Pac-Man 4K does what the original 2600 release couldn’t

This post has been edited by the GamesBeat staff. Opinions by GamesBeat community writers do not necessarily reflect those of the staff.

Homebrew programmer Dennis Debro wanted to make a version of Pac-Man on the Atari 2600 that was more faithful to the arcade original, and that's exactly what he did with Pac-Man 4K.

Using the same memory constraints as the underwhelming 2600 port, Debro managed to not only make a much more arcade-true maze layout and color scheme, but also drastically improve how the ghost AI works. He even added in extra fruit!

I wonder what it would have taken for programmers in 1982 to make a game anywhere near this accurate, or if this is a product of better tools. Either way, Pac-Man 4K looks pretty great and is available on Atari Age for $25. If you pick a copy, you also get a free magnet.

Mobile developer or publisher? VentureBeat is studying mobile marketing automation. Fill out our 5-minute survey, and we'll share the data with you.

GamesBeat is your source for gaming news and reviews. But it's also home to the best articles from gamers, developers, and other folks outside of the traditional press. Register or log in to join our community of writers. You can even make a few bucks publishing stories here! Learn more.

You are now an esteemed member of the GamesBeat community. That means you can comment on stories or post your own to GB Unfiltered (look for the "New Post" link by mousing over your name in the red bar up top). But first, why don't you fill out your via your ?

About GamesBeat