. They can take control of an area by placing turrets, support their allies with alchemic weaponry, or lay waste to foes with a wide array of mines, bombs, and grenades.
A master of stealth and surprise, the thief is deadly in single combat—particularly when catching enemies off guard. Thieves compensate for their relatively low armor and health by being quick and evasive. They can move through the shadows, vanish into thin air, or steal items from their opponents and use them as weapons. Enemies should watch their backs, or the thief will watch it for them.
The guardian is a devoted fighter who calls upon powerful virtues to smite enemies and protect allies. As dangerous with a staff as he is with a mighty two-handed hammer, a true guardian is a master tactician who knows when to sacrifice his own defenses to empower his allies to achieve victory.
A necromancer is a practitioner of the dark arts who summons the dead, wields the power of lost souls, and literally sucks the lifeblood of the enemy. A necromancer feeds on life force, which he can use to bring allies back from the brink or cheat death itself.
The ranger is a jack-of-all-trades and a master of them all as well, relying on his keen eye, steady hand, or the power of nature itself. A master of ranged combat, the ranger is capable of striking unwitting foes from a distance with his bow. With a stable of pets at his command, a ranger can adapt to his opponents' strengths and weaknesses.
The warrior is a master of weapons who relies on speed, strength, toughness, and heavy armor to survive in battle. A warrior can shrug off blow after blow to stay in the fight, all the while building up adrenaline to fuel his offense.
The elementalist channels natural forces of destruction, making fire, air, earth, and water do her bidding. What the elementalist lacks in physical toughness, she makes up for in her ability to inflict massive damage in a single attack, dropping foes from a distance before they can become a threat. Yet, despite her incredible offensive potential, versatility is what makes the elementalist truly formidable.
By definition, Dungeons are the places in Tyrica where only the most experience, well equipped groups would dare enter. In reality however, they’re “massive, instanced adventure areas set in a wide range of settings above and below ground.”
Each dungeon will be divided into two different parts, a story mode and an explorable mode. In story mode, you'll delve into a gripping plot that reveals more secrets of Tyria. Once you've experienced the dungeon in story mode, you can unlock the challenging explorable mode content. The sandbox-style play of the explorable mode has several strategic options, each of which creates a different set of obstacles and goals in the game.
Long ago, a weary soldier planted a strange seed in the depths of the Maguuma Jungle. For centuries, the Pale Tree grew, branches arching over the forest, until at last–twenty five years ago–it bloomed, and the Firstborn stepped into the world. They were followed by their brethren, season after season of sylvari, wide-eyed with wonder and searching for purpose in this strange land. Shaped first by the Dream that nurtured them before they awakened, the sylvari now travel Tyria seeking adventure and their place in the world…
The norn are a race of valiant, shape-changing barbarians. Boisterous, strong-willed, and passionate, the norn are an independent people that swear fealty to no single being. They thrive in their mountain stronghold by the sharpness of their senses, the quickness of their wits, and the strength of their massive forearms. They are guided in this world by their Spirits of the Wild, who embody the virtues of the mightiest beasts. As a people, they are quick to anger, even quicker to smile, and treat each new day as a personal challenge. They drink and feast and hunt with equal gusto, and fear few things. They are steadfast allies and implacable foes.
The feline charr of Tyria are a victorious race challenged by their own success. They have survived defeat, oppression, and civil war. They have returned, reconquered, and rebuilt their original homes. Their mighty fortress, the Black Citadel, dominates the surrounding ruins of the human city of Rin, and their non-magical technology is the mightiest in the land. Yet despite their success, they are challenged by divisions among their people, the power of the Elder Dragons, and the ghosts of their own victories.
They may be short in stature, but this subterranean race of magical inventors are intellectual giants. These incredibly intelligent beings use their knowledge and skill with magic and crafting to assert their natural dominance. In the world of the asura, it is not the strong who survive, but the clever. Other races believe they should rule by virtue of their power and strength, but they delude themselves. All will serve the asura – in due time…
The humans of Tyria are an embattled race. Over the past three hundred years, they have lost much of their territory. Old enemies and new races threaten traditional human lands on all sides. Yet the human race survives, defending their remaining lands and maintaining the human spirit as they have for centuries. Their greatest city, Divinity's Reach, shines as a beacon of hope for the people of Kryta and beyond – even those dwelling deep within charr territory. The human legends are indelibly imprinted on the souls of all the races of Tyria, be they friend or foe.
Player vs. Player
ArenaNet describes its form of Player vs. Player as “easy to learn” and “quick to join.” However, they offer a wide variety of different challenges for each and every type of player. In "hot joinable" PvP, new and casual players can easily hop into an ongoing match and start playing right away without worrying about setting up teams beforehand.
In every PvP match, “everyone will play at the same level.” At the start of each match, all players are set to max level and given all the skills and gear they need to meet their opponents on even terms.
**Guild Wars 2 has recently entered closed beta and is predicted to come out in the later part of this year, 2012, for PC, subscription free. **