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Spotlight: 8-bit space horror, Pokemon Black and White 2, Ys Chronicles, I Am Alive, and more

This post has been edited by the GamesBeat staff. Opinions by GamesBeat community writers do not necessarily reflect those of the staff.

The Community Spotlight features some of the best unedited articles that didn't quite make the front page. This week, we look at an interesting indie game, analyze the new Pokemon's effect on the 3DS, share some food in I Am Alive, and bump into monsters until they die in Ys Chronicles. (It's more fun than it sounds.)


8-bit space horror and why the industry needs to take bigger risks
By Jourdan Cameron
The real point of Jourdan's post isn't just to take a look at indie-game-in-progress Astronaught (although it looks cool). It's to emphasize the oft-mentioned necessity of gaming developers, publishers, press, and fans to think outside the box. Jourdan's analysis is spot-on.

Is EA trying to mimic Modern Warfare again?
By Stan Rezaee
My roommate loves war shooters, to the exclusion of almost all other games. And I know there are millions like him. So I guess I can't really blame EA and other publishers for cranking them out. Stan can, though — and does. If only the gaming population at large were as intelligent and forward-thinking as our noble Bitmobbers. Sigh.

The joy of exploding monsters in Ys Chronicles
By Jonathan Oyama
"Ys 1 and 2 are extraordinary," Jonathan writes. "They accumulate hardcore fights with bumper car warriors into an amazing adventure like no other." That's a hilarious but apt description of the series' early games (and PSP remakes). Click through for more details on these unique titles.

Pokemon Black and White 2 will hurt the 3DS
By Patrick O'Rourke
Despite the series' longevity and repetitive nature, Pokemon games are still immensely popular. So it makes some sense that Nintendo would release the latest versions on the old DS platform, with its huge install base. But Patrick says they'll be stunting the growth of the 3DS in the process. What do you think?

Playing players' trust in I Am Alive
By Isaac Davis
Isaac's description of a specific moment in Ubisoft's new disaster-survival sim insightfully answers an age-old question: How do you motivate players to explore and engage in sidequests? (Apparently it involves giving old men food.) Nicely put, Isaac. 


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