The final Rayman Origins levels are too heartbreakingly hard

This post has been edited by the GamesBeat staff. Opinions by GamesBeat community writers do not necessarily reflect those of the staff.
Editor's Note from Eduardo Moutinho:
Sometimes the cutest, happiest games become the most diabolical. Check out Thomas' experience to see what I mean.

Playing Rayman Origins is sublime. The platformer is so full of joy and whimsy that it’s tough not to fall for its charm. It’s able to effortlessly tap into some “pure glee” part of my brain every time I play. The game is just fun.

But goddamn, the last stretch of levels is way too hard.

Rayman is all about precision platforming. Did you tap X to jump, or did you hold it? How long did you hold it? Were you holding the run button? Letting off a hair too soon or too late can mean having to restart an entire level. The level design often asks you to take literal leaps of faith. All you have to do is keep running to the right and jumping when needed, knowing something will be there for you to land on.

When you pull it off, it’s exhilarating. It feels like you can out jump and out pace anything the game throws at you, like nothing can touch you, like you’re invincible. But one wrong move, one little slip, one zig when you meant to zag, and it’s back to the start.

And it is so easy to slip up.

It’s not a huge problem in the early levels. They strike a good balance between wanting you to move forward quickly and demanding perfection, but in the last few stages I’ve been playing, right near the end of the game, the experience is getting maddening. Believe me when I tell you: Rayman’s whimsy is not nearly as charming the 30th time through the same level.

The demands are getting less forgiving, and the title is getting less fun as a result.

Boss fights are worse because you don’t even get the thrill of sprinting at full speed through an entire level. The encounters contain themselves on one screen, and they’re all about memorization and pattern recognition. It’s trial-and-error design in the worst way. I get a little bit further each time, learning the next phase of the fight before inevitably dying and retrying. Again and again.

Listen, I like a good challenge. I’ve beaten Dark Souls four times now, and that release is all about fiercely punishing you for making a single error, forcing you to memorize every inch of its world and inhabitants.

But Rayman Origins is not Dark Souls. So far, I’ve loved Rayman because it’s so colorful, cheerful, and fun. I’ve had a blast with it until now, and I don’t want it to end on a sour note because it randomly decided to ramp up the difficulty like crazy, forcing me to play each level over and over until I stop wanting to play at all.

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