Gaming execs: Join 180 select leaders
from King, Glu, Rovio, Unity, Facebook, and more to plan your path to global domination in 2015. GamesBeat Summit
is invite-only -- apply here
. Ticket prices increase
on March 6 Pacific!
GamesBeat editor-in-chief Dan “Shoe” Hsu is a popular guy. All he had to do was ask indie game developers to pitch him their games on Twitter for possible coverage on this site, and they flooded him with entries.
It’s taken a little while, but we’ve finally sorted through all of the pitches to come up with the 10 best ones. (We might have been done sooner, but GamesBeat writer Jeff Grubb‘s marvelous coif doesn’t maintain itself.) Keep in mind that inclusion on this list depends entirely on how much we liked the pitch and not on the gameplay itself. These games may or may not be all that great, but the Tweets either made us want to play whatever the person was describing, or it confused us so much that we had no choice but to see what the hell was going on.
We continue our two-week experiment with what may very well be the future of all marketing with a charming little game with a lot of heart. And balls. But not the way you think. Please keep reading.
Next up: #8
The game: TwinSpin
The pitch: @h_a_l_e_x: “iPhone game: Unique one-tap clever arcade puzzler. 16 fans can’t be wrong.”
Why I picked this: They got me at “one-tap,” and the “16 fans” joke sealed the deal.
What is it? Like the pitch says, TwinSpin is a one-tap puzzle game for the iPhone. You guide two friendly looking balls that are tethered together with a rigid line through a series of obstacle courses and challenges. One of the orbs is constantly circling the other, and tapping the screen plants the spinning one and sends the other into orbit. It’s a little bit like trying to navigate a maze with your shoelaces tied together, and every once in a while you have to kick some balloons. But you can only destroy some balloons with one of your shoes but not the other, and sometimes you have to hit them more than once, and…look, it’s complicated.
Is it good? It actually is; don’t let my rambling above fool you. The “shoelaces tied together” image actually helped me out a lot because once I decided which of the balls was the “right” or “left” foot, it got way easier for me to figure out which direction my screen taps would send me. TwinSpin includes 72 levels of ball-spinning action, and it’s quick and has enough variety that you’re sure to find something to keep you occupied while you’re waiting for the bus.
Look for it: in the iOS App Store.
For more info: http://globz.net/
Check back tomorrow for our #7 finalist in our “Pitch us in one Tweet” contest. You can follow this tag link to catch all of the top 10.