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The PlayStation Vita will not survive in Australia

This post has been edited by the GamesBeat staff. Opinions by GamesBeat community writers do not necessarily reflect those of the staff.

Ever feel like something that you desperately want to succeed is destined to fail?

I have before, and now I do again. The PlayStation Vita hits Australian stores on February 23, but it's already looking to be somewhat of a lost cause. Why? Because three of Australia's biggest retail chains are refusing to stock the dedicated gaming device on their shelves at launch or — in the case of K-Mart — have ruled out stocking it altogether.

The news first broke on Kotaku AU, with the normally Nintendo-focused writer, Daniel Vukovic, providing statements from representatives of Big W, Target, and K-Mart. Sony seemed nonplussed by the announcement, claiming that they had identified the "active gamer" as "the specific target market" for the Vita. As a result, Sony had "chosen to launch the console with a focused retail channel strategy across national specialist game and specialist technology retailers".

Now, not only does this effectively kill almost any competition for price, but it should serve to prevent the console from appealing to anything other than its shallow target market.

 

I say "shallow" because gaming still has something of a stigma in Australia…particularly that of "Teh h4Rdc0r3z" variety. You may have read one of my older posts entitled "Enough room to swing a gyroscopic cat" where I examined this phenomena in more frivolous detail. If you're short on time, however, the message contained within reads thusly: Unless you're gaming on an Apple device, be prepared for the cold, judgmental stares of an at-best casual gaming audience.

Sony's dick move to bypass the country's biggest and most far-reaching network of retailers should mean two things:

  1. The PlayStation Vita is doomed in Australia; granted, it should survive longer than the PSPgo, but it won't enjoy the enduring, though limited shelf space that the PlayStation Portable (models 1000 through 3000) still manages to occupy.
  2. The market for dedicated gaming portables in Australia shrinks even further.

Luckily enough, the Vita is region-free, so the inevitable trickle of games to retail can be eschewed in favor of grey importing. The only trouble is for those who wanted to ride that digital marketplace wave, where I foresee publishers not even bothering to engage with Australia's costly and nonsensical rating system. The end result of this is that less games will arrive on the PlayStation Store (and at brick-and-mortar stores).

I'll still be there on day one. My Vita has been pre-ordered for months now, and I have every intention of experiencing more fulfilling gaming on the go. The only question is: How long will I be able to go without having to purchase games and accessories abroad?

Are you picking up a PlayStation Vita at launch? Is the stigma associated with dedicated gaming devices perceived on my part, or have you felt it too?


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