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Spotlight: The Secret World, why turtling is awesome, unintended stories, and more

This post has been edited by the GamesBeat staff. Opinions by GamesBeat community writers do not necessarily reflect those of the staff.

The Community Spotlight features some of the best unedited articles that didn't quite make the front page. This week, we look at the future of The Secret World, admire the beauty of accidental narratives, give a shout-out to turtling, and more. Join us!


The Secret World could be free-to-play
By Alexander Kraus

You already know how I feel about conspiracy-driven MMO The Secret World; I don't think going free-to-play would change my mind about the game, but Alexander's analysis is astute. Good point about Age of Conan, too.

Why turtling is awesome
By Trevor Hinkle

Turtling, in case you don't know, is the art of playing defensively in a strategy game and waiting for the right time to strike. I'm horrible at it. (I'm horrible at most strategy games.) But Trevor extols the tactic's virtues here. "There’s a certain gratification found in surviving a seemingly endless onslaught of enemies and be rescued by an evacuation shuttle or a friendly ship, and it never gets old," he writes.

The beauty of unintended stories
By Maciej Peterson

I enjoy a good linear narrative, but sometimes, the best stories are the ones you make yourself. Maciej supports this in his description of his adventures in Skyrim. "This is a simple story, but what makes it special is that it's unlikely that Bethesda intended for it to exis," he says.

Upgrading the upgrades genre
By Alexander Kraus

Alexander's second contribution this week describes a type of casual game I hadn't heard of, which he calls the "upgrades genre." He writes: "I like RPGs for the purpose of developing a character through time, so upgrade genres appeal to me. However, the game designer part of me thinks that this genre is more tedious work than engaging gameplay found in other grind-heavy games like Torchlight." Interesting.


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