Join 180 select leaders from King, Glu, Rovio, Unity, Facebook, and more at GamesBeat Summit
. This is an invite-only event so apply now
Modern technology sure makes video games look pretty — with their real-time shaders, virtual displacement mapping, and all that technical gobbledygook. But this wasn’t always the case.
Let’s take a few current generation characters (and a lethal sports car) back through time, strip them out of their sexy 3D curves, and see how they look as flat, two-dimensional sprites.
Click here for more pixels to polygons comparisons.