If you’re not reaching, engaging, and monetizing customers on mobile, you’re likely losing them to someone else. Register now for the 8th annual MobileBeat
, July 13-14, where the best and brightest will be exploring the latest strategies and tactics in the mobile space.
If we can tear you away from Angry Birds or whatever you’re doing With Friends right now, we have something that might interest you. It’s the latest episode of Bring Your Own Topic.
This time, we’re talking about mobile gaming: its hopes, its dreams, its turn-ons, and how some of the biggest companies in the world are looking to get in on the rapidly growing action. Our host, GamesBeat editor-in-chief Dan “Shoe” Hsu, sits down with mobile platform (and BYOT sponsor) Playhaven chief Andy Yang, free-to-play developer Machine Zone (Original Gangstaz) head Gabe Leydon, and GamesBeat head writer Dean Takahashi — and they use a lot of words like “retention,” “monetization,” and “Norm” (from Cheers).
Listen closely because these guests are some of the smartest in the biz when it comes to mobile gaming. You’ll learn a lot from this show, trust us.
This episode’s topics:
- The future of mobile games
- The history and current state of the free-to-play business model
- Amazon vs. Apple vs. Google
BYOT is available in the Stitcher Radio app.
Download (right-click and “Save As”): [.mp3]
Subscribe: [iTunes] [RSS]
VB's research team is studying mobile user acquisition...
Chime in here, and we’ll share the results