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	<title>Comments on: It takes 600 people for Ubisoft to make a triple-A game on PlayStation 4</title>
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		<title>By: Tim Chambers</title>
		<link>http://venturebeat.com/2013/02/28/it-takes-600-people-for-ubisoft-to-make-a-triple-a-game-on-playstation-4/#comment-50272</link>
		<dc:creator><![CDATA[Tim Chambers]]></dc:creator>
		<pubDate>Fri, 01 Mar 2013 02:38:55 +0000</pubDate>
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		<description><![CDATA[Reblogged this on &lt;a href=&quot;http://timothychambers.net/2013/03/01/164/&quot; rel=&quot;nofollow&quot;&gt;Tim Chambers&lt;/a&gt; and commented: 
Amazing how the game industry and the film industry mirror each other: a sector of the business of each moving toward blockbuster, mammoth scale productions, even as the technology and network has allowed for small &quot;indie&quot; projects at the same time to be feasible and to thrive...]]></description>
		<content:encoded><![CDATA[<p>Reblogged this on <a href="http://timothychambers.net/2013/03/01/164/" rel="nofollow" target="_blank">Tim Chambers</a> and commented:<br />
Amazing how the game industry and the film industry mirror each other: a sector of the business of each moving toward blockbuster, mammoth scale productions, even as the technology and network has allowed for small &#8220;indie&#8221; projects at the same time to be feasible and to thrive&#8230;</p>
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