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Vile Fatigue

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After playing games for roughly ten years now as if they were a second job, I have to admit that I have become slowly desensitized to the lofty presence of blood and gore in many of todays games.

Almost every single game I have played and reviewed as of late were all violent. Case in point, I recommended Dead Island without thinking twice about how vile the game really was.

I was blinded by how much fun I had while playing the game. I still play it today! The game allows for players to sever off the heads of zombies or even spill open their guts. But the game had a lot of redeeming qualities of which included a great storyline, beautiful graphics and creative combat– something every gamer loves.

But after experiencing what this year's E3 had to offer, the truth had finally been unrolled before my eyes– these games are way to gruesome. Too call out a few examples, I saw a man's head explode into a river of blood from a point-blank shotgun blast in The Last of Us, a prisoner killed without mercy in Splinter Cell: Blacklist and animals shot to death in Far Cry 3.

The conferences held at E3 were packed like sardines with enough gore to finally churn my stomach, suggesting how drastically games have changed over the years from harmless platformers designed simply for a fun excuse to pass the time with some friends or to fill the void of a rainy day.

It is clear that in the modern industry of video games, sex and violence sell. But the answer to if we think games are too violent is a simple black-or-white answer. Many of the people I have talked to over the last few days are frankly tired of it (the violence).

While I am sure that the game from Naughty Dog, The Last of Us, will sell much more than many of the Indie games at E3 combined, it most certainly wasn't the talk of show in any of the conversations I've had thus far.

To me, it seems like developers have taken to filling games with more meaningless gore to fill the saturated and familiar gameplay mechanics feel new again. At EA's press conference at E3 2012, the transition between Battlefield and Medal of Honor: Warfighter gameplay scenes occurred so fast, it was confusing at first to pick out which game you were actually being shown.

Video games are an art-form. Many gamers argue that, myself included. And yes, there is a lot of gore and blood to be found across all forms of art as you can sift down through history, but we have to ask ourselves at some point if we're still enacting art, or if it has gone to far?


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