I’m no Pavoratti, but I’ve been known to belt out a decent “New York, New York” without much hesitation. As a fan of video games, I’ve enjoyed watching karaoke games evolve. I got into Karaoke Revolution on PlayStation 2, did a duet alongside Katy in SingStar, and loved tambourine tapping while singing in Lips. Those games were fun, but I always got tired of singing the same handful of favorites and never delving into the unfamiliar songs. Downloadable tracks are nice, but they never seem to come out frequently enough to bother loading up the games again.
That’s one of the reasons I was excited to try out Microsoft’s latest stab at karaoke, the free app simply called Karaoke (released for Xbox 350 on Dec. 18). Developer iNiS has teamed up with the Karaoke Channel to offer a library of over 8,000 songs to sing with new additions and free tracks rotated in daily. There’s no marketplace to fumble through or downloads to queue up because it streams all the songs as you choose them. That leads to the other interesting aspect of Karaoke: how you pay.
Rather than charging per song or for “track packs” in Karaoke, you pay for hourly chunks of time like you would at an actual karaoke bar. The cheapest is a two-hour block that costs 240 Microsoft Points ($3.00) with stops at six ($5) and 24 hours ($10). This gives you immediate access to every song in the catalog, and even on my midrange consumer Internet, it never felt like I was wasting time waiting for things to load.
The search function works well with a snappy autocomplete that starts showing you songs and artists right away. The catalog is also pretty easy to browse through with categories for genres, latest additions, and the top 100 songs. Even better, all of this can be accessed onscreen while someone is singing, and all songs get plopped into a queue that you can jump into from almost anywhere. Using a controller works fine, but Karaoke is one place where Xbox SmartGlass really shines.
It’s a little clunky on my first-gen iPad (via the SmartGlass app), but you can navigate the whole catalog and songs in the queue with a couple of taps. You can also view the lyrics to brush up on songs like “It’s the End of the World as We Know It” before they start. There aren’t as many subcategories on the app as in the game, but being able to dig into the catalog while someone is singing maximizes your time and money.
The game does have its downsides. The time you buy is always counting down, so be ready to sing for at least two hours or lose some minutes. Also, you can’t slide in one more five-minute ballad if you don’t have five minutes of time left. Fortunately, the catalog contains several TV theme songs perfect to keep in your queue for those last few minutes.
Playing Karaoke is as easy as finding a song to sing. Any of the fancy voice analysis the game might be scoring you on has been hidden, leaving you to focus on the big, bold lyrics on screen. You won’t find pitch-matching cursors or fancy interface stuff here, nor are there HD music videos or peculiar karaoke stock footage, which may be a bummer to some. Instead, the background features a lively Avatar performance that grows as you continue performing. Keeping things simple has also ruled out multiuser support, so only the paying player’s Avatar will put on a show or earn progress.
That’s right, Karaoke has a leveling system (and Achievements and leaderboards) to keep you coming back. Each song you finish awards you with both fans and money, which unlocks random new items to spruce up your stage and boost your level progress. You’re never playing roadie and placing individual items on a stage — it’s just to keep things fresh as you continue playing. Karaoke also uses Kinect for midsong pose matching, but I didn’t try that.
Paying for playtime may seem odd, but consider that a modern, disc-based karaoke game costs around $20 and only packs a couple dozen songs. For a fraction of that, Karaoke offers hundreds of times the music with nothing to go out and buy unless you don’t already own a pile of Xbox headsets or mics. I wound up having a lot of fun combing through the catalog and singing myself hoarse. For $3, it’s probably the most value and instant satisfaction I’ve ever gotten from a music game.
Don't let cyber attacks kill your game! Join GamesBeat's Dean Takahashi for a free webinar on April 18 that will explore the DDoS risks facing the game industry. Sign up here.