GamesBeat

Sound Shapes vs. downtown Los Angeles

This post has been edited by the GamesBeat staff. Opinions by GamesBeat community writers do not necessarily reflect those of the staff.

The level editor in Sound Shapes is pretty damn rad. I used the tools from the PlayStation 3/Vita music-based platformer to recreate a shot I filmed of a lovely skyline in downtown Los Angeles, Calif. Then, I used my computer to blend that original video with a recording of a quick run through the stage.

The result is something like what I used to fantasize about as a kid. As I would stare out of the school bus window, I’d imagine my favorite video game characters interacting with everything we passed. In this case, the little amoeba-ball thing from Sound Shapes is rolling around my city.

If you want to take the stage for a spin (though I warn you in advance, it isn’t terribly long or difficult), find my PSN account, “Aquma”, through the game. 


Mobile developer or publisher? VentureBeat is studying mobile marketing automation. Fill out our 5-minute survey, and we'll share the data with you.

GamesBeat is your source for gaming news and reviews. But it's also home to the best articles from gamers, developers, and other folks outside of the traditional press. Register or log in to join our community of writers. You can even make a few bucks publishing stories here! Learn more.

You are now an esteemed member of the GamesBeat community. That means you can comment on stories or post your own to GB Unfiltered (look for the "New Post" link by mousing over your name in the red bar up top). But first, why don't you fill out your via your ?

About GamesBeat