Spotlight: What’s up with Wii U, Final Fantasy Type-0, Kinect, digital distribution, and more

This post has been edited by the GamesBeat staff. Opinions by GamesBeat community writers do not necessarily reflect those of the staff.

The Community Spotlight features some of the best unedited articles that didn't quite make the front page. This week, we express our doubts about Nintendo's new machine, prognosticate the future of Final Fantasy Type-0, get digital distribution taken seriously, and more. 

What's up with Wii U, Nintendo?
By Joseph Jordan

Joseph asks a salient question about the upcoming Nintendo console: "Are we really ready for another generation of Nintendo consoles orbiting around a controller?" It's a good point. Do you see the new system as another gimmick or the next breakthrough?

Why the Wii U fails
By Michael Kyle

Michael's not buying the Wii U yet, either…and he doesn't even know enough about the machine to tell you why. He writes: "I suppose everything wrong with the Wii U at the moment is, simply, a lack of information." Can't blame you, Michael.

Why I won't touch Kinect
By Paul Kelly

On the other end of the controller spectrum, Paul explains why he can't get down with Microsoft's Kinect. "We tend not to notice our sense of touch because it is so fundamentally part of who we are," he writes. "Why, then, has Microsoft decided that they want to emulate the feeling of being without our most important sense?"

Why I believe Final Fantasy Type-0 will be localized as an HD title
By Ash Uzuki

Ash explains why we haven't heard much in the States about the Japanese PlayStation Portable hit. Ash says the relative silence from Square Enix on new Final Fantasy titles is because HD remakes are proving to be more profitable. Interesting thoughts.

Getting digital distribution to be taken seriously
By Ryan Juel

Whether PC gamers like it or not, digital distribution is something they'll all have to deal with in the future. Ryan's OK with that, as long as merchants get a few things right, like simple authentication, pricing, and access. 

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