Modern technology sure makes video games look pretty — with their real-time shaders, virtual displacement mapping, and all that technical gobbledygook. But this wasn’t always the case.
Let’s take a few current generation characters (and a lethal sports car) back through time, strip them out of their sexy 3D curves, and see how they look as flat, two-dimensional sprites.
GamesBeat 2014 — VentureBeat’s sixth annual event on disruption in the video game market — is coming up on Sept 15-16 in San Francisco. Purchase one of the first 50 tickets and save $400!