That wouldn’t be the only time that a game, or in this case series, has got me emotionally invested. As some of you may know, I have a strong affinity for Bioware and they have made some of the best RPGs out there. One of the best series to come out this generation has been Mass Effect, regardless of your love for the ending. Mass Effect took characters to a whole new level. You didn’t get invested in these characters because of their stats or how they could make your party better. You cared about them for their personalities and the relationships you build with them. You find out what is inside the minds of these characters in one-on-one conversations that YOU have with them. That direct interaction is what gets you invested in the lives of these people. You get to know their history, their motivations for things, and how they feel. This creates a rapport that has been tried in a lot of games and worked to a degree, but Mass Effect perfected the formula. This played heavily in the suicide mission at the end of Mass Effect 2 because you had so many characters that you grew to love and you don’t want them to die. They played even more heavily on the emotional side during the events of Mass Effect 3, and they started at the very beginning. The moment where you are flying away from Earth and you see the ship carrying innocent civilians – including the child you rescued – blown up set the tone for that game. This was a great use of both visuals and an incredible score to hit you right in the feels. There haven’t been too many games that have been able to do this, and they nailed it with moments like these. There are so many moments in Mass Effect 3 where a character can live or die that you’ll be invested with every decision. So, not only does the death of characters like Mordin or Thane mean a whole hell of alot more, but you wonder what you could have done to keep them alive. Did you fail them in their final moments or was is just meant to be? You get to see some of these guys go out as heroes and this gives you both closure as well as sadness, because you don’t want to see them go. Bioware even did an excellent job with the scenes that don’t involve the death of a character, and these scenes make these people more than heroes. These people are your friends. Take a look at this scene between Shepard and Kaidan.