Rick Walrond, developer of the Windows Phone word game AlphaDrops, reports that he was able to use 90 percent of his original code when porting the game over to Windows 8. You can take a look at the port in action below.
Walrond says that he managed to complete the port in just two weeks, though for now it only supports the single player mode of AlphaDrops. It’s a sign that other Windows Phone app developers could easily reuse their code on Windows 8, and it’s also the sort of thing that could attract more developers to Microsoft’s struggling mobile platform.
“The good news for existing Windows Phone Silverlight developers is that the underlying code is very similar,” Walrond said in an e-mail interview with VentureBeat. “I suspect that if you have an XNA game [the Windows phone development environment for more graphics intensive games] that it wouldn’t be that easy, but developers will save a lot of time when porting from Windows Phone Silverlight. I was able to wire up the Windows 8 App to the exact same web services and databases which would allow for cross-platform competition and leader boards.”
I asked Walrond if there’s a chance Microsoft will ever consider making it easy for devs to port apps from Windows 8 back to Windows Phone.
As far as things stand today, Walrond says he’d likely be able to use a decent amount of his code if he first started building AlphaDrops on Windows 8 and then ported it to Windows Phone.