It's time to check out the results of our recent Bitmob Wants You community callout on the time-traveling adventures of Noel and Serah in Final Fantasy 13-2. We've got four excellent articles for you, and three of them have already seen the front page! Congrats and thanks to our participants. Peep their stories below.
Why sidequests matter: Creating player motivation
By Steven Sukkau
Ever gotten tired of seeing to the mundane tasks of helpless townspeople in a role-playing game? Steven has, too…but he points out that Final Fantasy 13-2 (as well as games like Deus Ex: Human Revolution) gives players a reason to lend a hand on a smaller scale.
How many 160ths of the way are you through Final Fantasy 13-2?
By Robert Wiesehan
Sometimes it's nice to know how much you have left in a game. But Robert argues that that knowledge is a two-edged sword. "What is a fantasy with no horizon left for our heroes to explore?" he asks. Interesting stuff.
Being poor is good: Why engineered currency scarcity improves a game
By Steven Sukkau
Steven's second contribution is also an entry in our latest Bitmob Writing Challenge. In it, he discusses the in-game economies in games like The Legend of Zelda, Skyrim, and yes, Final Fantasy. How can being poor affect your gameplay experience? Read on to find out.
"Final Fantasy 13-2 subsequently represents another evolutionary jump," Stojan writes, "because the developers took an active role to find out what it was that players were looking for." He goes on to describe the changes that took place between 13-2 and its predecessor, as driven by fan feedback. What do you think…should fans have a say in game development?